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messy's 4e newbie questions thread
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<blockquote data-quote="sabrinathecat" data-source="post: 6216321" data-attributes="member: 89838"><p>The poor merchants have to make a profit somehow, you know. They may have to store that piece of junk you were selling for years. It's not like everyone who wants a +3 suit of Warlock Leather can afford it. And they usually find something better by running around killing monsters.</p><p></p><p></p><p>By about 7th level, your characters would have more encounter powers than they can use in an encounter. By Epic, it would be beyond silly. Also, Daily powers tend to do at least 1 extra weapon damage, 1/2 on a miss, create zones, establish devastating effects, and generally be pretty amazing. That's why they are DAILIES. If you don't want dailies, I would suggest trying the Essentials rule set.</p><p></p><p></p><p>I hope not.</p><p></p><p></p><p>WotC trying to add a layer of complexity that wasn't really needed.</p><p></p><p></p><p>So is Warlock Curse.</p><p></p><p></p><p>Push: yes, sort of. Each square must be farther away that the last. However, sometimes that can mean diagonal. Pull is the same, but opposite, where each square must be closer. Slide is, well, slide.</p><p></p><p></p><p>There are a lot of tactical considerations. If you want to push a large creature over a ledge, for example, all 4 squares of the base must be over the ledge in order for it to fall. There are feats and paragon paths that Dwarves can take that give them bonuses to defenses against larger creatures. Larger creatures have to squeeze to fit through smaller areas (combat advantage for rogues!!!)</p><p></p><p>There was another question about needing extra feats to keep up with the monsters: Expertise feats. I recently finished playing a campaign (scales of war) where I was a fey-pact warlock from lvl1 all the way through lvl30. The DM gave us expertise for free when we reached lvl 21. I didn't use it until lvl27, and unless my die rolls were really low, I still hit just about as often as not. In my view, expertise feats are totally unnecessary, and some of them have over-the-top benefits. Just lower the lvl28-35 monster's defenses by 3, and be done with it.</p></blockquote><p></p>
[QUOTE="sabrinathecat, post: 6216321, member: 89838"] The poor merchants have to make a profit somehow, you know. They may have to store that piece of junk you were selling for years. It's not like everyone who wants a +3 suit of Warlock Leather can afford it. And they usually find something better by running around killing monsters. By about 7th level, your characters would have more encounter powers than they can use in an encounter. By Epic, it would be beyond silly. Also, Daily powers tend to do at least 1 extra weapon damage, 1/2 on a miss, create zones, establish devastating effects, and generally be pretty amazing. That's why they are DAILIES. If you don't want dailies, I would suggest trying the Essentials rule set. I hope not. WotC trying to add a layer of complexity that wasn't really needed. So is Warlock Curse. Push: yes, sort of. Each square must be farther away that the last. However, sometimes that can mean diagonal. Pull is the same, but opposite, where each square must be closer. Slide is, well, slide. There are a lot of tactical considerations. If you want to push a large creature over a ledge, for example, all 4 squares of the base must be over the ledge in order for it to fall. There are feats and paragon paths that Dwarves can take that give them bonuses to defenses against larger creatures. Larger creatures have to squeeze to fit through smaller areas (combat advantage for rogues!!!) There was another question about needing extra feats to keep up with the monsters: Expertise feats. I recently finished playing a campaign (scales of war) where I was a fey-pact warlock from lvl1 all the way through lvl30. The DM gave us expertise for free when we reached lvl 21. I didn't use it until lvl27, and unless my die rolls were really low, I still hit just about as often as not. In my view, expertise feats are totally unnecessary, and some of them have over-the-top benefits. Just lower the lvl28-35 monster's defenses by 3, and be done with it. [/QUOTE]
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