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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5338144" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Recently I was thinking about interactive terrain elements, things you could switch on or off that altered the battlefield in some way. Then I suddenly thought it would be cool if a creature was interactive.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Here is my first attempt at a truly interactive creature and it should probably be viewed as a conceptual test. It is fairly involved (it has 10 traits!) but I wanted to present it in a logical manner and include all the required information in the stat block.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Living Forge</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The Living Forge is a massive stone and metal construct designed to assist heavy metalwork, it is a 15ft by 15ft roughly cube shaped machine with a heavy metal door at the front leading to a large interior furnace used for softening large bars of metal for shaping.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">At the top of the Living Forge there is a Service platform upon which there is a regulating station for the Living Forges working pressure and a mechanism for opening and closing the main furnace door, there are several hand holds and recesses constructed into the body of the Forge to assist climbing to the platform.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Living Forge has a single 15ft mechanical arm used for manipulating and holding heavy metal bars, it is attached to a heavy metal ring just below the service platform that allows it to swing through 360 degrees.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Living Forge</span></span></strong><span style="font-family: 'Verdana'"> Level 24 Elite Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Natural Animate (construct, blind) XP 12,100</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +13 <strong>Senses</strong> Perception +15, blindsight 30</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 500; Bloodied 250; <strong>also see Catastrophic Overload</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 36; <strong>Fortitude</strong> 37, <strong>Reflex</strong> 34, <strong>Will</strong> 36</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison, gaze; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 weapon attacks, <strong>also see Machine Resilience</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, cannot shift</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Pressure</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Massive Bulk </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Living Forge reduces all push, pull and slide effects it is subject to by 5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares and it cannot be knocked prone</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Unstoppable Force </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Living forge may move into large or smaller sized creatures squares, this </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">provokes opportunity attacks as normal; each time the Living Forge </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attempts to move into a creatures square the target creature is pushed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">back into a legal square of their choosing; if the creature cannot be </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">pushed it takes the following attack and the Living Forges move is ended; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +29 vs. Fortitude; 2d12+20 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Machine Resilience </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">If Living Forge is subject to a stun effect it is instead dazed and cannot </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">expend Pressure Points for the relevant duration</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Access Door - Open </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait (interactive)</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Requirement</em>: Living Forge's Access Door is open </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Effect</em>: aura 3; all creatures entering or starting their turn inside the aura </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">take 30 fire damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Interactive</em> <em>Action</em>: Any adjacent creature may take a move action to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attempt to close the Access Door with a DC30 Athletics, Acrobatics or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Thievery check; on success see Access Door - Closed; on fail the target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes 15 fire damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Access Door - Closed </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait (interactive)</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Requirement</em>: Living Forge's Access Door is Closed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Effect</em>: At the end of its turn the Living Forge gains 1 Pressure Point </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Interactive</em> <em>Action</em>: Any adjacent creature may take a move action to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attempt to open the Access Door as a DC30 Athletics, Acrobatics or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Thievery check; on success see Access Door - Open; on fail the target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes 15 fire damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Service Platform </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait, location</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The service Platform can hold 1 large or 4 medium creatures; all creatures </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on the Service Platform gain a +2 bonus to AC against attacks by the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Living Forge and all creatures not on the Service Platform</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Climb Onto Service Platform </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait (interactive)</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Interactive</em> <em>Action</em>: Any creature adjacent to the Living Forge may take a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">move action to attempt to climb up the Living Forge onto its Service </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Platform with a DC25 Athletics or Acrobatics check; on success they are </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on the Platform and enter the Living Forges square; on fail they take 10 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; all creatures on the Service Platform gain a +2 bonus to AC </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">against attacks by the Living Forge and all creatures not on the Service </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Platform</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Pressure Valve </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait (interactive)</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Requirement</em>: Creature is on the Service Platform </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Interactive</em> <em>Action</em>: Creature may take a move action to try to increase or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">decrease the Living Forges operating pressure; the creature makes a DC </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">30 Arcana, Athletics or Thievery check; on success the Living Forge either </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">gains or loses a Pressure Point as declared; on failure the creature takes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">15 fire damage and the Living Forges either gains or loses a Pressure </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Point, the opposite of that declared</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Door Mechanism </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait (interactive)</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Requirement</em>: Creature is on the Service Platform </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Interactive</em> <em>Action</em>: Creature may take a standard action to try to open or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">close the Access Door; creature makes a DC25 Arcana, Athletics or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Thievery check; on success the Access Door opens or closes as declared; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on failure the Living Forge gains a Pressure Point</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Inside the Forge </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait, location</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The Forge is large enough to hold 1 large or 2 medium sized creatures; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">there is no line of sight or effect between the inside and the outside of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the Forge unless the Access Door is Open; creatures inside the forge take </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">30 fire damage at the start of their turn; these creatures may only make </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">melee basic attacks (but gain combat advantage) or take move actions to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">make a DC 25 Athletics, Acrobatics or Endurance check to escape to any </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">free square adjacent to the Living Forge if the Access Door is Open; any </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">creature inside the Forge when Catastrophic Overload is triggered is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">automatically hit by the explosion</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Grabber Arm Slam</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +29 vs. AC; 4d6+20 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Slam</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Living Force makes 2 Grabber Arm Slam attacks</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Grab, Crush and Drop</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> Pressure Point</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Requirement</em>: Living Forge expends 1 Pressure Point </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Attaick</em>: Reach 3; </span></span><span style="font-family: 'Verdana'"><span style="color: white">attack +29 vs. AC; 2d10+16 damage; on hit the target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is grabbed and </span></span><span style="font-family: 'Verdana'"><span style="color: white">takes the following secondary attack +27 vs. Fortitude; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4d10+24 damage; </span></span><span style="font-family: 'Verdana'"><span style="color: white">on hit slide the target to any free square within the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Living Forges reach </span></span><span style="font-family: 'Verdana'"><span style="color: white">where it is released from the grab and falls prone; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss the target </span></span><span style="font-family: 'Verdana'"><span style="color: white">takes half damage and is released from the grab</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Into the Forge</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> Pressure Point</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Requirement</em>: Access Door must be Open and Living Forge expends 2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Pressure Points </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Attack</em>: Reach 3; attack +29 vs. AC; 2d10+16 damage; on hit the target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is grabbed and takes the following secondary attack +27 vs. Reflex; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the target is thrown inside the Living Forge (see Inside the Forge); on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss the grab is released and the target may shift 1 square as an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immediate free action; hit or miss the Access Door becomes Closed</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Furnace Blast</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> Pressure Point</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Requirement</em>: Access Door must be Closed and Living Forge expends 1 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Pressure Point </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Attack</em>: Close Blast 5; attack +27 vs. Reflex; 3d10+15 Fire damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target takes 10 ongoing fire damage; on miss target takes half damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit or miss the Living Forges Access Door is Open</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Shake Them Off</strong> (Minor) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> 1/round</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Targets all creatures on Service Platform; attack +27 vs. Reflex or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude (whichever higher); 1d6+10 damage; on hit the target is thrown </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">from the Service Platform and lands prone in a free square of their choice </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">adjacent to the Living Forge, each target creature may make a DC25 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Acrobatics check to land on their feet</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Critical Systems </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Trigger</em>: Living Forge is subject to a critical hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Effect</em>: (no action) Living Forge makes an unmodified saving throw; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">success the critical hit is downgraded to a standard hit and the Living </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Forge gains 1 Pressure Point; on failure the Living Forge gains 2 Pressure </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Points and cannot expend Pressure Points until the end of its next turn; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">success or fail the Access Door opens or closes depending on its current </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">state</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Catastrophic Overload </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Trigger</em>: Living Forge is reduced to 0 HPs or has 10 Pressure Points </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Effect</em>: </span></span><span style="font-family: 'Verdana'"><span style="color: white">(no action) The Living Forge explodes in a violent fireball; burst (1x </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Pressure Points); Pressure Points d10+10 fire damage; on miss target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes half damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +20, Dungeoneering +20, History +20, Nature +20, Religion +20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 28 (+21) <strong>Dex</strong> 12 (+13) <strong>Wis</strong> 16 (+15)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 25 (+19) <strong>Int</strong> 16 (+15) <strong>Cha</strong> 3 (+8)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I kept the Living Forge an elite rather than a solo to make it a bit more reasonable and I also thought it would probably be more fun to have a number of Forge Workers in any encounter with it. That way you could have the Forge Workers interacting with the Living Forge as well as the PCs.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Imagine the fun of PCs and Workers fighting for control of the Service Platform, messing with the pressure system and opening and closing the door whilst the Living Forge is pounding the group with its Grabber Arm and pushing them about!</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway what do you think?</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Is this far too crazy an idea?</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Can you think of a better way of setting the stat block out?</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5338144, member: 73463"] [FONT=Verdana][COLOR=white]Recently I was thinking about interactive terrain elements, things you could switch on or off that altered the battlefield in some way. Then I suddenly thought it would be cool if a creature was interactive.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Here is my first attempt at a truly interactive creature and it should probably be viewed as a conceptual test. It is fairly involved (it has 10 traits!) but I wanted to present it in a logical manner and include all the required information in the stat block.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Living Forge[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The Living Forge is a massive stone and metal construct designed to assist heavy metalwork, it is a 15ft by 15ft roughly cube shaped machine with a heavy metal door at the front leading to a large interior furnace used for softening large bars of metal for shaping.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]At the top of the Living Forge there is a Service platform upon which there is a regulating station for the Living Forges working pressure and a mechanism for opening and closing the main furnace door, there are several hand holds and recesses constructed into the body of the Forge to assist climbing to the platform.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Living Forge has a single 15ft mechanical arm used for manipulating and holding heavy metal bars, it is attached to a heavy metal ring just below the service platform that allows it to swing through 360 degrees.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Living Forge[/SIZE][/FONT][/B][FONT=Verdana] Level 24 Elite Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Natural Animate (construct, blind) XP 12,100[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +13 [B]Senses[/B] Perception +15, blindsight 30[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 500; Bloodied 250; [B]also see Catastrophic Overload[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 36; [B]Fortitude[/B] 37, [B]Reflex[/B] 34, [B]Will[/B] 36[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison, gaze; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 weapon attacks, [B]also see Machine Resilience[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, cannot shift[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Pressure[/FONT][/B][FONT=Verdana] [B]Points[/B] 1[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Massive Bulk [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Living Forge reduces all push, pull and slide effects it is subject to by 5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares and it cannot be knocked prone[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Unstoppable Force [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Living forge may move into large or smaller sized creatures squares, this [/COLOR][/FONT] [FONT=Verdana][COLOR=white]provokes opportunity attacks as normal; each time the Living Forge [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attempts to move into a creatures square the target creature is pushed [/COLOR][/FONT] [FONT=Verdana][COLOR=white]back into a legal square of their choosing; if the creature cannot be [/COLOR][/FONT] [FONT=Verdana][COLOR=white]pushed it takes the following attack and the Living Forges move is ended; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +29 vs. Fortitude; 2d12+20 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Machine Resilience [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]If Living Forge is subject to a stun effect it is instead dazed and cannot [/COLOR][/FONT] [FONT=Verdana][COLOR=white]expend Pressure Points for the relevant duration[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Access Door - Open [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait (interactive)[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white][I]Requirement[/I]: Living Forge's Access Door is open [/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]Effect[/I]: aura 3; all creatures entering or starting their turn inside the aura [/COLOR][/FONT] [FONT=Verdana][COLOR=white]take 30 fire damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]Interactive[/I] [I]Action[/I]: Any adjacent creature may take a move action to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attempt to close the Access Door with a DC30 Athletics, Acrobatics or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Thievery check; on success see Access Door - Closed; on fail the target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes 15 fire damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Access Door - Closed [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait (interactive)[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white][I]Requirement[/I]: Living Forge's Access Door is Closed [/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]Effect[/I]: At the end of its turn the Living Forge gains 1 Pressure Point [/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]Interactive[/I] [I]Action[/I]: Any adjacent creature may take a move action to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attempt to open the Access Door as a DC30 Athletics, Acrobatics or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Thievery check; on success see Access Door - Open; on fail the target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes 15 fire damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Service Platform [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait, location[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]The service Platform can hold 1 large or 4 medium creatures; all creatures [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on the Service Platform gain a +2 bonus to AC against attacks by the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Living Forge and all creatures not on the Service Platform[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Climb Onto Service Platform [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait (interactive)[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white][I]Interactive[/I] [I]Action[/I]: Any creature adjacent to the Living Forge may take a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]move action to attempt to climb up the Living Forge onto its Service [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Platform with a DC25 Athletics or Acrobatics check; on success they are [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on the Platform and enter the Living Forges square; on fail they take 10 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; all creatures on the Service Platform gain a +2 bonus to AC [/COLOR][/FONT] [FONT=Verdana][COLOR=white]against attacks by the Living Forge and all creatures not on the Service [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Platform[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Pressure Valve [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait (interactive)[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white][I]Requirement[/I]: Creature is on the Service Platform [/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]Interactive[/I] [I]Action[/I]: Creature may take a move action to try to increase or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]decrease the Living Forges operating pressure; the creature makes a DC [/COLOR][/FONT] [FONT=Verdana][COLOR=white]30 Arcana, Athletics or Thievery check; on success the Living Forge either [/COLOR][/FONT] [FONT=Verdana][COLOR=white]gains or loses a Pressure Point as declared; on failure the creature takes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]15 fire damage and the Living Forges either gains or loses a Pressure [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Point, the opposite of that declared[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Door Mechanism [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait (interactive)[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white][I]Requirement[/I]: Creature is on the Service Platform [/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]Interactive[/I] [I]Action[/I]: Creature may take a standard action to try to open or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]close the Access Door; creature makes a DC25 Arcana, Athletics or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Thievery check; on success the Access Door opens or closes as declared; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on failure the Living Forge gains a Pressure Point[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Inside the Forge [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait, location[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]The Forge is large enough to hold 1 large or 2 medium sized creatures; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]there is no line of sight or effect between the inside and the outside of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the Forge unless the Access Door is Open; creatures inside the forge take [/COLOR][/FONT] [FONT=Verdana][COLOR=white]30 fire damage at the start of their turn; these creatures may only make [/COLOR][/FONT] [FONT=Verdana][COLOR=white]melee basic attacks (but gain combat advantage) or take move actions to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]make a DC 25 Athletics, Acrobatics or Endurance check to escape to any [/COLOR][/FONT] [FONT=Verdana][COLOR=white]free square adjacent to the Living Forge if the Access Door is Open; any [/COLOR][/FONT] [FONT=Verdana][COLOR=white]creature inside the Forge when Catastrophic Overload is triggered is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]automatically hit by the explosion[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Grabber Arm Slam[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; attack +29 vs. AC; 4d6+20 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Double Slam[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Living Force makes 2 Grabber Arm Slam attacks[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Grab, Crush and Drop[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] Pressure Point[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white][I]Requirement[/I]: Living Forge expends 1 Pressure Point [/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]Attaick[/I]: Reach 3; [/COLOR][/FONT][FONT=Verdana][COLOR=white]attack +29 vs. AC; 2d10+16 damage; on hit the target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is grabbed and [/COLOR][/FONT][FONT=Verdana][COLOR=white]takes the following secondary attack +27 vs. Fortitude; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]4d10+24 damage; [/COLOR][/FONT][FONT=Verdana][COLOR=white]on hit slide the target to any free square within the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Living Forges reach [/COLOR][/FONT][FONT=Verdana][COLOR=white]where it is released from the grab and falls prone; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss the target [/COLOR][/FONT][FONT=Verdana][COLOR=white]takes half damage and is released from the grab[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Into the Forge[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] Pressure Point[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white][I]Requirement[/I]: Access Door must be Open and Living Forge expends 2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Pressure Points [/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]Attack[/I]: Reach 3; attack +29 vs. AC; 2d10+16 damage; on hit the target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is grabbed and takes the following secondary attack +27 vs. Reflex; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the target is thrown inside the Living Forge (see Inside the Forge); on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss the grab is released and the target may shift 1 square as an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immediate free action; hit or miss the Access Door becomes Closed[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Furnace Blast[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] Pressure Point[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white][I]Requirement[/I]: Access Door must be Closed and Living Forge expends 1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Pressure Point [/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]Attack[/I]: Close Blast 5; attack +27 vs. Reflex; 3d10+15 Fire damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target takes 10 ongoing fire damage; on miss target takes half damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit or miss the Living Forges Access Door is Open[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Shake Them Off[/B] (Minor) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] 1/round[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Targets all creatures on Service Platform; attack +27 vs. Reflex or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude (whichever higher); 1d6+10 damage; on hit the target is thrown [/COLOR][/FONT] [FONT=Verdana][COLOR=white]from the Service Platform and lands prone in a free square of their choice [/COLOR][/FONT] [FONT=Verdana][COLOR=white]adjacent to the Living Forge, each target creature may make a DC25 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Acrobatics check to land on their feet[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Critical Systems [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white][I]Trigger[/I]: Living Forge is subject to a critical hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]Effect[/I]: (no action) Living Forge makes an unmodified saving throw; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]success the critical hit is downgraded to a standard hit and the Living [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Forge gains 1 Pressure Point; on failure the Living Forge gains 2 Pressure [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Points and cannot expend Pressure Points until the end of its next turn; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]success or fail the Access Door opens or closes depending on its current [/COLOR][/FONT] [FONT=Verdana][COLOR=white]state[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Catastrophic Overload [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white][I]Trigger[/I]: Living Forge is reduced to 0 HPs or has 10 Pressure Points [/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]Effect[/I]: [/COLOR][/FONT][FONT=Verdana][COLOR=white](no action) The Living Forge explodes in a violent fireball; burst (1x [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Pressure Points); Pressure Points d10+10 fire damage; on miss target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes half damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +20, Dungeoneering +20, History +20, Nature +20, Religion +20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 28 (+21) [B]Dex[/B] 12 (+13) [B]Wis[/B] 16 (+15)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 25 (+19) [B]Int[/B] 16 (+15) [B]Cha[/B] 3 (+8)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]I kept the Living Forge an elite rather than a solo to make it a bit more reasonable and I also thought it would probably be more fun to have a number of Forge Workers in any encounter with it. That way you could have the Forge Workers interacting with the Living Forge as well as the PCs.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Imagine the fun of PCs and Workers fighting for control of the Service Platform, messing with the pressure system and opening and closing the door whilst the Living Forge is pounding the group with its Grabber Arm and pushing them about![/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway what do you think?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Is this far too crazy an idea?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Can you think of a better way of setting the stat block out?[/COLOR][/FONT] [/QUOTE]
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