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messy's 4e newbie questions thread
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6225036" data-attributes="member: 1165"><p>Don't do it! The DMG1 has stats for making NPCs using similar rules for PCs, but not only is it a bit more work, it doesn't balance the math. Note that even there the NPCs have fewer powers than PCs (one encounter, one daily and one utility per tier.) I used to encourage using the DMG1 rules, but found that at about level 7 the math fell apart and NPCs became too wimpy to challenge the PCs.</p><p></p><p>Also these NPCs can have daily abilities, which causes problems (in 3rd Edition, an NPC wizard was more powerful than a PC wizard because they could unload all their top spells in the one encounter for the day) plus daily abilities are usually more complicated. Usually, but not always. For some reason WotC thinks ongoing damage is only acceptable with daily powers, and these could make good encounter or even recharge powers for NPCs. A daily power that gives a benefit that lasts for the entire encounter could be "nerfed" to only last until the end of the NPC's next turn. There's no hard and fast rule for this, but the DMG1 would have you plop down daily abilities "as is".</p><p></p><p>If you need an NPC you should build a monster using PC-flavored abilities. I'm including an attachment to show you what I mean. Making a monster takes very little time once you understand the monster math.</p><p></p><p>Note that you can easily make such an NPC into an elite, if they're a conspicuous target. (For instance, my players will go out of their way to kill any NPC who is a caster or warlord. The warlord I've attached would need to be made into an elite to not get focus-fired to death on round one in my campaign.)</p><p></p><p></p><p></p><p>No.</p><p></p><p></p><p></p><p>No.</p><p></p><p>By the way, I wanted to post the .doc of the warlord instead (the text formatting is a bit better, especially when it comes to the aura) but even in advanced mode, I can only find a way of uploading an image.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6225036, member: 1165"] Don't do it! The DMG1 has stats for making NPCs using similar rules for PCs, but not only is it a bit more work, it doesn't balance the math. Note that even there the NPCs have fewer powers than PCs (one encounter, one daily and one utility per tier.) I used to encourage using the DMG1 rules, but found that at about level 7 the math fell apart and NPCs became too wimpy to challenge the PCs. Also these NPCs can have daily abilities, which causes problems (in 3rd Edition, an NPC wizard was more powerful than a PC wizard because they could unload all their top spells in the one encounter for the day) plus daily abilities are usually more complicated. Usually, but not always. For some reason WotC thinks ongoing damage is only acceptable with daily powers, and these could make good encounter or even recharge powers for NPCs. A daily power that gives a benefit that lasts for the entire encounter could be "nerfed" to only last until the end of the NPC's next turn. There's no hard and fast rule for this, but the DMG1 would have you plop down daily abilities "as is". If you need an NPC you should build a monster using PC-flavored abilities. I'm including an attachment to show you what I mean. Making a monster takes very little time once you understand the monster math. Note that you can easily make such an NPC into an elite, if they're a conspicuous target. (For instance, my players will go out of their way to kill any NPC who is a caster or warlord. The warlord I've attached would need to be made into an elite to not get focus-fired to death on round one in my campaign.) No. No. By the way, I wanted to post the .doc of the warlord instead (the text formatting is a bit better, especially when it comes to the aura) but even in advanced mode, I can only find a way of uploading an image. [/QUOTE]
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