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messy's 4e newbie questions thread
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<blockquote data-quote="Jan van Leyden" data-source="post: 6214093" data-attributes="member: 20307"><p>Gary Gygax in Dungeon Masters Guide, Revised Edition - December 1979, page 82 under the heading Hit Points, discussing the reason for increasing hit pionts when advancing in levels: "Why then the increase in hit points? Because these reflect boith the actua physical ability of the character to withstnad damage and a commensurate increase in such areas as skill in combat [...] the "sixth sense" which warns the individual of some otherwise unforeseen events, sheer luck, and the fantastic provisions of magical protections and/or divine protections." When avoiding your attack, the enemy "uses up" some of his luck . Even a successful hit never meant in D&D that you got actually hurt.</p><p></p><p>In actual play I describe such effects as the target taking pains to avoid a possibly lethal blow, using up some of his resources to do so.</p><p></p><p></p><p></p><p>The Con score actually stands for your physical composure and ability. So why not include it in HP calculation? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> While HP and AC (or defenses) remain as unrealistic as they ever were, 4e uses a slightly different interpretation of their meaning.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6214093, member: 20307"] Gary Gygax in Dungeon Masters Guide, Revised Edition - December 1979, page 82 under the heading Hit Points, discussing the reason for increasing hit pionts when advancing in levels: "Why then the increase in hit points? Because these reflect boith the actua physical ability of the character to withstnad damage and a commensurate increase in such areas as skill in combat [...] the "sixth sense" which warns the individual of some otherwise unforeseen events, sheer luck, and the fantastic provisions of magical protections and/or divine protections." When avoiding your attack, the enemy "uses up" some of his luck . Even a successful hit never meant in D&D that you got actually hurt. In actual play I describe such effects as the target taking pains to avoid a possibly lethal blow, using up some of his resources to do so. The Con score actually stands for your physical composure and ability. So why not include it in HP calculation? :cool: While HP and AC (or defenses) remain as unrealistic as they ever were, 4e uses a slightly different interpretation of their meaning. [/QUOTE]
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