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messy's 5e newbie questions thread
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<blockquote data-quote="Charlaquin" data-source="post: 7801498" data-attributes="member: 6779196"><p>They’re in a different book. I think the real question is why Drow are in the PHB instead of the EEPG, and I think the answer is Drizzt.</p><p></p><p></p><p>What would such a skill be used for?</p><p></p><p></p><p>Correct.</p><p></p><p></p><p>I’m not sure what you mean.</p><p></p><p></p><p>I think it’s so that the classes can all have unique and interesting capstone abilities at 20.</p><p></p><p></p><p>...because those are features of those classes? I feel like I’m missing something that’s going into this question.</p><p></p><p></p><p>I’m guessing you played 3.5? Everyone is a sorcerer who can change their list of known spells every day.</p><p></p><p></p><p>5th edition went through a pretty rigorous public play testing and survey process, and surveys revealed high demand for a variety of different resource systems.</p><p></p><p></p><p>There’s nothing stopping you from wielding any weapon in two hands, but there is no special benefit for doing so unless it has the Versatile property. There are no weapons with both Finesse and Versatile in the PHB, nor are there any with both Finesse and Two-handed. Technically there’s no reason a DM couldn’t make up a custom weapon with either of those combinations of properties.</p><p></p><p></p><p>More or less. Bob has 8 of a resource called Hit Dice. On a short rest, Bob can spend any number of his Hit Dice. For each Hit Die Bob spends, he rolls a d8, adds his Constitution modifier to the result, and regains that many hit points. On a long rest, Bob regains all of his Hit points and 4 Hit Dice.</p><p></p><p></p><p>Way more complicated. It works on a bell curve based on the number needed on the die to succeed. If you need a natural 10 or 11, Dis/Advantage is roughly equivalent to -/+5 If you need a natural 20 or 1, Dis/Advantage is worth a little less than -/+2 (I think).</p><p></p><p></p><p>Because they target Wisdom saves. Why WotC decided to have them target Wisdom</p><p>Saves instead of Charisma is anyone’s guess. I think they wanted Dex, Con, and Wis saves to be more common than Str, Int, and Cha saves.</p><p></p><p></p><p>Nope, it was dropped.</p><p></p><p></p><p>They’re only “omitted” if you assume that Because a spell existed in a previous edition, it must exist in all subsequent editions.</p><p></p><p></p><p>I’ve never heard of that.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7801498, member: 6779196"] They’re in a different book. I think the real question is why Drow are in the PHB instead of the EEPG, and I think the answer is Drizzt. What would such a skill be used for? Correct. I’m not sure what you mean. I think it’s so that the classes can all have unique and interesting capstone abilities at 20. ...because those are features of those classes? I feel like I’m missing something that’s going into this question. I’m guessing you played 3.5? Everyone is a sorcerer who can change their list of known spells every day. 5th edition went through a pretty rigorous public play testing and survey process, and surveys revealed high demand for a variety of different resource systems. There’s nothing stopping you from wielding any weapon in two hands, but there is no special benefit for doing so unless it has the Versatile property. There are no weapons with both Finesse and Versatile in the PHB, nor are there any with both Finesse and Two-handed. Technically there’s no reason a DM couldn’t make up a custom weapon with either of those combinations of properties. More or less. Bob has 8 of a resource called Hit Dice. On a short rest, Bob can spend any number of his Hit Dice. For each Hit Die Bob spends, he rolls a d8, adds his Constitution modifier to the result, and regains that many hit points. On a long rest, Bob regains all of his Hit points and 4 Hit Dice. Way more complicated. It works on a bell curve based on the number needed on the die to succeed. If you need a natural 10 or 11, Dis/Advantage is roughly equivalent to -/+5 If you need a natural 20 or 1, Dis/Advantage is worth a little less than -/+2 (I think). Because they target Wisdom saves. Why WotC decided to have them target Wisdom Saves instead of Charisma is anyone’s guess. I think they wanted Dex, Con, and Wis saves to be more common than Str, Int, and Cha saves. Nope, it was dropped. They’re only “omitted” if you assume that Because a spell existed in a previous edition, it must exist in all subsequent editions. I’ve never heard of that. [/QUOTE]
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