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Messing with the basic assumptions of the system
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<blockquote data-quote="shilsen" data-source="post: 4019947" data-attributes="member: 198"><p>Well, I wasn't really suggesting my methods are the only way to play. And if you run closer to the base assumptions of the system, you're certain to run things differently from me.</p><p></p><p></p><p></p><p>Death does have consequences in my game. It's just that PCs almost never die, so they don't get to that consequence <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>When you say the group "has to know", I presume you're referring to your group only and not making a blanket system for all groups. My group clearly does not have to, since I'm using a different system than yours, and doing so successfully over 2 years (over 4 years if you include the other campaign I've used it in).</p><p></p><p></p><p></p><p>For some DMs and groups, I'm sure, but for me that's absolutely not the case. Despite ignoring the “multiple fight per day” paradigm and removing/reducing attrition-based challenges, I have absolutely no problem challenging the PCs constantly, even with enemies who are supposedly a lot weaker than them. During our game on Sunday the players came up with the theory that "put together by Shil" is a template that adds +6 to the CR of any creature <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>That said, as Brother Maclaren's vote of confidence indicates, you're clearly running a damn good game. And so am I, even though we're doing very different things. Which just goes to show one of the points I was making in my first post, namely that D&D is a much more adaptive system than many people give it credit.</p></blockquote><p></p>
[QUOTE="shilsen, post: 4019947, member: 198"] Well, I wasn't really suggesting my methods are the only way to play. And if you run closer to the base assumptions of the system, you're certain to run things differently from me. Death does have consequences in my game. It's just that PCs almost never die, so they don't get to that consequence ;) When you say the group "has to know", I presume you're referring to your group only and not making a blanket system for all groups. My group clearly does not have to, since I'm using a different system than yours, and doing so successfully over 2 years (over 4 years if you include the other campaign I've used it in). For some DMs and groups, I'm sure, but for me that's absolutely not the case. Despite ignoring the “multiple fight per day” paradigm and removing/reducing attrition-based challenges, I have absolutely no problem challenging the PCs constantly, even with enemies who are supposedly a lot weaker than them. During our game on Sunday the players came up with the theory that "put together by Shil" is a template that adds +6 to the CR of any creature :D That said, as Brother Maclaren's vote of confidence indicates, you're clearly running a damn good game. And so am I, even though we're doing very different things. Which just goes to show one of the points I was making in my first post, namely that D&D is a much more adaptive system than many people give it credit. [/QUOTE]
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