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messy's 4e newbie questions thread
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<blockquote data-quote="Jan van Leyden" data-source="post: 6211268" data-attributes="member: 20307"><p>Yes. the idea is to start out with higher HP; but see also your question 4.</p><p></p><p></p><p></p><p>Yes. The attribute bonuses play a different role than in previous editions, and the level-dependet scaling has changed as well.</p><p></p><p></p><p></p><p>Yes, but see question 4.</p><p></p><p></p><p></p><p>Yes; and it answers some of your previous questions. HPs have increased and so did the damage values. Now, please make sure that you're seated in a secure position <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /> a MM1 Kobold comes with 24-42 HP!</p><p></p><p></p><p></p><p>Yes and no. A shield doesn't work as a weapon per se, but there exist powers which require the character to have a shield equipped. 4e generally uses powers to define a character's capabilities rahter than 3e's way of providing the appropriate rules for all characters and adorning them with a hefty malus if you don't have a special feat, prestige class or whatever.</p><p></p><p></p><p></p><p>Yes. The bonus of the shield itself is added to both AC and Reflex defense, but magical shield don't sport an enhancement bonus.</p><p></p><p></p><p></p><p>Nope, you are just reading the wrong book. 4e was designed to offer more basic classes tham 3e, and each of the classes would concentrate on one theme. So the theme of summoning was removed from the wizard. Note also that 4e curtails action multiplicity. If, say, a Shaman wants his spirit companion to act, he has to use his own action to do so. You can't summon some creature and benefit from additional actions.</p><p></p><p></p><p></p><p>Ask the designers! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> 4e math actually uses magic items to keep characters on the same power level as the enemies. Magic item slots are themed to specific functions; like feet slot items granting you special abilities to movement related things.</p><p></p><p></p><p></p><p>Well, epic play isn't really one of 4e's strong suits... </p><p></p><p></p><p></p><p>From the outset 4e would receive one set of basic books (PH, DMG, MM) per year plus a tryptichon (DMG, PH, adventure) for a campaign setting per year. This plan didn't survive very long. Essentials is a re-packaging of 4e. I don't own it and thus can't comment on it, but it moved away from the AEDU (at-will, encounter, daily, utility) structure which all classes up to PH3 used.</p><p></p><p></p><p></p><p>Three. apart from the PHB1 you know, there were PHB introducing the primal and PHB with the psioníc power source.</p><p></p><p></p><p></p><p>Two. </p><p></p><p></p><p></p><p>You're welcome.</p><p></p><p>Please note that 4e has received a lot of updates, which aren't limited to actual errata but change and re-write some rules. In a way, +0.5 has been hjandled by updates instead of the release of a 4.5e. You can find all updates with <a href="http://www.wizards.com/dnd/article.aspx?x=dnd/updatesarchive" target="_blank">this</a> link.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6211268, member: 20307"] Yes. the idea is to start out with higher HP; but see also your question 4. Yes. The attribute bonuses play a different role than in previous editions, and the level-dependet scaling has changed as well. Yes, but see question 4. Yes; and it answers some of your previous questions. HPs have increased and so did the damage values. Now, please make sure that you're seated in a secure position :hmm: a MM1 Kobold comes with 24-42 HP! Yes and no. A shield doesn't work as a weapon per se, but there exist powers which require the character to have a shield equipped. 4e generally uses powers to define a character's capabilities rahter than 3e's way of providing the appropriate rules for all characters and adorning them with a hefty malus if you don't have a special feat, prestige class or whatever. Yes. The bonus of the shield itself is added to both AC and Reflex defense, but magical shield don't sport an enhancement bonus. Nope, you are just reading the wrong book. 4e was designed to offer more basic classes tham 3e, and each of the classes would concentrate on one theme. So the theme of summoning was removed from the wizard. Note also that 4e curtails action multiplicity. If, say, a Shaman wants his spirit companion to act, he has to use his own action to do so. You can't summon some creature and benefit from additional actions. Ask the designers! :cool: 4e math actually uses magic items to keep characters on the same power level as the enemies. Magic item slots are themed to specific functions; like feet slot items granting you special abilities to movement related things. Well, epic play isn't really one of 4e's strong suits... From the outset 4e would receive one set of basic books (PH, DMG, MM) per year plus a tryptichon (DMG, PH, adventure) for a campaign setting per year. This plan didn't survive very long. Essentials is a re-packaging of 4e. I don't own it and thus can't comment on it, but it moved away from the AEDU (at-will, encounter, daily, utility) structure which all classes up to PH3 used. Three. apart from the PHB1 you know, there were PHB introducing the primal and PHB with the psioníc power source. Two. You're welcome. Please note that 4e has received a lot of updates, which aren't limited to actual errata but change and re-write some rules. In a way, +0.5 has been hjandled by updates instead of the release of a 4.5e. You can find all updates with [URL="http://www.wizards.com/dnd/article.aspx?x=dnd/updatesarchive"]this[/URL] link. [/QUOTE]
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