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Messing With Skill Points (I love criticism)
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<blockquote data-quote="ElectricDragon" data-source="post: 2983516" data-attributes="member: 10778"><p>The immediate problem I see is the limitation of Constitution skills. Take the 1st level Dwarf with a 20 Con. +5 points for Con skills and only one skill to put them in. Never mind the fact that Concentration is usually a useless skill for a straight fighter.</p><p></p><p>How about a 1st level rogue with all 14's: (8 + 2) x 3 = 30 + 2(STR) + 2(DEX) +2(CON) +2(WIS) +2(CHA) = 40 points. But must spend 2 points in cross-class Concentration.</p><p></p><p>Normal = (8+2) x 4 = 40. No limits on where spent.</p><p></p><p>Now higher non-Intelligence stats would help make this more useful for Rogues. e.g. S17,D18,C14,I13,W16,Ch15 = 9 x 3 + 14 = 41 (your system) or 36 normal system. In essence the rogue would need to have stat mods in excess of 8 + his Intelligence mod to gain more skill points than normal. This would be true of all classes, just substitute their normal skill points/level for the rogue's 8.</p><p></p><p>Only in a heroic game with very high stats would this system provide more skill points than normal for all classes. It would mainly make characters spend the skill points in skills they wouldn't normally get.</p><p></p><p>If you go back to double the stat mod points then extra skill points are easier to get but then anyone with a high Con (over 15) gets screwed.</p><p></p><p>Ciao</p><p>Dave</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 2983516, member: 10778"] The immediate problem I see is the limitation of Constitution skills. Take the 1st level Dwarf with a 20 Con. +5 points for Con skills and only one skill to put them in. Never mind the fact that Concentration is usually a useless skill for a straight fighter. How about a 1st level rogue with all 14's: (8 + 2) x 3 = 30 + 2(STR) + 2(DEX) +2(CON) +2(WIS) +2(CHA) = 40 points. But must spend 2 points in cross-class Concentration. Normal = (8+2) x 4 = 40. No limits on where spent. Now higher non-Intelligence stats would help make this more useful for Rogues. e.g. S17,D18,C14,I13,W16,Ch15 = 9 x 3 + 14 = 41 (your system) or 36 normal system. In essence the rogue would need to have stat mods in excess of 8 + his Intelligence mod to gain more skill points than normal. This would be true of all classes, just substitute their normal skill points/level for the rogue's 8. Only in a heroic game with very high stats would this system provide more skill points than normal for all classes. It would mainly make characters spend the skill points in skills they wouldn't normally get. If you go back to double the stat mod points then extra skill points are easier to get but then anyone with a high Con (over 15) gets screwed. Ciao Dave [/QUOTE]
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