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messy's 5e newbie questions thread
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<blockquote data-quote="Xaelvaen" data-source="post: 7624804" data-attributes="member: 6681906"><p>There aren't any creation rules, so to speak, but there's some easy to access information to help get a good feel for how to do this.</p><p></p><p>In the DMG, page 128, there is a Downtime Activity for crafting magic items. While it doesn't help you, as a DM, choose what goes on a magic item, it does give you a guideline based on rarity, with a price for said magic items.</p><p></p><p>There is also a pdf out there called 'Sane Magic Item Prices' or something along the lines, with player rebalanced cost of magic items, weighted for function in combat.</p><p></p><p>On top of that, I'd recommend taking a look at D&D Beyond. Here, you can see other player made magic items. The ones that are horribly flawed or right-out don't get many positive reviews, so you can filter the types of player-created magic items, and try to compare your own efforts to create magic items. Also, the template to -make- magic items on D&D Beyond is pretty cool.</p><p></p><p>Overall, though, it's suggested to look at sample magic items that already exist, and try to gauge how your own compare.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7624804, member: 6681906"] There aren't any creation rules, so to speak, but there's some easy to access information to help get a good feel for how to do this. In the DMG, page 128, there is a Downtime Activity for crafting magic items. While it doesn't help you, as a DM, choose what goes on a magic item, it does give you a guideline based on rarity, with a price for said magic items. There is also a pdf out there called 'Sane Magic Item Prices' or something along the lines, with player rebalanced cost of magic items, weighted for function in combat. On top of that, I'd recommend taking a look at D&D Beyond. Here, you can see other player made magic items. The ones that are horribly flawed or right-out don't get many positive reviews, so you can filter the types of player-created magic items, and try to compare your own efforts to create magic items. Also, the template to -make- magic items on D&D Beyond is pretty cool. Overall, though, it's suggested to look at sample magic items that already exist, and try to gauge how your own compare. [/QUOTE]
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