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Messengers and Mail in Fantasy Worlds
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<blockquote data-quote="Kid Charlemagne" data-source="post: 3001644" data-attributes="member: 93"><p>One well-established feature of my campaign world is the Messenger's Guild. The main purpose of the Guild is the delivery of mail from point to point. I've never had to go into any detail about how this all works, but one of the PC's in my game has joined up with the Guild as an elite messenger, delivering high-priority messages, so I want to develop this further.</p><p></p><p>I've also been reading <em>The Baroque Cycle</em> by Neal Stephenson, where many of the characters correspond via mail (in the 17th century), and this has gotten me thinking further about the subject. My game is set in a Renaissance-ish time frame, with gun and all, so its somewhat applicable as an inspiration.</p><p></p><p>How would you assume such an organization would work? I've been working it as close to the PHB as possible (cost=1cp/mile, IIRC) and assuming mail is brought to a Messenger Guild drop-off point, etc. and then delivered on from there. That works fine for the regular stuff, but I need to work out how the high-priority stuff works, or else the PC's Guild affiliation will be just window dressing. </p><p></p><p>At some cost point, magical messaging becomes practical, but not completely (Sending requires you to know the person you're sending to). For a high priority message, does boosting the price up to 1sp/mile make it worthwhile for a higher level PC to get involved? I'm envisioning a PC who is already on the way from Point A to Point B to stop by the Guild Office in A to see if anything is going to B, and this gives them a way to pick up a little extra cash. Assuming that price, what percent should go to the Guild, and what percent to the messenger (I'm leaning towards a 25/75 split). There might be a bonus for getting a message delivered in faster than normal time (in <em>Quicksilver</em>, the messenger gets an extra bonus for each day he beats the normal delivery time).</p><p></p><p>High-security messages are protected in several ways (besides the usual glyphs, wards, and traps). Depending on the importance of the message, the scroll tube becomes more ornate (so anyone can tell an important message from an everyday one); the "top end" is a gold tube with the Guild seal. The gold has the extra added benefit of blocking <em>detect magic</em> on the scroll within. The Guild seal is complex and not easy to forge, and once you open it, you have the actual message, with its sender's seal. The main security is the skill of the messenger in not being fooled. The Guild of course has strict rules about its messengers tampering with the messages, which is not to say it hasn't happened.</p><p></p><p>Any other ideas? Other methods of sending messages? Other things the Messenger's Guild could get involved with?</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 3001644, member: 93"] One well-established feature of my campaign world is the Messenger's Guild. The main purpose of the Guild is the delivery of mail from point to point. I've never had to go into any detail about how this all works, but one of the PC's in my game has joined up with the Guild as an elite messenger, delivering high-priority messages, so I want to develop this further. I've also been reading [i]The Baroque Cycle[/i] by Neal Stephenson, where many of the characters correspond via mail (in the 17th century), and this has gotten me thinking further about the subject. My game is set in a Renaissance-ish time frame, with gun and all, so its somewhat applicable as an inspiration. How would you assume such an organization would work? I've been working it as close to the PHB as possible (cost=1cp/mile, IIRC) and assuming mail is brought to a Messenger Guild drop-off point, etc. and then delivered on from there. That works fine for the regular stuff, but I need to work out how the high-priority stuff works, or else the PC's Guild affiliation will be just window dressing. At some cost point, magical messaging becomes practical, but not completely (Sending requires you to know the person you're sending to). For a high priority message, does boosting the price up to 1sp/mile make it worthwhile for a higher level PC to get involved? I'm envisioning a PC who is already on the way from Point A to Point B to stop by the Guild Office in A to see if anything is going to B, and this gives them a way to pick up a little extra cash. Assuming that price, what percent should go to the Guild, and what percent to the messenger (I'm leaning towards a 25/75 split). There might be a bonus for getting a message delivered in faster than normal time (in [i]Quicksilver[/i], the messenger gets an extra bonus for each day he beats the normal delivery time). High-security messages are protected in several ways (besides the usual glyphs, wards, and traps). Depending on the importance of the message, the scroll tube becomes more ornate (so anyone can tell an important message from an everyday one); the "top end" is a gold tube with the Guild seal. The gold has the extra added benefit of blocking [i]detect magic[/i] on the scroll within. The Guild seal is complex and not easy to forge, and once you open it, you have the actual message, with its sender's seal. The main security is the skill of the messenger in not being fooled. The Guild of course has strict rules about its messengers tampering with the messages, which is not to say it hasn't happened. Any other ideas? Other methods of sending messages? Other things the Messenger's Guild could get involved with? [/QUOTE]
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