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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5390198" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Here is a natural terror for a low level party, a Diseased Giant Weasel. I would expect that this lithe hunter would be found in or near its den, which would be a twisting series of tunnels and small chambers. It would want to fight on its own terms and has enough guile to have weakened the ceiling of at least one of its tunnels to use as a falling ceiling trap in an emergency.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In combat it would fight near this tunnel perhaps trying to drag a victim towards it with its Lockjaw Bite and Drain Blood attacks. When Bloodied it would use Weasel Away to retreat past its trap and hope to catch at least one enemy inside its collapsing tunnel.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Diseased Giant Weasel</span></span></strong><span style="font-family: 'Verdana'"> Level 3 Solo Skirmisher </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Natural Beast XP 750 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +6 <strong>Senses</strong> Perception +7, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 160; Bloodied 80 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 17; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 16, <strong>Will</strong> 15 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, climb 5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 2 </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">TRAITS</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Burrow Fighting </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Squeezing the Giant Weasel does not take the usual penalties to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">speed or attack roll and does not grant combat advantage </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Lightning Reactions </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The Giant Weasel gains a +2 bonus to attack rolls when making </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">opportunity attacks </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">The Smell of Fear </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The Giant Weasel gains a +1 bonus to attack rolls against bloodied </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">enemies </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">STANDARD ACTIONS</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Nasty Bite</strong> </span><span style="font-family: 'Times New Roman'">♦ </span><span style="font-family: 'Verdana'">at-will</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Melee 2 (one creature); +8 vs AC</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 1d6+6 damage and the target contracts Rabid Rage disease (see </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">notes) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Weasel Rampage</strong> </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect:</span></em><span style="font-family: 'Verdana'"> The Giant Weasel shifts its speed and may make a Claw Scratch </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">attack after each square of this movement </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Lockjaw Bite</strong> </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> at-will </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Melee 2 (one creature); +8 vs AC</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 1d10+5 and the target is grabbed (escape ends), and the target </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">contracts Rabid Rage disease (see notes)</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Aftereffect:</span></em><span style="font-family: 'Verdana'"> The escaping creature takes 5 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Drain Blood</strong> (healing) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Melee 2 (creature grabbed with Lockjaw Bite); +6 vs Fortitude</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 2d6+5 damage and the target loses a healing surge and the Giant </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Weasel regains 15 HPs</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Miss:</span></em><span style="font-family: 'Verdana'"> Half damage</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect:</span></em><span style="font-family: 'Verdana'"> The Giant Weasel shifts half its speed, maintaining the grab and </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">pulling the grabbed creature with it as it moves </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">MINOR ACTIONS</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Claw Scratch</strong> </span><span style="font-family: 'Times New Roman'">♦ </span><span style="font-family: 'Verdana'">at-will</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Melee 1 (one creature); +6 vs Reflex</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 1d4+2 damage </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">MOVE ACTIONS</span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Weasel Away </span></strong><span style="font-family: 'Times New Roman'">♦ </span><span style="font-family: 'Verdana'">encounter</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect:</span></em><span style="font-family: 'Verdana'"> The Giant Weasel gains a +2 bonus to all its defences until the </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">start of its next turn and shifts twice its speed but must end this </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">movement at least 4 squares away from any enemy it can see </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">TRIGGERED ACTIONS</span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Feral Instincts </span></strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> at-will </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Trigger:</span></em><span style="font-family: 'Verdana'"> The Giant Weasel takes damage from an attack</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack (Immediate Reaction):</span></em><span style="font-family: 'Verdana'"> The Giant Weasel either makes a Lockjaw </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Bite attack against the triggering target or shifts 2 squares </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Warning Hiss </span></strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> encounter</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Trigger:</span></em><span style="font-family: 'Verdana'"> The Giant Weasel is bloodied for the first time</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack (free action):</span></em><span style="font-family: 'Verdana'"> Close burst 3 (creatures in burst); +6 vs Will</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> The target takes a -2 penalty to attack rolls (save ends)</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect:</span></em><span style="font-family: 'Verdana'"> The Giant Weasel regains 1 action point and its Weasel Rampage </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">and Drain Blood powers recharge </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Nature +7, Stealth +9 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+3) <strong>Dex</strong> 17 (+4) <strong>Wis</strong> 12 (+2) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 12 (+2) <strong>Int</strong> 6 (-1) <strong>Cha</strong> 14 (+3) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Rabid Rage Disease</span></strong><span style="font-family: 'Verdana'"> (fast acting disease; level 3)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">A creature that contracts Rabid Rage is immediately subject to its initial effect and must make an endurance check at the end of each turn and apply the results.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Any adjacent creature may take a move action to perform a DC 13 heal check, on success the target gains a cumulative +2 bonus to the next Endurance check they make during the encounter.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Endurance check:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">10 or less = worsen</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">11 to 14 = maintain</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">15 or more = improve</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">-2 = <strong>Cured</strong>: You shake of the effects of the disease and cannot contract Rabid Rage disease for the remained of the encounter.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">-1 = <strong>Improving</strong>: Your body’s reaction to the disease calms returning you to normality</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">0 = <strong>Initial</strong>: You feel a rush of adrenaline, you gain +1 speed but cannot shift</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">+1 = <strong>Angry</strong>: You start to lose control of your emotions as a wave of anger grips you, in addition to the effects from the <strong>Initial</strong> stage you gain a +1 bonus to attack and damage rolls but take a -1 penalty to all your defences</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">+2 = <strong>Berserk</strong>: You start to foam at the mouth as violent urges overwhelm your mind and actions, in addition to the effects from the <strong>Initial</strong> stage you gain a +2 bonus to attack and damage rolls and take a -2 penalty to all defences, additionally at the start of each turn make a saving throw, on failure you must make a melee basic attack the closest creature, charging if possible (if two or more creatures are equally distant then determine randomly), on success you maintain enough mental control to choose your actions this turn.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Collapsing Tunnel Trap</span></strong><span style="font-family: 'Verdana'"> (single activation)</span></span></p><p><em><span style="font-family: 'Verdana'"><span style="color: white">An area of tunnel whose ceiling has been dangerously loosened.</span></span></em></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Spot</span></strong><span style="font-family: 'Verdana'">: Nature check DC 20 or Dungeoneering check DC 18</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Disarm</span></strong><span style="font-family: 'Verdana'">: Impossible without shoring equipment, but once spotted a PC is aware of the trigger.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Trigger</span></strong><span style="font-family: 'Verdana'">: Any creature in the effect zone moving 2 squares without shifting or making a DC 12 stealth check.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Effect Zone</span></strong><span style="font-family: 'Verdana'">: An appropriate zone of the tunnel, probably 5ft wide by 20ft long</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Attack/Effect</span></strong><span style="font-family: 'Verdana'">: The ceiling collapses; attack +6 vs Reflex; 1d10+4 damage and the target is restrained (athletics, endurance or Dungeoneering check DC 15 to escape); the area is considered difficult terrain until the end of the encounter.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">It’s a bit rough, but it might give you some ideas.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">For anyone who is interested in more monsters I have a column in Emerald Press’s Combat Advantage free web magazine. You can download it at </span><span style="color: #2a2a2a"><span style="font-family: 'Tahoma'"><a href="http://www.emeraldpresspdf.com" target="_blank">www.emeraldpresspdf.com</a> </span></span></span></p><p> </p><p></p><p><span style="color: #2a2a2a"><span style="font-family: 'Verdana'"><span style="color: white">Have fun, and if anyone has any questions, requests or criticism I would love to hear from you.</span></span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5390198, member: 73463"] [FONT=Verdana][COLOR=white]Here is a natural terror for a low level party, a Diseased Giant Weasel. I would expect that this lithe hunter would be found in or near its den, which would be a twisting series of tunnels and small chambers. It would want to fight on its own terms and has enough guile to have weakened the ceiling of at least one of its tunnels to use as a falling ceiling trap in an emergency.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In combat it would fight near this tunnel perhaps trying to drag a victim towards it with its Lockjaw Bite and Drain Blood attacks. When Bloodied it would use Weasel Away to retreat past its trap and hope to catch at least one enemy inside its collapsing tunnel.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Diseased Giant Weasel[/SIZE][/FONT][/B][FONT=Verdana] Level 3 Solo Skirmisher [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Natural Beast XP 750 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +6 [B]Senses[/B] Perception +7, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 160; Bloodied 80 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 17; [B]Fortitude[/B] 15, [B]Reflex[/B] 16, [B]Will[/B] 15 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, climb 5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 2 [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]TRAITS[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]Burrow Fighting [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]When Squeezing the Giant Weasel does not take the usual penalties to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]speed or attack roll and does not grant combat advantage [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Lightning Reactions [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The Giant Weasel gains a +2 bonus to attack rolls when making [/COLOR][/FONT] [FONT=Verdana][COLOR=white]opportunity attacks [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]The Smell of Fear [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The Giant Weasel gains a +1 bonus to attack rolls against bloodied [/COLOR][/FONT] [FONT=Verdana][COLOR=white]enemies [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]STANDARD ACTIONS[/COLOR][/FONT][/B] [COLOR=white][FONT=Verdana]:bmelee: [B]Nasty Bite[/B] [/FONT][FONT=Times New Roman]♦ [/FONT][FONT=Verdana]at-will[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Melee 2 (one creature); +8 vs AC[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 1d6+6 damage and the target contracts Rabid Rage disease (see [/FONT][/COLOR] [COLOR=white][FONT=Verdana]notes) [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Weasel Rampage[/B] [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] recharge :5::6: [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect:[/FONT][/I][FONT=Verdana] The Giant Weasel shifts its speed and may make a Claw Scratch [/FONT][/COLOR] [COLOR=white][FONT=Verdana]attack after each square of this movement [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Lockjaw Bite[/B] [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] at-will [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Melee 2 (one creature); +8 vs AC[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 1d10+5 and the target is grabbed (escape ends), and the target [/FONT][/COLOR] [COLOR=white][FONT=Verdana]contracts Rabid Rage disease (see notes)[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Aftereffect:[/FONT][/I][FONT=Verdana] The escaping creature takes 5 damage [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Drain Blood[/B] (healing) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] recharge :5::6: [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Melee 2 (creature grabbed with Lockjaw Bite); +6 vs Fortitude[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 2d6+5 damage and the target loses a healing surge and the Giant [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Weasel regains 15 HPs[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Miss:[/FONT][/I][FONT=Verdana] Half damage[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect:[/FONT][/I][FONT=Verdana] The Giant Weasel shifts half its speed, maintaining the grab and [/FONT][/COLOR] [COLOR=white][FONT=Verdana]pulling the grabbed creature with it as it moves [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]MINOR ACTIONS[/COLOR][/FONT][/B] [COLOR=white][FONT=Verdana]:melee: [B]Claw Scratch[/B] [/FONT][FONT=Times New Roman]♦ [/FONT][FONT=Verdana]at-will[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Melee 1 (one creature); +6 vs Reflex[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 1d4+2 damage [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]MOVE ACTIONS[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]Weasel Away [/FONT][/B][FONT=Times New Roman]♦ [/FONT][FONT=Verdana]encounter[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect:[/FONT][/I][FONT=Verdana] The Giant Weasel gains a +2 bonus to all its defences until the [/FONT][/COLOR] [COLOR=white][FONT=Verdana]start of its next turn and shifts twice its speed but must end this [/FONT][/COLOR] [COLOR=white][FONT=Verdana]movement at least 4 squares away from any enemy it can see [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]TRIGGERED ACTIONS[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]Feral Instincts [/FONT][/B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] at-will [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Trigger:[/FONT][/I][FONT=Verdana] The Giant Weasel takes damage from an attack[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack (Immediate Reaction):[/FONT][/I][FONT=Verdana] The Giant Weasel either makes a Lockjaw [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Bite attack against the triggering target or shifts 2 squares [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Warning Hiss [/FONT][/B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] encounter[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Trigger:[/FONT][/I][FONT=Verdana] The Giant Weasel is bloodied for the first time[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack (free action):[/FONT][/I][FONT=Verdana] Close burst 3 (creatures in burst); +6 vs Will[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] The target takes a -2 penalty to attack rolls (save ends)[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect:[/FONT][/I][FONT=Verdana] The Giant Weasel regains 1 action point and its Weasel Rampage [/FONT][/COLOR] [COLOR=white][FONT=Verdana]and Drain Blood powers recharge [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Nature +7, Stealth +9 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+3) [B]Dex[/B] 17 (+4) [B]Wis[/B] 12 (+2) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 12 (+2) [B]Int[/B] 6 (-1) [B]Cha[/B] 14 (+3) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Rabid Rage Disease[/FONT][/B][FONT=Verdana] (fast acting disease; level 3)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]A creature that contracts Rabid Rage is immediately subject to its initial effect and must make an endurance check at the end of each turn and apply the results.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Any adjacent creature may take a move action to perform a DC 13 heal check, on success the target gains a cumulative +2 bonus to the next Endurance check they make during the encounter.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Endurance check:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]10 or less = worsen[/COLOR][/FONT] [FONT=Verdana][COLOR=white]11 to 14 = maintain[/COLOR][/FONT] [FONT=Verdana][COLOR=white]15 or more = improve[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-2 = [B]Cured[/B]: You shake of the effects of the disease and cannot contract Rabid Rage disease for the remained of the encounter.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-1 = [B]Improving[/B]: Your body’s reaction to the disease calms returning you to normality[/COLOR][/FONT] [FONT=Verdana][COLOR=white]0 = [B]Initial[/B]: You feel a rush of adrenaline, you gain +1 speed but cannot shift[/COLOR][/FONT] [FONT=Verdana][COLOR=white]+1 = [B]Angry[/B]: You start to lose control of your emotions as a wave of anger grips you, in addition to the effects from the [B]Initial[/B] stage you gain a +1 bonus to attack and damage rolls but take a -1 penalty to all your defences[/COLOR][/FONT] [FONT=Verdana][COLOR=white]+2 = [B]Berserk[/B]: You start to foam at the mouth as violent urges overwhelm your mind and actions, in addition to the effects from the [B]Initial[/B] stage you gain a +2 bonus to attack and damage rolls and take a -2 penalty to all defences, additionally at the start of each turn make a saving throw, on failure you must make a melee basic attack the closest creature, charging if possible (if two or more creatures are equally distant then determine randomly), on success you maintain enough mental control to choose your actions this turn.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Collapsing Tunnel Trap[/FONT][/B][FONT=Verdana] (single activation)[/FONT][/COLOR] [I][FONT=Verdana][COLOR=white]An area of tunnel whose ceiling has been dangerously loosened.[/COLOR][/FONT][/I] [COLOR=white][B][FONT=Verdana]Spot[/FONT][/B][FONT=Verdana]: Nature check DC 20 or Dungeoneering check DC 18[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Disarm[/FONT][/B][FONT=Verdana]: Impossible without shoring equipment, but once spotted a PC is aware of the trigger.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Trigger[/FONT][/B][FONT=Verdana]: Any creature in the effect zone moving 2 squares without shifting or making a DC 12 stealth check.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Effect Zone[/FONT][/B][FONT=Verdana]: An appropriate zone of the tunnel, probably 5ft wide by 20ft long[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Attack/Effect[/FONT][/B][FONT=Verdana]: The ceiling collapses; attack +6 vs Reflex; 1d10+4 damage and the target is restrained (athletics, endurance or Dungeoneering check DC 15 to escape); the area is considered difficult terrain until the end of the encounter.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]It’s a bit rough, but it might give you some ideas.[/COLOR][/FONT] [COLOR=white][FONT=Verdana]For anyone who is interested in more monsters I have a column in Emerald Press’s Combat Advantage free web magazine. You can download it at [/FONT][COLOR=#2a2a2a][FONT=Tahoma][URL="http://www.emeraldpresspdf.com"]www.emeraldpresspdf.com[/URL] [/FONT][/COLOR][/COLOR] [COLOR=#2a2a2a][FONT=Verdana][COLOR=white]Have fun, and if anyone has any questions, requests or criticism I would love to hear from you.[/COLOR][/FONT][/COLOR] [/QUOTE]
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