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messy's 5e newbie questions thread
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<blockquote data-quote="TakeoBR" data-source="post: 8168355" data-attributes="member: 6801900"><p>The drow are featured in the PHB while the others are not probably beacuse it's more popular. You can find those options for free in the elemental evil player companion, along with genasi and goliath player races.</p><p></p><p>The way 5e works RAW is that there are no skill checks, only ability checks that can (but don't need to) benefit from skills. So you still can roll "stamina" ability checks with CON, and there are character abilities that can even let you add your proficiency bonus to it, even without an associated skill. You might prefer the variant rule that decouples skills from particular ability scores, allowing you to roll a Constitution (athletics) check.</p><p></p><p>Yes, using a weapon with both hands doesn't change your ability modifier to damage.</p><p></p><p>Not sure what that ability was, or what edition you're talking about, but if you don't find it in the base class it might have become a spell or subclass feature.</p><p></p><p>Hard to tell what exactly the intent was, but your guess seems perfectly reasonable.</p><p></p><p>Presumably this was regarded as a simple way to boost those classes without adding too many abilities to classes that are often expected be noob friendly.</p><p></p><p>I think you'd need to be more specific on your problem with those. In my experience they are not regarded as more complex than previous editions spellcasting rules.</p><p></p><p>I assume because a big complaint with 4e was how classes felt the same with the at will, encounter and daily Powers the designers went the other direction and introduced a bigger varienty in player ability recharge.</p><p></p><p>There are no two-handed finesse weapons in the PHB, but no rule prevents that from happening as more equipment gets published. If I recall correctly there's a two-handed weapon that becomes finesse with a feat for Eberron. There's no benefit from using two hands with a one handed weapon though.</p><p></p><p>Almost. He can roll all 8 dice during a short rest, but he can only regain up to half his total, which means only 4, during a long rest.</p><p></p><p>It's way more complicated than that. Basically, it's most effective whenever you need between an 8 to a 14 on the D20 and less effective otherwise. Here's a table that shows the approximate equivalent modifier for advantage and disadvantage depending on your target number:[ATTACH=full]131110[/ATTACH]</p><p></p><p>The game was designed so that Dex, Con and Wis were the most important saves. That way each character was expected to be proficient in one common and uncommon save. Fear effects are quite common, so it makes sense to group then with the most common save for mental effects.</p><p></p><p>No need for confirming critical hits. Enjoy your 20s lol </p><p></p><p>Look for them in D&D Beyond, some might be published in other books.</p><p></p><p>There are many homebrew versions of all classes floating in the internet, so it's hard to tell what you're refering to. No official revised classes, although Tasha's Cauldron of Everything has variants for core class features.</p><p></p><p>Hope I could help.</p></blockquote><p></p>
[QUOTE="TakeoBR, post: 8168355, member: 6801900"] The drow are featured in the PHB while the others are not probably beacuse it's more popular. You can find those options for free in the elemental evil player companion, along with genasi and goliath player races. The way 5e works RAW is that there are no skill checks, only ability checks that can (but don't need to) benefit from skills. So you still can roll "stamina" ability checks with CON, and there are character abilities that can even let you add your proficiency bonus to it, even without an associated skill. You might prefer the variant rule that decouples skills from particular ability scores, allowing you to roll a Constitution (athletics) check. Yes, using a weapon with both hands doesn't change your ability modifier to damage. Not sure what that ability was, or what edition you're talking about, but if you don't find it in the base class it might have become a spell or subclass feature. Hard to tell what exactly the intent was, but your guess seems perfectly reasonable. Presumably this was regarded as a simple way to boost those classes without adding too many abilities to classes that are often expected be noob friendly. I think you'd need to be more specific on your problem with those. In my experience they are not regarded as more complex than previous editions spellcasting rules. I assume because a big complaint with 4e was how classes felt the same with the at will, encounter and daily Powers the designers went the other direction and introduced a bigger varienty in player ability recharge. There are no two-handed finesse weapons in the PHB, but no rule prevents that from happening as more equipment gets published. If I recall correctly there's a two-handed weapon that becomes finesse with a feat for Eberron. There's no benefit from using two hands with a one handed weapon though. Almost. He can roll all 8 dice during a short rest, but he can only regain up to half his total, which means only 4, during a long rest. It's way more complicated than that. Basically, it's most effective whenever you need between an 8 to a 14 on the D20 and less effective otherwise. Here's a table that shows the approximate equivalent modifier for advantage and disadvantage depending on your target number:[ATTACH type="full"]131110[/ATTACH] The game was designed so that Dex, Con and Wis were the most important saves. That way each character was expected to be proficient in one common and uncommon save. Fear effects are quite common, so it makes sense to group then with the most common save for mental effects. No need for confirming critical hits. Enjoy your 20s lol Look for them in D&D Beyond, some might be published in other books. There are many homebrew versions of all classes floating in the internet, so it's hard to tell what you're refering to. No official revised classes, although Tasha's Cauldron of Everything has variants for core class features. Hope I could help. [/QUOTE]
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