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messy's 5e newbie questions thread
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<blockquote data-quote="Fenris447" data-source="post: 7889038" data-attributes="member: 7017426"><p>60. As others said, read the spell description. The room has to be big enough.</p><p></p><p>61. Probably a question for your DM. The books say nothing either way.</p><p></p><p>62. No. PHB pg. 205: </p><p></p><p>63. It doesn't say the spell ends for a creature once they've used it, so no, it probably persists. Consider the concentration requirement on the part of the caster; that's how it's balanced.</p><p></p><p>64. No spells I can think of. The Artificer can use Mending to heal its construct pet, and there may be other class features or items that allow for things like this.</p><p></p><p>65. It basically sets your AC at 16 or whatever it would be without Barkskin, whichever is higher.</p><p></p><p>66. This is a weird one; 5e usually operates on the rules of general vs specific. Often, if something is specified in one place, it's safe to assume that it is not in effect elsewhere when not specified. So the Burning Hands spell says "The fire ignites any flammable objects in the area that aren't being worn or carried." The fact that Produce Flame <em>does not</em> say that means it doesn't do it. But this would be something I'd discuss with a DM in an actual play situation.</p><p></p><p>67. Yup. The area <em>instills</em> the effect on those caught in it when cast. Running out still means you're effected.</p><p></p><p>68. No. The archery fighting style says you get the bonus "with ranged weapons." Spell attacks are not ranged <strong>weapons</strong>, so no bonus.</p><p></p><p>69. For the full casters other than Warlocks, I think so, yes. Same with the half casters and then the 1/3rd casters. But I think the overall idea was to give you a table for <strong>all </strong>your class's upgrades each level, so that you wouldn't have to flip back and forth between the class-specific stuff and the general spellcasting table. Personally, I'll trade a few extra pages for that convenience any day.</p><p></p><p>70. I tend to think of it as the stereotypical Native American idea of using every part of the animal out of respect for it. But yeah, I can see it being weird. This sort of lore-based restriction is something to discuss with a DM in real play situations.</p><p></p><p>71. See #70. Talk with your DM. I know I'd be happy to flavor some plate armor as being natural, made from chitin or something, to satisfy RP needs while still meeting balance needs.</p></blockquote><p></p>
[QUOTE="Fenris447, post: 7889038, member: 7017426"] 60. As others said, read the spell description. The room has to be big enough. 61. Probably a question for your DM. The books say nothing either way. 62. No. PHB pg. 205: 63. It doesn't say the spell ends for a creature once they've used it, so no, it probably persists. Consider the concentration requirement on the part of the caster; that's how it's balanced. 64. No spells I can think of. The Artificer can use Mending to heal its construct pet, and there may be other class features or items that allow for things like this. 65. It basically sets your AC at 16 or whatever it would be without Barkskin, whichever is higher. 66. This is a weird one; 5e usually operates on the rules of general vs specific. Often, if something is specified in one place, it's safe to assume that it is not in effect elsewhere when not specified. So the Burning Hands spell says "The fire ignites any flammable objects in the area that aren't being worn or carried." The fact that Produce Flame [I]does not[/I] say that means it doesn't do it. But this would be something I'd discuss with a DM in an actual play situation. 67. Yup. The area [I]instills[/I] the effect on those caught in it when cast. Running out still means you're effected. 68. No. The archery fighting style says you get the bonus "with ranged weapons." Spell attacks are not ranged [B]weapons[/B], so no bonus. 69. For the full casters other than Warlocks, I think so, yes. Same with the half casters and then the 1/3rd casters. But I think the overall idea was to give you a table for [B]all [/B]your class's upgrades each level, so that you wouldn't have to flip back and forth between the class-specific stuff and the general spellcasting table. Personally, I'll trade a few extra pages for that convenience any day. 70. I tend to think of it as the stereotypical Native American idea of using every part of the animal out of respect for it. But yeah, I can see it being weird. This sort of lore-based restriction is something to discuss with a DM in real play situations. 71. See #70. Talk with your DM. I know I'd be happy to flavor some plate armor as being natural, made from chitin or something, to satisfy RP needs while still meeting balance needs. [/QUOTE]
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