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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5373749" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Here is a mummified Ogre, no doubt guarding a secluded crypt bricked off at the back of a cave. Woe betide anyone who disturbs him and his undead slaves as he will not give up the treasures he is protecting without a serious fight.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Ogre Mummy</span></span></strong><span style="font-family: 'Verdana'"> Level 15 Elite Brute </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Natural Humanoid (undead) XP 2,400 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +12 <strong>Senses</strong> Perception +9, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 364; Bloodied 182 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 27; <strong>Fortitude</strong> 28, <strong>Reflex</strong> 26, <strong>Will</strong> 27 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic; <strong>Vulnerable</strong> 5 fire </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1 </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">TRAITS</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>Dread Aura</strong> (fear) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> aura 5</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">All living creatures inside the aura take a -2 penalty to attack rolls </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Flames of Fear </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">While the Ogre Mummy is taking ongoing fire damage it may not recharge </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">powers and it takes a -2 penalty to all attack rolls that do not include the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">enemy responsible for the ongoing fire damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>Regeneration </strong>(healing)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever the Ogre Mummy starts its turn with at least 1 HP it regains 10 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">HPs, if the Ogre Mummy takes radiant damage this ability does not </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">function on its next turn </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Turn Resistance </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The Ogre Mummy gains a +4 bonus to its Will defence against Turn </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Undead attacks </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">STANDARD ACTIONS</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Flail Thrash </strong></span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> at-will </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Melee 2 (one creature); +20 vs AC</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 3d8+15 damage, on a critical hit the Ogre Mummy may disarm the </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">target of any one unattached held item, the removed item is placed in a </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">square of the Ogre Mummy's choice within burst 2 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Thrash and Grab</strong> (necrotic) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> at-will </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect:</span></em><span style="font-family: 'Verdana'"> The Ogre Mummy makes a Flail Thrash attack and follows up with </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">the following secondary attack against the same target</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Secondary Attack:</span></em><span style="font-family: 'Verdana'"> +18 vs Reflex, +20 if the Primary Attack hit</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 2d10+10 necrotic damage and the target is grabbed and takes 10 </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">ongoing necrotic damage (escape ends), the Ogre Mummy may only have </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">one target grabbed at a time </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Crushing Hold</strong> (necrotic) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> at-will</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Melee 2 (grabbed target); +18 vs Fortitude</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 3d10+20 necrotic damage and the target immediately contracts </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Potent Mummy Rot (see notes) and loses any necrotic resistance until the </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">end of the encounter </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Flail Sweep</strong> </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Close burst 2 (enemies in burst); +20 vs AC</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 3d10+15 damage and the target is knocked prone </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Dust Breath</strong> (necrotic) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> encounter</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Close blast 4 (creatures in blast); +18 vs Fortitude</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 2d10+10 necrotic damage and the target immediately contracts </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Potent Mummy Rot (see notes) and is weakened (save ends)</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Miss:</span></em><span style="font-family: 'Verdana'"> 10 necrotic damage </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">TIGGERED ACTIONS</span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Beat Back </span></strong><span style="font-family: 'Times New Roman'">♦ </span><span style="font-family: 'Verdana'">at-will</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Trigger:</span></em><span style="font-family: 'Verdana'"> The Ogre Mummy is hit or missed by an adjacent enemy</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack (Immediate Reaction):</span></em><span style="font-family: 'Verdana'"> Melee 1 (one creature); +18 vs Fortitude Hit: 2d6+10 necrotic damage and the target is pushed 1 square </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common, giant </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +19, Intimidate +11 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 24 (+14) <strong>Dex</strong> 10 (+7) <strong>Wis</strong> 14 (+9) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 22 (+13) <strong>Int</strong> 6 (+5) <strong>Cha</strong> 8 (+6) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> Heavy Flail</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Potent Mummy Rot</span></strong><span style="font-family: 'Verdana'"> (level 15 disease)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Any creature subject to this disease gains its effects immediately (not after the encounter as usual), this makes the Potent strain of the disease much more dangerous than a standard version of it.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">An infected target may only receive treatment (or make an endurance check) against the disease once a day as part of an extended rest.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Stable</span></strong><span style="font-family: 'Verdana'"> Endurance or Heal DC 23</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Improve</span></strong><span style="font-family: 'Verdana'"> Endurance or Heal DC 27</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">State</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">-1 – Cured</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Initial – The target regains only half the number of HPs from healing effects</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+1 – The target regains only half the number of HPs from healing effects, and the targets maximum HPs are reduced by 25%</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+2 – The target dies</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5373749, member: 73463"] [FONT=Verdana][COLOR=white]Here is a mummified Ogre, no doubt guarding a secluded crypt bricked off at the back of a cave. Woe betide anyone who disturbs him and his undead slaves as he will not give up the treasures he is protecting without a serious fight.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Ogre Mummy[/SIZE][/FONT][/B][FONT=Verdana] Level 15 Elite Brute [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Natural Humanoid (undead) XP 2,400 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +12 [B]Senses[/B] Perception +9, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 364; Bloodied 182 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 27; [B]Fortitude[/B] 28, [B]Reflex[/B] 26, [B]Will[/B] 27 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic; [B]Vulnerable[/B] 5 fire [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1 [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]TRAITS[/COLOR][/FONT][/B] [COLOR=white][FONT=Verdana][B]Dread Aura[/B] (fear) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] aura 5[/FONT][/COLOR] [FONT=Verdana][COLOR=white]All living creatures inside the aura take a -2 penalty to attack rolls [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Flames of Fear [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]While the Ogre Mummy is taking ongoing fire damage it may not recharge [/COLOR][/FONT] [FONT=Verdana][COLOR=white]powers and it takes a -2 penalty to all attack rolls that do not include the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]enemy responsible for the ongoing fire damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana][B]Regeneration [/B](healing)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Whenever the Ogre Mummy starts its turn with at least 1 HP it regains 10 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]HPs, if the Ogre Mummy takes radiant damage this ability does not [/COLOR][/FONT] [FONT=Verdana][COLOR=white]function on its next turn [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Turn Resistance [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The Ogre Mummy gains a +4 bonus to its Will defence against Turn [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Undead attacks [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]STANDARD ACTIONS[/COLOR][/FONT][/B] [COLOR=white][FONT=Verdana]:bmelee: [B]Flail Thrash [/B][/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] at-will [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Melee 2 (one creature); +20 vs AC[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 3d8+15 damage, on a critical hit the Ogre Mummy may disarm the [/FONT][/COLOR] [COLOR=white][FONT=Verdana]target of any one unattached held item, the removed item is placed in a [/FONT][/COLOR] [COLOR=white][FONT=Verdana]square of the Ogre Mummy's choice within burst 2 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Thrash and Grab[/B] (necrotic) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] at-will [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect:[/FONT][/I][FONT=Verdana] The Ogre Mummy makes a Flail Thrash attack and follows up with [/FONT][/COLOR] [COLOR=white][FONT=Verdana]the following secondary attack against the same target[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Secondary Attack:[/FONT][/I][FONT=Verdana] +18 vs Reflex, +20 if the Primary Attack hit[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 2d10+10 necrotic damage and the target is grabbed and takes 10 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]ongoing necrotic damage (escape ends), the Ogre Mummy may only have [/FONT][/COLOR] [COLOR=white][FONT=Verdana]one target grabbed at a time [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Crushing Hold[/B] (necrotic) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] at-will[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Melee 2 (grabbed target); +18 vs Fortitude[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 3d10+20 necrotic damage and the target immediately contracts [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Potent Mummy Rot (see notes) and loses any necrotic resistance until the [/FONT][/COLOR] [COLOR=white][FONT=Verdana]end of the encounter [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:close: [B]Flail Sweep[/B] [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] recharge :5::6: [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Close burst 2 (enemies in burst); +20 vs AC[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 3d10+15 damage and the target is knocked prone [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:close: [B]Dust Breath[/B] (necrotic) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] encounter[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Close blast 4 (creatures in blast); +18 vs Fortitude[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 2d10+10 necrotic damage and the target immediately contracts [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Potent Mummy Rot (see notes) and is weakened (save ends)[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Miss:[/FONT][/I][FONT=Verdana] 10 necrotic damage [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]TIGGERED ACTIONS[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]Beat Back [/FONT][/B][FONT=Times New Roman]♦ [/FONT][FONT=Verdana]at-will[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Trigger:[/FONT][/I][FONT=Verdana] The Ogre Mummy is hit or missed by an adjacent enemy[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack (Immediate Reaction):[/FONT][/I][FONT=Verdana] Melee 1 (one creature); +18 vs Fortitude Hit: 2d6+10 necrotic damage and the target is pushed 1 square [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common, giant [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +19, Intimidate +11 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 24 (+14) [B]Dex[/B] 10 (+7) [B]Wis[/B] 14 (+9) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 22 (+13) [B]Int[/B] 6 (+5) [B]Cha[/B] 8 (+6) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] Heavy Flail[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Potent Mummy Rot[/FONT][/B][FONT=Verdana] (level 15 disease)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Any creature subject to this disease gains its effects immediately (not after the encounter as usual), this makes the Potent strain of the disease much more dangerous than a standard version of it.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]An infected target may only receive treatment (or make an endurance check) against the disease once a day as part of an extended rest.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Stable[/FONT][/B][FONT=Verdana] Endurance or Heal DC 23[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Improve[/FONT][/B][FONT=Verdana] Endurance or Heal DC 27[/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]State[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]-1 – Cured[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Initial – The target regains only half the number of HPs from healing effects[/COLOR][/FONT] [FONT=Verdana][COLOR=white]+1 – The target regains only half the number of HPs from healing effects, and the targets maximum HPs are reduced by 25%[/COLOR][/FONT] [FONT=Verdana][COLOR=white]+2 – The target dies[/COLOR][/FONT] [/QUOTE]
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