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Messing with the basic assumptions of the system
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4018176" data-attributes="member: 19675"><p>I used to tweek 1Ed & 2Ed a bit- like removing racial class limits, on occasion.</p><p></p><p>3.X? Not so much. Nor many of the other DMs in my group.</p><p></p><p></p><p>My fellow gamers don't mind lethality, though DM fiats got used to save a few PCs over the years, like the current party's sole pure mage (and from -15HP, no less). Oddly enough, our current group was having PC membership flux due to RW scheduling conflicts, so we were often without much healing while going through RttToEE. My PC was designed as kind of a Jack-of-All-Trades with an Indiana Jones vibe, so I offered to run a Cleric if the DM let my PC die the next time he was mortally wounded. Despite hitting -10HP, he allowed another PC to save mine. One adventure later, the party's rogue got greased- <em>HE's </em>now playing a cleric. Go figure.</p><p></p><p>Arbitrary? Perhaps. But you can't depend on getting the proverbial life preserver, so you tend to act as if your PC was still in real jeopardy.</p><p></p><p></p><p></p><p>I've always based XP on what I felt was the value of the adventure, divided equally, but I do give out bonuses for extremely good RP.</p><p></p><p></p><p></p><p>I have no idea what you mean by "Big Six," but as for buff/item dependency- for me, it varies from campaign to campaign, and sometimes even within a campaign.</p><p></p><p></p><p>and</p><p></p><p></p><p>Never used it, myself. Some days, there was no combat, other days, I've had mid-level wizards whipping out their mundane crossbows because the situation was that dire...</p><p></p><p>There is nothing quite like the look a spellcaster player's face takes on when they realize they have to pick up the fallen fighter's sword & shield if he expects to live another 2 rounds.</p><p></p><p></p><p>I haven't done it recently, but on occasion, I've used an approach more often seen in modern world RPGs which typically have "Everyman skills."</p><p></p><p>In 3.X, what I occasionally do to simulate this is allow players to pick a number (1d4+Int bonus) of skills to be permanent Class skills for that PC, based on their background. (Players who provide me no PC background lose this benefit.)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4018176, member: 19675"] I used to tweek 1Ed & 2Ed a bit- like removing racial class limits, on occasion. 3.X? Not so much. Nor many of the other DMs in my group. My fellow gamers don't mind lethality, though DM fiats got used to save a few PCs over the years, like the current party's sole pure mage (and from -15HP, no less). Oddly enough, our current group was having PC membership flux due to RW scheduling conflicts, so we were often without much healing while going through RttToEE. My PC was designed as kind of a Jack-of-All-Trades with an Indiana Jones vibe, so I offered to run a Cleric if the DM let my PC die the next time he was mortally wounded. Despite hitting -10HP, he allowed another PC to save mine. One adventure later, the party's rogue got greased- [I]HE's [/I]now playing a cleric. Go figure. Arbitrary? Perhaps. But you can't depend on getting the proverbial life preserver, so you tend to act as if your PC was still in real jeopardy. I've always based XP on what I felt was the value of the adventure, divided equally, but I do give out bonuses for extremely good RP. I have no idea what you mean by "Big Six," but as for buff/item dependency- for me, it varies from campaign to campaign, and sometimes even within a campaign. and Never used it, myself. Some days, there was no combat, other days, I've had mid-level wizards whipping out their mundane crossbows because the situation was that dire... There is nothing quite like the look a spellcaster player's face takes on when they realize they have to pick up the fallen fighter's sword & shield if he expects to live another 2 rounds. I haven't done it recently, but on occasion, I've used an approach more often seen in modern world RPGs which typically have "Everyman skills." In 3.X, what I occasionally do to simulate this is allow players to pick a number (1d4+Int bonus) of skills to be permanent Class skills for that PC, based on their background. (Players who provide me no PC background lose this benefit.) [/QUOTE]
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