Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
messy's 5e newbie questions thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 7618109" data-attributes="member: 6775477"><p>2. why do we get stats for the underdark elf (drow) but not the underdark dwarf (duergar) or the underdark gnome (svirfneblin)?</p><p></p><p>Because there are people obsessed with the Drow due to the popularity of Drizzt. Additionally, Drow became more common on the surface in the Forgotten Realms (the focused setting when 5E was released) during the 4E era.</p><p></p><p></p><p>3. why isn't there a skill for constitution? it could be called stamina.</p><p></p><p>There is an optional rule to use different ability scores with skills that would cover this. A Constitution (Athletics) check would serve the exact same function, but be more useful overall.</p><p></p><p></p><p>4. i see there's different damage rolled when using a versatile weapon two-handed. does this mean the 1.5 strength bonus is no longer added to damage? as i recall, in 4e the damage bonus was a flat +1.</p><p></p><p>One of the hardest things about 5E for many players is to let go of previous edition concepts. There is no bonus for using a weapon two handed, except versatile weapons which use a higher damage die.</p><p></p><p></p><p>5. what happened to the paladin's divine grace?</p><p></p><p>It's gone. They now have an aura at 6th level that does basically the same thing, but also helps your allies.</p><p></p><p></p><p>6. why do characters get an ability score improvement at level 19 rather than 20? is this an attempt to avoid dead levels?</p><p></p><p>Pretty much, yes. Dead levels are decidedly no fun, and even though most games will never get to that point, they didn't want to leave it empty.</p><p></p><p></p><p>7. why do fighters get 2 extra ability score improvements (at levels 6 and 14) and rogues get 1 extra (at level 10)?</p><p></p><p>Balance. Rather than getting extra abilities, they decided to give them more ASI instead. This is particularly useful for Fighters if your game uses Feats.</p><p></p><p></p><p>8. why are the sections on preparing and casting spells so complex? suddenly, i'm longing for the good old days of simple, vancian casting.</p><p></p><p>The spell system is much simpler than it looks. You have a number of spell slots per day. You can use a spell slot on any spell you have prepared or known, so long as the slot is at least the level of the spell. Think of it as everyone being a 3E sorcerer.</p><p></p><p></p><p>9. why are there so many different ability-use systems (at will, regain after short rest, regain after short rest or long rest, point pool use, superiority dice, etc.)?</p><p></p><p>Pretty everything boils down to: at will, short rest, and long rest abilities. At will abilities (such as cantrips) are generally weaker than every other option, and are generally the default actions used. Short rest abilities are stronger, but you're only expected to use them 2-3 times per day. Long rest abilities are basically once per day abilities. Some classes focus on at will, like fighters and rogues, some on short rest, like monks and warlocks, and other on long rest, such as sorcerers and wizards. </p><p></p><p>10. can finesse weapons be used two-handed? would there be any benefit?</p><p></p><p>The assumption is that you can't really use a finesse weapon two handed, and even if you figured out some way to do so, there's no benefit for it.</p><p></p><p></p><p>11. i'm a little confused about short rest healing. let's say bob the 8th level fighter takes a short rest. he can roll 8d10 healing during this rest, and these dice are replenished after a long rest. is that correct?</p><p></p><p>Don't forget to add your Con modifier to each die spent. Also, you only recover half your HD (round down, minimum 1). HD are a great boost of extra healing, but they don't last long during extended adventuring.</p><p></p><p></p><p>12. what's the math behind advantage/disadvantage? does it correspond to a simple +2/-2? or is it way more complicated than that?</p><p></p><p>Much more complicated. It's a bell curve, where if you need to roll a 10, it's the equivalent of a +/- 5. The higher or lower you need, the less of an impact it has, down to about a 1-2 modifier equivalent.</p><p></p><p></p><p>13. why don't fear effects target charisma saves? one aspect of charisma is confidence, after all.</p><p></p><p>Because instead of spreading out the saving throws evenly to all 6 abilities, they decided to keep 3 "good" saves and 3 "weak" saves, where every character gets one of each. It's a carry over from 3E and 4E, and I personally feel it was a huge mistake.</p><p></p><p></p><p>14. do critical hits need to be confirmed? i see no mention of this, so i really hope it was dropped...</p><p></p><p>A roll of a 20 on an attack roll is a critical hit, which deals double damage dice. Don't forget that "rider" damage, such as sneak attack and smite, are doubled, but secondary affects, like poison that has a save, are not. Easiest way to think of it is anything that is "save for half damage" isn't doubled.</p><p></p><p></p><p>15. what's with all the omitted spells? no prismatic sphere?</p><p></p><p>There was only so much room, and a lot of spells were cut. There is a 3PP that tries to fill in the gaps, but my group feels the balance of these are off.</p><p></p><p></p><p>16. i've heard there is a pdf of revised classes available for download somewhere. where can this be found?</p><p></p><p>They made various attempts to revise the Ranger, since it seems to fall behind the curve of the other classes. Eventually they've given up, and decided to leave it as it is. They still exist in the Unearthed Arcana section of Wizards website, but they are not considered official use, as they were playtest versions.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7618109, member: 6775477"] 2. why do we get stats for the underdark elf (drow) but not the underdark dwarf (duergar) or the underdark gnome (svirfneblin)? Because there are people obsessed with the Drow due to the popularity of Drizzt. Additionally, Drow became more common on the surface in the Forgotten Realms (the focused setting when 5E was released) during the 4E era. 3. why isn't there a skill for constitution? it could be called stamina. There is an optional rule to use different ability scores with skills that would cover this. A Constitution (Athletics) check would serve the exact same function, but be more useful overall. 4. i see there's different damage rolled when using a versatile weapon two-handed. does this mean the 1.5 strength bonus is no longer added to damage? as i recall, in 4e the damage bonus was a flat +1. One of the hardest things about 5E for many players is to let go of previous edition concepts. There is no bonus for using a weapon two handed, except versatile weapons which use a higher damage die. 5. what happened to the paladin's divine grace? It's gone. They now have an aura at 6th level that does basically the same thing, but also helps your allies. 6. why do characters get an ability score improvement at level 19 rather than 20? is this an attempt to avoid dead levels? Pretty much, yes. Dead levels are decidedly no fun, and even though most games will never get to that point, they didn't want to leave it empty. 7. why do fighters get 2 extra ability score improvements (at levels 6 and 14) and rogues get 1 extra (at level 10)? Balance. Rather than getting extra abilities, they decided to give them more ASI instead. This is particularly useful for Fighters if your game uses Feats. 8. why are the sections on preparing and casting spells so complex? suddenly, i'm longing for the good old days of simple, vancian casting. The spell system is much simpler than it looks. You have a number of spell slots per day. You can use a spell slot on any spell you have prepared or known, so long as the slot is at least the level of the spell. Think of it as everyone being a 3E sorcerer. 9. why are there so many different ability-use systems (at will, regain after short rest, regain after short rest or long rest, point pool use, superiority dice, etc.)? Pretty everything boils down to: at will, short rest, and long rest abilities. At will abilities (such as cantrips) are generally weaker than every other option, and are generally the default actions used. Short rest abilities are stronger, but you're only expected to use them 2-3 times per day. Long rest abilities are basically once per day abilities. Some classes focus on at will, like fighters and rogues, some on short rest, like monks and warlocks, and other on long rest, such as sorcerers and wizards. 10. can finesse weapons be used two-handed? would there be any benefit? The assumption is that you can't really use a finesse weapon two handed, and even if you figured out some way to do so, there's no benefit for it. 11. i'm a little confused about short rest healing. let's say bob the 8th level fighter takes a short rest. he can roll 8d10 healing during this rest, and these dice are replenished after a long rest. is that correct? Don't forget to add your Con modifier to each die spent. Also, you only recover half your HD (round down, minimum 1). HD are a great boost of extra healing, but they don't last long during extended adventuring. 12. what's the math behind advantage/disadvantage? does it correspond to a simple +2/-2? or is it way more complicated than that? Much more complicated. It's a bell curve, where if you need to roll a 10, it's the equivalent of a +/- 5. The higher or lower you need, the less of an impact it has, down to about a 1-2 modifier equivalent. 13. why don't fear effects target charisma saves? one aspect of charisma is confidence, after all. Because instead of spreading out the saving throws evenly to all 6 abilities, they decided to keep 3 "good" saves and 3 "weak" saves, where every character gets one of each. It's a carry over from 3E and 4E, and I personally feel it was a huge mistake. 14. do critical hits need to be confirmed? i see no mention of this, so i really hope it was dropped... A roll of a 20 on an attack roll is a critical hit, which deals double damage dice. Don't forget that "rider" damage, such as sneak attack and smite, are doubled, but secondary affects, like poison that has a save, are not. Easiest way to think of it is anything that is "save for half damage" isn't doubled. 15. what's with all the omitted spells? no prismatic sphere? There was only so much room, and a lot of spells were cut. There is a 3PP that tries to fill in the gaps, but my group feels the balance of these are off. 16. i've heard there is a pdf of revised classes available for download somewhere. where can this be found? They made various attempts to revise the Ranger, since it seems to fall behind the curve of the other classes. Eventually they've given up, and decided to leave it as it is. They still exist in the Unearthed Arcana section of Wizards website, but they are not considered official use, as they were playtest versions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
messy's 5e newbie questions thread
Top