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*TTRPGs General
Messing with the basic assumptions of the system
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<blockquote data-quote="Reynard" data-source="post: 4019970" data-attributes="member: 467"><p>Only tangentially related based on the idea of challenging characters even if they are at full strength all the time:</p><p></p><p>I once ran a 13th level Eberron game where the players were constantly super-prepping for fights, doing the whole scry-buff-teleport schtick and arranging it so that they were *always* at full strength for contact with major enemies. they consistently wiped the floor with my adversaries. Well, with me, to be precise. And while I am fine with PCs being awesome most of the time, it really began to wear on me.</p><p></p><p>So, i changed things up. They had been doing enough dmaage to various evil NPCs and organizations in the setting (they were evil themselves -- god, I will never make that kistake again) that they attracted the attention of Vol. They'd heard of her, and she was next on the party's "hit list" so she made some pre-emptive strikes against them, using their own tactics (SBT) against them.</p><p></p><p>Never had a session gone worse (except that time with the "highlanders" but that's neither here nor there). The players -- not their characters -- were incensed that they had been attacked and forced to flee. One character threw himself from a window to avoid being turned into a wraith; another character got killed and turned. Literally, the campaign did not survive that session.</p><p></p><p>What's my point? Not that fully prepped characters are bad. Not that using high-level PC style tactics by the bad guys is bad. What I learned from that situation is that switching gears that quickly can completely destroy a game. they went from Heroes to 9in their minds) zeroes in the spae of four hours and it kileld the campaign.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4019970, member: 467"] Only tangentially related based on the idea of challenging characters even if they are at full strength all the time: I once ran a 13th level Eberron game where the players were constantly super-prepping for fights, doing the whole scry-buff-teleport schtick and arranging it so that they were *always* at full strength for contact with major enemies. they consistently wiped the floor with my adversaries. Well, with me, to be precise. And while I am fine with PCs being awesome most of the time, it really began to wear on me. So, i changed things up. They had been doing enough dmaage to various evil NPCs and organizations in the setting (they were evil themselves -- god, I will never make that kistake again) that they attracted the attention of Vol. They'd heard of her, and she was next on the party's "hit list" so she made some pre-emptive strikes against them, using their own tactics (SBT) against them. Never had a session gone worse (except that time with the "highlanders" but that's neither here nor there). The players -- not their characters -- were incensed that they had been attacked and forced to flee. One character threw himself from a window to avoid being turned into a wraith; another character got killed and turned. Literally, the campaign did not survive that session. What's my point? Not that fully prepped characters are bad. Not that using high-level PC style tactics by the bad guys is bad. What I learned from that situation is that switching gears that quickly can completely destroy a game. they went from Heroes to 9in their minds) zeroes in the spae of four hours and it kileld the campaign. [/QUOTE]
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