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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5311029" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Magical Dinosaurs? Sounds like a good idea to me.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">First up is the Chronoraptor, vicious and toothy reptiles enhanced with arcane runes that allow them a rudimentary control of time. These dreaded pack hunters rely on surprise and their speed to burst from the undergrowth and wear their victims down with a series of attacks that slow or disorientate.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Chronorators usually operate in small hunting packs of 3 to 5 and have enough intelligence to operate with a range of hunting tactics. They usually set up ambushes, and have also been known to use one of their number to lure targets into a location where the Chronoraptors will have an advantage such as a dead-end wooded gully or ravine.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Each Chronoraptor has a number of natural arcane runes visible as a contrasting colour patch of its scaly hide. When they use their temporal abilities these briefly glow then disappear, only reappearing when the magic permeating their bodies recharges, either immediately, within seconds or over the course of a day.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Chronoraptor</span></span></strong><span style="font-family: 'Verdana'"> Level 8 Skirmisher </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Magical Beast XP 350 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +11 <strong>Senses</strong> Perception +5, lowlight vision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 84; Bloodied 42; see Vicious Predator </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 22; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 21, <strong>Will</strong> 19 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, charge 7 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Combat Advantage </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">If Chronoraptors Bite attack hits a target granting it combat advantage it </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">deals an additional 1d6 damage and the target is slowed (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vicious Predator </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">While Chronoraptor is bloodied it gains +1 bonus to attack rolls and a +3 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bonus to damage with its Bite attack </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. AC; 2d6+7 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Temporal</strong> <strong>Rend</strong> (Standard; encounter) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target must be slowed or granting combat advantage; attack +11 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Will; 2d8+10 damage; on hit target is dazed and takes 5 ongoing damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends both); on miss target takes half damage and is knocked prone </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Temporal</span></strong><span style="font-family: 'Verdana'"> <strong>Acceleration</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Chronorator moves its speed, if it moves at least 2 squares it gains </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">combat advantage against all enemies until the end of its current turn </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +13, Nature +10, Stealth +14 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 18 (+8) <strong>Dex</strong> 20 (+9) <strong>Wis</strong> 12 (+5) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 12 (+5) <strong>Int</strong> 5 (+1) <strong>Cha</strong> 3 (+0) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">My second example is the Earth Mote Triceratops. These mammoth beasts are huge reptiles with large rune inscribed bony plates along their backs, have short tails ending in a series of mace like spikes and three large horns on their wide armoured heads. They are primarily identified by the large lumps of earth or stone that orbit their bodies in eccentric circles at a distance of 5 to 15 feet.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">These dinosaurs were somehow imbued with the power of the earth in the distant past and have maintained powerful natural telekinetic abilities. The few brief tales of these creatures describe them throwing these rocks with unnatural accuracy and even using them as crude shields to protect them from harm.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Earth Mote Triceratops’s are powerful but simple beasts and though they are fearsome if angered they are actually herbivores and only aggressive when defending their territorial feeding grounds and watering holes. Once engaged though their primal instincts kick in and they will never retreat or flee but might break off if the combat takes them too far from their guarded territory.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Earth Mote Triceratops</span></span></strong><span style="font-family: 'Verdana'"> Level 14 Elite Brute </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Natural Magical Beast XP 2,000 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +9 <strong>Senses</strong> Perception +13, lowlight vision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 340; Bloodied 170; see Empowered Telekinesis </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 26; <strong>Fortitude</strong> 28, <strong>Reflex</strong> 25, <strong>Will</strong> 25 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, charge 6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Earth</span></strong><span style="font-family: 'Verdana'"> <strong>Motes</strong> 3</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Solid Footing </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Triceratops may reduce all push, pull or slide effects it is subject to by 5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares and if it is subject to an effect that would knock it prone it may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">make an immediate free saving throw to remain standing </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Earth Motes </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> Trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Triceratops begins an encounter with 3 lumps of earth or stone slowly </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">orbiting itself that it can use in a variety of ways; Triceratops may have a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">maximum of 4 Earth Motes at any one time </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Flying Rocks </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> Trait, Earth Mote </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aura 3; all creatures starting their turns inside the aura take the following </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">effects; if Triceratops has 1 or 2 Earth Motes target takes 5 damage; if </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Triceratops has 3 or 4 Earth Motes target takes 5 damage and takes a -2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">penalty to attack rolls until the start of its next turn </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Gore</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +19 vs. AC; 3d6+12 damage; when charging this attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">instead deals 3d10+16 damage; on hit target is pushed 3 squares and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes 10 ongoing damage (save ends) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Tail Thrash</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close Blast 3; attack +17 vs. Reflex; 2d10+10 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Spikes At Both Ends</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Triceratops makes a Gore and Tail Thrash attack in any order </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Mote Toss</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> Earth Mote</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Expends 1 earth Mote; range 10/20; attack +17 vs. Fortitude; 3d10+16 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is knocked prone; on miss target takes 2d6+12 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage and may shift 1 square as an immediate free action </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Mote Explosion</strong> (Standard; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> Earth Mote</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Expends 1 Earth Mote; area burst 2 within 15; attack +17 vs. Reflex; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">6d6+12 damage; on hit target is knocked prone and dazed (save ends); </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on miss target is knocked prone </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Raise</span></strong><span style="font-family: 'Verdana'"> <strong>Earth</strong> <strong>Mote</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> Earth Mote</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Triceratops telekinetically lifts a lump of earth or stone that slowly orbits it </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and gains an additional Earth Mote </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Mote</span></strong><span style="font-family: 'Verdana'"> <strong>Shield</strong> (Immediate Interrupt; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action, </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Earth Mote</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Triceratops is hit by any single target attack it may expend 1 Earth </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Mote to shield itself as an immediate interrupt; Triceratops takes half </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage and is not subject to any effects generated by the attack </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Empowered</span></strong><span style="font-family: 'Verdana'"> <strong>Telekinesis</strong> (Free) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Triceratops's Raise Earth Mote power recharges, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Triceratops may use this power as an immediate free action if it wishes </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +19, Endurance +17 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 24 (+14) <strong>Dex</strong> 14 (+9) <strong>Wis</strong> 12 (+8) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+12) <strong>Int</strong> 4 (+4) <strong>Cha</strong> 3 (+3) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Well there are two examples for you. I hope you find them interesting.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5311029, member: 73463"] [FONT=Verdana][COLOR=white]Magical Dinosaurs? Sounds like a good idea to me.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]First up is the Chronoraptor, vicious and toothy reptiles enhanced with arcane runes that allow them a rudimentary control of time. These dreaded pack hunters rely on surprise and their speed to burst from the undergrowth and wear their victims down with a series of attacks that slow or disorientate.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Chronorators usually operate in small hunting packs of 3 to 5 and have enough intelligence to operate with a range of hunting tactics. They usually set up ambushes, and have also been known to use one of their number to lure targets into a location where the Chronoraptors will have an advantage such as a dead-end wooded gully or ravine.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Each Chronoraptor has a number of natural arcane runes visible as a contrasting colour patch of its scaly hide. When they use their temporal abilities these briefly glow then disappear, only reappearing when the magic permeating their bodies recharges, either immediately, within seconds or over the course of a day.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Chronoraptor[/SIZE][/FONT][/B][FONT=Verdana] Level 8 Skirmisher [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Magical Beast XP 350 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +11 [B]Senses[/B] Perception +5, lowlight vision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 84; Bloodied 42; see Vicious Predator [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 22; [B]Fortitude[/B] 20, [B]Reflex[/B] 21, [B]Will[/B] 19 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, charge 7 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Combat Advantage [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]If Chronoraptors Bite attack hits a target granting it combat advantage it [/COLOR][/FONT] [FONT=Verdana][COLOR=white]deals an additional 1d6 damage and the target is slowed (save ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Vicious Predator [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]While Chronoraptor is bloodied it gains +1 bonus to attack rolls and a +3 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bonus to damage with its Bite attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Bite[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +13 vs. AC; 2d6+7 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Temporal[/B] [B]Rend[/B] (Standard; encounter) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Target must be slowed or granting combat advantage; attack +11 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Will; 2d8+10 damage; on hit target is dazed and takes 5 ongoing damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends both); on miss target takes half damage and is knocked prone [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Temporal[/FONT][/B][FONT=Verdana] [B]Acceleration[/B] (Minor; recharge :5::6:) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Chronorator moves its speed, if it moves at least 2 squares it gains [/COLOR][/FONT] [FONT=Verdana][COLOR=white]combat advantage against all enemies until the end of its current turn [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +13, Nature +10, Stealth +14 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 18 (+8) [B]Dex[/B] 20 (+9) [B]Wis[/B] 12 (+5) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 12 (+5) [B]Int[/B] 5 (+1) [B]Cha[/B] 3 (+0) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [FONT=Verdana][COLOR=white]My second example is the Earth Mote Triceratops. These mammoth beasts are huge reptiles with large rune inscribed bony plates along their backs, have short tails ending in a series of mace like spikes and three large horns on their wide armoured heads. They are primarily identified by the large lumps of earth or stone that orbit their bodies in eccentric circles at a distance of 5 to 15 feet.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]These dinosaurs were somehow imbued with the power of the earth in the distant past and have maintained powerful natural telekinetic abilities. The few brief tales of these creatures describe them throwing these rocks with unnatural accuracy and even using them as crude shields to protect them from harm.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Earth Mote Triceratops’s are powerful but simple beasts and though they are fearsome if angered they are actually herbivores and only aggressive when defending their territorial feeding grounds and watering holes. Once engaged though their primal instincts kick in and they will never retreat or flee but might break off if the combat takes them too far from their guarded territory.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Earth Mote Triceratops[/SIZE][/FONT][/B][FONT=Verdana] Level 14 Elite Brute [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Natural Magical Beast XP 2,000 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +9 [B]Senses[/B] Perception +13, lowlight vision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 340; Bloodied 170; see Empowered Telekinesis [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 26; [B]Fortitude[/B] 28, [B]Reflex[/B] 25, [B]Will[/B] 25 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, charge 6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Earth[/FONT][/B][FONT=Verdana] [B]Motes[/B] 3[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Solid Footing [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] trait [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Triceratops may reduce all push, pull or slide effects it is subject to by 5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares and if it is subject to an effect that would knock it prone it may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]make an immediate free saving throw to remain standing [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Earth Motes [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] Trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Triceratops begins an encounter with 3 lumps of earth or stone slowly [/COLOR][/FONT] [FONT=Verdana][COLOR=white]orbiting itself that it can use in a variety of ways; Triceratops may have a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]maximum of 4 Earth Motes at any one time [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Flying Rocks [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] Trait, Earth Mote [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Aura 3; all creatures starting their turns inside the aura take the following [/COLOR][/FONT] [FONT=Verdana][COLOR=white]effects; if Triceratops has 1 or 2 Earth Motes target takes 5 damage; if [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Triceratops has 3 or 4 Earth Motes target takes 5 damage and takes a -2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]penalty to attack rolls until the start of its next turn [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Gore[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +19 vs. AC; 3d6+12 damage; when charging this attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]instead deals 3d10+16 damage; on hit target is pushed 3 squares and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes 10 ongoing damage (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Tail Thrash[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Close Blast 3; attack +17 vs. Reflex; 2d10+10 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee::close: [B]Spikes At Both Ends[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Triceratops makes a Gore and Tail Thrash attack in any order [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Mote Toss[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] Earth Mote[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Expends 1 earth Mote; range 10/20; attack +17 vs. Fortitude; 3d10+16 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is knocked prone; on miss target takes 2d6+12 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage and may shift 1 square as an immediate free action [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Mote Explosion[/B] (Standard; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] Earth Mote[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Expends 1 Earth Mote; area burst 2 within 15; attack +17 vs. Reflex; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]6d6+12 damage; on hit target is knocked prone and dazed (save ends); [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on miss target is knocked prone [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Raise[/FONT][/B][FONT=Verdana] [B]Earth[/B] [B]Mote[/B] (Minor; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] Earth Mote[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Triceratops telekinetically lifts a lump of earth or stone that slowly orbits it [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and gains an additional Earth Mote [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Mote[/FONT][/B][FONT=Verdana] [B]Shield[/B] (Immediate Interrupt; recharge :4::5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] triggered action, [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]Earth Mote[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Triceratops is hit by any single target attack it may expend 1 Earth [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Mote to shield itself as an immediate interrupt; Triceratops takes half [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage and is not subject to any effects generated by the attack [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Empowered[/FONT][/B][FONT=Verdana] [B]Telekinesis[/B] (Free) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Triceratops's Raise Earth Mote power recharges, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Triceratops may use this power as an immediate free action if it wishes [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +19, Endurance +17 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 24 (+14) [B]Dex[/B] 14 (+9) [B]Wis[/B] 12 (+8) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+12) [B]Int[/B] 4 (+4) [B]Cha[/B] 3 (+3) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Well there are two examples for you. I hope you find them interesting.[/COLOR][/FONT] [/QUOTE]
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