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Messed Up an Encounter. Level 8 PCs.
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<blockquote data-quote="Zardnaar" data-source="post: 9629006" data-attributes="member: 6716779"><p>Brain was turning to mush due to daylight saving ending and I woke up at 5am new time. </p><p></p><p> I planned an encounter. 5 level 8 pcs cs 5 DM special vampire spawn and a night bringer vampire. </p><p></p><p> Myrkul buffed the basic spawn. They gained flight and basic class abilities. Cleric, fighter, wizard, rogue and Sorcerer. </p><p></p><p>Basic idea was they gain the classes saving throw proficiency and 18 prime ability, fighter and rogue extra HP and slight boost to AC. </p><p></p><p> My sleep deprived brain forgot about most of that part, 17 prime and basic abilities using MM only. 2 pages of notes brain switched off derp. </p><p>Vampire Spawn MM were. </p><p>1. Cleric. Based off npc mage but casts Cleric spells instead.</p><p></p><p>2. Fighter. Action surge refreshes on a 5/6, weapons abd armor. </p><p></p><p>3. Rogue. Bonus action stuff as thief. 5d6 sneak attack 3 short sword attacks. </p><p></p><p>4. Sorcerer. As NPC Mage more or less. 9 Sorcery points twin and heighten spell. </p><p></p><p>5. Wizard. More or less NPC mage with invoker sculpt spell ability. </p><p></p><p> Of course I ran then AC 16 and 2024 NM stats forgetting the "templates". They were flying and I thought a decent encounter turned into a cake walk. Messed up and daylight wrecks them. PCs cast daylight dispel magic failed and I messed up the encounter starting distance. </p><p></p><p>"Accidentally" clumped them tofather so 3/4 could be hit with AoE but far enough apart to avoid all of them. </p><p></p><p> I can write them off as mooks and redo the encounter tweaked as they weren't the named "elite" ones. </p><p></p><p> Any suggestions on a part 2 I guesstimate the elite spawn as CR 6 or 7. </p><p></p><p> And what sort of encounter is this for level 8 PCs? The crescendo for it is a carnival of souls battle. The carnival is a refluffed rakdos one from Ravnica, buffed random NPCs, performers from new MM. Fireworks, pillars of fire, floating narcotic haze. The carnival of souls is also a fiendish scam to collect souls via private performances so devils could get in on it.</p><p></p><p> This week's session was pure roleplaying almost 1 encounter. The carnival might take 2 sessions. </p><p></p><p> Rough outline/plan. </p><p></p><p>Session 1. This week mostly social and RP.</p><p></p><p>Session 2. Circus starts, 4 major acts, several sideshow. </p><p></p><p>Session 3. Carnival of souls starts. Combat breaks out. </p><p></p><p>Session 4. More Combat and social leasing up to big reveal. </p><p></p><p>Session 5. Bosses make an appearance if defeated an avatar of Myrkul appears. Defeat Avatar hit level 9. </p><p></p><p>Carnival can be R16 or 18. Inspirations Rakdos from Ravnica, Lost Boys and Blade 2 movies, Sharess Kiss and Cazador elements of BG3. Narcotics and booze also fine to use. One PC already drunk blood wine DM special.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9629006, member: 6716779"] Brain was turning to mush due to daylight saving ending and I woke up at 5am new time. I planned an encounter. 5 level 8 pcs cs 5 DM special vampire spawn and a night bringer vampire. Myrkul buffed the basic spawn. They gained flight and basic class abilities. Cleric, fighter, wizard, rogue and Sorcerer. Basic idea was they gain the classes saving throw proficiency and 18 prime ability, fighter and rogue extra HP and slight boost to AC. My sleep deprived brain forgot about most of that part, 17 prime and basic abilities using MM only. 2 pages of notes brain switched off derp. Vampire Spawn MM were. 1. Cleric. Based off npc mage but casts Cleric spells instead. 2. Fighter. Action surge refreshes on a 5/6, weapons abd armor. 3. Rogue. Bonus action stuff as thief. 5d6 sneak attack 3 short sword attacks. 4. Sorcerer. As NPC Mage more or less. 9 Sorcery points twin and heighten spell. 5. Wizard. More or less NPC mage with invoker sculpt spell ability. Of course I ran then AC 16 and 2024 NM stats forgetting the "templates". They were flying and I thought a decent encounter turned into a cake walk. Messed up and daylight wrecks them. PCs cast daylight dispel magic failed and I messed up the encounter starting distance. "Accidentally" clumped them tofather so 3/4 could be hit with AoE but far enough apart to avoid all of them. I can write them off as mooks and redo the encounter tweaked as they weren't the named "elite" ones. Any suggestions on a part 2 I guesstimate the elite spawn as CR 6 or 7. And what sort of encounter is this for level 8 PCs? The crescendo for it is a carnival of souls battle. The carnival is a refluffed rakdos one from Ravnica, buffed random NPCs, performers from new MM. Fireworks, pillars of fire, floating narcotic haze. The carnival of souls is also a fiendish scam to collect souls via private performances so devils could get in on it. This week's session was pure roleplaying almost 1 encounter. The carnival might take 2 sessions. Rough outline/plan. Session 1. This week mostly social and RP. Session 2. Circus starts, 4 major acts, several sideshow. Session 3. Carnival of souls starts. Combat breaks out. Session 4. More Combat and social leasing up to big reveal. Session 5. Bosses make an appearance if defeated an avatar of Myrkul appears. Defeat Avatar hit level 9. Carnival can be R16 or 18. Inspirations Rakdos from Ravnica, Lost Boys and Blade 2 movies, Sharess Kiss and Cazador elements of BG3. Narcotics and booze also fine to use. One PC already drunk blood wine DM special. [/QUOTE]
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