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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5353076" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Here is a low paragon tier aquatic creature.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Silverbarb Jellyfish are usually found in small shoals in shallow warm oceans or lagoons. They are instinctive pack creatures and are very vulnerable if separated from their shoal for more than a day as their hunting and feeding technique require a level of teamwork for success.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Silverbarb Jellyfish are always found in shoals of 4 to 12, studies have noted that if a successful shoal becomes larger than 10 to 14 it always splits into two smaller shoals.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The main display of the Jellyfish’s group hunting technique is that in combat individual members of the shoal will use their Churning Pulse powers on different rounds to try and keep their prey in a disorientated and disadvantaged state.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Silverbarb</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>Jellyfish</strong></span> Level 12 Skirmisher </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Natural Beast (aquatic) XP 700 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +15 <strong>Senses</strong> Perception +10, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 110; Bloodied 55 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 26; <strong>Fortitude</strong> 22, <strong>Reflex</strong> 26, <strong>Will</strong> 24 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 lightning, 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 necrotic </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> swim 6 </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">TRAITS</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Combat Advantage</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Jellyfish deals an additional 1d8 damage against targets granting it combat </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">advantage </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Radiant Surge</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">If Jellyfish is hit by an attack with the radiant keyword it gains a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">cumulative +1 bonus to its attack rolls until the end of its next turn </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Necrotic Drain</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">If Jellyfish is hit by an attack with the necrotic keyword it takes a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">cumulative -1 penalty to its attack rolls until the end of its next turn </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">STANDARD ACTIONS</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Tendril Lash</strong> </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> At-will</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack</span></em><span style="font-family: 'Verdana'">: Melee 2 (one creature); +17 vs. AC</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit</span></em><span style="font-family: 'Verdana'">: 2d8+10 lightning damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Barb Strike</strong> (Lightning) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> At-will </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack</span></em><span style="font-family: 'Verdana'">: Melee 4 (one creature); +17 vs AC</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit</span></em><span style="font-family: 'Verdana'">: 2d6+10 damage and target takes 10 ongoing lightning damage (save </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">ends)</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect</span></em><span style="font-family: 'Verdana'">: Jellyfish shifts 4 squares </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">MOVE ACTIONS</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Churning Pulse</strong> </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> Recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack</span></em><span style="font-family: 'Verdana'">: Close burst 4 (enemies in burst); +15 vs. Reflex or Fortitude </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">(whichever is higher)</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit</span></em><span style="font-family: 'Verdana'">: Target grants combat advantage until the end of its next turn </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">MINOR ACTIONS</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Poison Barb</strong> (Poison) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> 1/round </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Requirement</span></em><span style="font-family: 'Verdana'">: Jellyfish is bloodied</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack</span></em><span style="font-family: 'Verdana'">: Melee 1 (one creature); +15 vs. Reflex</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit</span></em><span style="font-family: 'Verdana'">: Target takes cumulative 5 ongoing poison damage (save ends) </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">TRIGGERED ACTIONS</span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Wounded Pulse</span></strong></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Trigger</span></em><span style="font-family: 'Verdana'">: Jellyfish becomes bloodied</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect (immediate reaction)</span></em><span style="font-family: 'Verdana'">: Jellyfish’s Churning Pulse power recharges </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">and is used immediately </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> - </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 4 (+3) <strong>Dex</strong> 24 (+13) <strong>Wis</strong> 10 (+6) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 8 (+5) <strong>Int</strong> 3 (+2) <strong>Cha</strong> 3 (+2) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Well there is a nice simple water encounter, I hope you find it interesting.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5353076, member: 73463"] [FONT=Verdana][COLOR=white]Here is a low paragon tier aquatic creature.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Silverbarb Jellyfish are usually found in small shoals in shallow warm oceans or lagoons. They are instinctive pack creatures and are very vulnerable if separated from their shoal for more than a day as their hunting and feeding technique require a level of teamwork for success.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Silverbarb Jellyfish are always found in shoals of 4 to 12, studies have noted that if a successful shoal becomes larger than 10 to 14 it always splits into two smaller shoals.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The main display of the Jellyfish’s group hunting technique is that in combat individual members of the shoal will use their Churning Pulse powers on different rounds to try and keep their prey in a disorientated and disadvantaged state.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Silverbarb[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]Jellyfish[/B][/SIZE] Level 12 Skirmisher [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Natural Beast (aquatic) XP 700 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +15 [B]Senses[/B] Perception +10, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 110; Bloodied 55 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 26; [B]Fortitude[/B] 22, [B]Reflex[/B] 26, [B]Will[/B] 24 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 lightning, 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 necrotic [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] swim 6 [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]TRAITS[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]Combat Advantage[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Jellyfish deals an additional 1d8 damage against targets granting it combat [/COLOR][/FONT] [FONT=Verdana][COLOR=white]advantage [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Radiant Surge[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]If Jellyfish is hit by an attack with the radiant keyword it gains a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]cumulative +1 bonus to its attack rolls until the end of its next turn [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Necrotic Drain[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]If Jellyfish is hit by an attack with the necrotic keyword it takes a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]cumulative -1 penalty to its attack rolls until the end of its next turn [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]STANDARD ACTIONS[/COLOR][/FONT][/B] [COLOR=white][FONT=Verdana]:bmelee: [B]Tendril Lash[/B] [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] At-will[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack[/FONT][/I][FONT=Verdana]: Melee 2 (one creature); +17 vs. AC[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit[/FONT][/I][FONT=Verdana]: 2d8+10 lightning damage [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Barb Strike[/B] (Lightning) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] At-will [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack[/FONT][/I][FONT=Verdana]: Melee 4 (one creature); +17 vs AC[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit[/FONT][/I][FONT=Verdana]: 2d6+10 damage and target takes 10 ongoing lightning damage (save [/FONT][/COLOR] [COLOR=white][FONT=Verdana]ends)[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect[/FONT][/I][FONT=Verdana]: Jellyfish shifts 4 squares [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]MOVE ACTIONS[/COLOR][/FONT][/B] [COLOR=white][FONT=Verdana]:close: [B]Churning Pulse[/B] [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] Recharge :6: [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack[/FONT][/I][FONT=Verdana]: Close burst 4 (enemies in burst); +15 vs. Reflex or Fortitude [/FONT][/COLOR] [COLOR=white][FONT=Verdana](whichever is higher)[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit[/FONT][/I][FONT=Verdana]: Target grants combat advantage until the end of its next turn [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]MINOR ACTIONS[/COLOR][/FONT][/B] [COLOR=white][FONT=Verdana]:melee: [B]Poison Barb[/B] (Poison) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] 1/round [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Requirement[/FONT][/I][FONT=Verdana]: Jellyfish is bloodied[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack[/FONT][/I][FONT=Verdana]: Melee 1 (one creature); +15 vs. Reflex[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit[/FONT][/I][FONT=Verdana]: Target takes cumulative 5 ongoing poison damage (save ends) [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]TRIGGERED ACTIONS[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]Wounded Pulse[/FONT][/B][/COLOR] [COLOR=white][I][FONT=Verdana]Trigger[/FONT][/I][FONT=Verdana]: Jellyfish becomes bloodied[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect (immediate reaction)[/FONT][/I][FONT=Verdana]: Jellyfish’s Churning Pulse power recharges [/FONT][/COLOR] [COLOR=white][FONT=Verdana]and is used immediately [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] - [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 4 (+3) [B]Dex[/B] 24 (+13) [B]Wis[/B] 10 (+6) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 8 (+5) [B]Int[/B] 3 (+2) [B]Cha[/B] 3 (+2) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Well there is a nice simple water encounter, I hope you find it interesting.[/COLOR][/FONT] [/QUOTE]
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