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Mesoamerican Campaign?
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<blockquote data-quote="catdragon" data-source="post: 2467222" data-attributes="member: 5930"><p>First off, do you think that this locale is possible given the 3.5e rule set?</p><p></p><p>Obviously, I think so, but oftentimes my imagination and desire for coolness overlooks something very basic and it all comes crashing down on me, usually putting an extremely bad taste in my mouth. I want to avoid that if at all possible.</p><p></p><p>Here's the kernel of the idea...</p><p></p><p>In some very settled, adventured out world, a gate is discovered that won't close. Some investigation is done and it’s discovered that it leads to a world where the Inca of Peru/Ecuador are still in charge. Since the Inca of our world had so much gold that they literally used it as pure decoration, these alternate Inca have the same deal with gold. Needless to say this attracts a large number of *bad folk* into this alternate world.</p><p></p><p>The PCs will be "fixers," special agents of the wizard cabal that controls the gate.</p><p></p><p>As the campaign goes on, the party will discover that one of their "bosses" is actually a turncoat, intent on selling out his home world, killing all the mages, and then using the resources of the Inca world to control the home world. Eventually he wants to be the Emperor of Two Worlds.</p><p></p><p>Now, to me, this sounds exciting and cool. A new environment, a new setting, new beasties and people and gods and everything else.</p><p></p><p>But can the rules support it?</p><p></p><p>If I remember my Mesoamerican history correctly, the Mesoamerican cultures were odd in a lot of ways. The Mayans had no protein sources (some scholars theorize that their feather wars, where they didn't kill their enemies, but captured them and took them back to be sacrificed to the gods) was actually used to harvest food for the conquering tribe.</p><p></p><p>The Mayans and The Incas didn't have the wheel. Or rather, they didn't use it. Toys have been found with wheels but for some reason they never used it in a meaningful way.</p><p></p><p>Construction like metals were rare -- by this I mean steel, iron, tin, lead, and others that make the alloys that medieval society depended on. If this is true, they would be very little armor and no steel weapons. The spear and the spiked club would be the dominant weapons.</p><p></p><p>BTW, I figured a way for the eagle knights of the Maya to get armor. The Eagle Knights are elite; they were taken from their families close to birth and trained as they grew. Once they passed the initiation into adult hood they were considered Eagle Knights and able to wear Eagle feathers. So my thought was that these elite knights were trained n one level of sorcerer and the rest as fighter. The spells that they were taught were simple and used as aids in fighting: one spell would turn feathers into something resembling armor for 1 hour per level.</p><p></p><p>Okay, now I am starting to blather. But I am interested in others’ opinions. How would you set up a Mesoamerican campaign?</p></blockquote><p></p>
[QUOTE="catdragon, post: 2467222, member: 5930"] First off, do you think that this locale is possible given the 3.5e rule set? Obviously, I think so, but oftentimes my imagination and desire for coolness overlooks something very basic and it all comes crashing down on me, usually putting an extremely bad taste in my mouth. I want to avoid that if at all possible. Here's the kernel of the idea... In some very settled, adventured out world, a gate is discovered that won't close. Some investigation is done and it’s discovered that it leads to a world where the Inca of Peru/Ecuador are still in charge. Since the Inca of our world had so much gold that they literally used it as pure decoration, these alternate Inca have the same deal with gold. Needless to say this attracts a large number of *bad folk* into this alternate world. The PCs will be "fixers," special agents of the wizard cabal that controls the gate. As the campaign goes on, the party will discover that one of their "bosses" is actually a turncoat, intent on selling out his home world, killing all the mages, and then using the resources of the Inca world to control the home world. Eventually he wants to be the Emperor of Two Worlds. Now, to me, this sounds exciting and cool. A new environment, a new setting, new beasties and people and gods and everything else. But can the rules support it? If I remember my Mesoamerican history correctly, the Mesoamerican cultures were odd in a lot of ways. The Mayans had no protein sources (some scholars theorize that their feather wars, where they didn't kill their enemies, but captured them and took them back to be sacrificed to the gods) was actually used to harvest food for the conquering tribe. The Mayans and The Incas didn't have the wheel. Or rather, they didn't use it. Toys have been found with wheels but for some reason they never used it in a meaningful way. Construction like metals were rare -- by this I mean steel, iron, tin, lead, and others that make the alloys that medieval society depended on. If this is true, they would be very little armor and no steel weapons. The spear and the spiked club would be the dominant weapons. BTW, I figured a way for the eagle knights of the Maya to get armor. The Eagle Knights are elite; they were taken from their families close to birth and trained as they grew. Once they passed the initiation into adult hood they were considered Eagle Knights and able to wear Eagle feathers. So my thought was that these elite knights were trained n one level of sorcerer and the rest as fighter. The spells that they were taught were simple and used as aids in fighting: one spell would turn feathers into something resembling armor for 1 hour per level. Okay, now I am starting to blather. But I am interested in others’ opinions. How would you set up a Mesoamerican campaign? [/QUOTE]
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