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messy's 5e newbie questions thread
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<blockquote data-quote="Paul Farquhar" data-source="post: 7832153" data-attributes="member: 6906155"><p>What do you mean? Can dungeon masters and powerful NPCs do it? Sure. Under Planescape Rules permanent portals usually require a "key" to use. The key can be pretty much anything, including abstract concepts. Can players do it? Not within existing rules.</p><p></p><p></p><p></p><p>Yes, action surge grants an extra action, that you can use to do anything you can do with an action, including make multiple attacks (note- Haste+Action Surge synergy) or even cast two spells with a casting time of one action if you happen to know them.</p><p></p><p>What it doesn't do is give you any extra bonus actions. You still cannot have more than one. This is why duel wielding is considered sub-par for fighters (something I have no problem with personally).</p><p></p><p></p><p></p><p>No, not in 5e. That was a 3rd edition rule.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7832153, member: 6906155"] What do you mean? Can dungeon masters and powerful NPCs do it? Sure. Under Planescape Rules permanent portals usually require a "key" to use. The key can be pretty much anything, including abstract concepts. Can players do it? Not within existing rules. Yes, action surge grants an extra action, that you can use to do anything you can do with an action, including make multiple attacks (note- Haste+Action Surge synergy) or even cast two spells with a casting time of one action if you happen to know them. What it doesn't do is give you any extra bonus actions. You still cannot have more than one. This is why duel wielding is considered sub-par for fighters (something I have no problem with personally). No, not in 5e. That was a 3rd edition rule. [/QUOTE]
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