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messy's 4e newbie questions thread
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6212448" data-attributes="member: 1165"><p>They do in Essentials (the knight, anyway), but I guess someone doesn't like fighters <em>walking about in plate</em>. (I don't either.) Scale armor doesn't bother me nearly as much.</p><p></p><p></p><p></p><p>Aasimar are in the non-core rules (renamed devas). Tieflings, dragonborn and all the other originally non-core races got a rocky reception.</p><p></p><p></p><p></p><p>Yes, but I don't recall which one.</p><p></p><p></p><p></p><p>Many utility powers aren't combat-relevant, and neither are most rituals (too long casting times). My own wizard PC found Light to be great for in-combat signaling, and Create Sound would have been useful at fooling people if they didn't keep making their Insight checks.</p><p></p><p></p><p></p><p>I just read it up. No, that's actually pretty weak for paragon level. You crit 5% of the time for an average of +5.5 damage, so it's not even +1 damage.</p><p></p><p></p><p></p><p>Yes, and HALLELUJAH! The items are still present but aren't must-have. Gauntlets of Ogre Power, for instance, give you an item bonus to Strength checks and Strength-based skill checks, but not to combat checks. Once per day it can boost your melee damage. It's flavorful but nowhere near as powerful as the older edition versions. As I mentioned before, you only need to fill three slots.</p><p></p><p></p><p></p><p>Other than the DDI, there's no good answer. No edition of D&D has supported epic well.</p><p></p><p></p><p></p><p>There's a feat. It just gives +1 damage. There's also a Tempest Fighter build in Martial Power 2.</p><p></p><p></p><p></p><p>Marking is clearly defined in Combat Challenge, Divine Challenge and the glossary. The ranger power, called Hunter's Quarry, is not actually a "mark" but people sometimes use the wrong terminology for it. A ranger definitely does <em>not</em> want to mark anyone!</p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p>It depends on the feat. Power Attack applies to any melee attack, whether that be a power, melee basic attack, etc.</p><p></p><p></p><p></p><p>Flavor. Presumably each rogue always uses the same feinting trick, and it stops working when opponents see it in use. (Of course, if the bad guy survives, he'll fall for it next time!)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6212448, member: 1165"] They do in Essentials (the knight, anyway), but I guess someone doesn't like fighters [i]walking about in plate[/i]. (I don't either.) Scale armor doesn't bother me nearly as much. Aasimar are in the non-core rules (renamed devas). Tieflings, dragonborn and all the other originally non-core races got a rocky reception. Yes, but I don't recall which one. Many utility powers aren't combat-relevant, and neither are most rituals (too long casting times). My own wizard PC found Light to be great for in-combat signaling, and Create Sound would have been useful at fooling people if they didn't keep making their Insight checks. I just read it up. No, that's actually pretty weak for paragon level. You crit 5% of the time for an average of +5.5 damage, so it's not even +1 damage. Yes, and HALLELUJAH! The items are still present but aren't must-have. Gauntlets of Ogre Power, for instance, give you an item bonus to Strength checks and Strength-based skill checks, but not to combat checks. Once per day it can boost your melee damage. It's flavorful but nowhere near as powerful as the older edition versions. As I mentioned before, you only need to fill three slots. Other than the DDI, there's no good answer. No edition of D&D has supported epic well. There's a feat. It just gives +1 damage. There's also a Tempest Fighter build in Martial Power 2. Marking is clearly defined in Combat Challenge, Divine Challenge and the glossary. The ranger power, called Hunter's Quarry, is not actually a "mark" but people sometimes use the wrong terminology for it. A ranger definitely does [i]not[/i] want to mark anyone! Yes. It depends on the feat. Power Attack applies to any melee attack, whether that be a power, melee basic attack, etc. Flavor. Presumably each rogue always uses the same feinting trick, and it stops working when opponents see it in use. (Of course, if the bad guy survives, he'll fall for it next time!) [/QUOTE]
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