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messy's crunchy simplified class system (work in progress, but PEACH anyway)
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<blockquote data-quote="Arkhandus" data-source="post: 3685233" data-attributes="member: 13966"><p>Wierd balancing system - it doesn't work. And completely disregards the power and flexibility from spellcasting. Doesn't really seem low-magic to me either, if that's what you're trying for.</p><p></p><p>Cleric's Divine Energy - you need a range limit and/or area of effect for this, and mention of whether or not it requires line of effect (does the cleric have to be able to see their allies in order to affect them, or not?). Otherwise the cleric can heal everyone in the world, and harm all undead in the world, at will, every round.....</p><p></p><p>Spell Levels - Do casters start with access to both 0-level and 1st-level spells at 1st-level? Also, what do they get at 19th-level, if anything (besides the wizard's Arcane Blast)? And this set-up still favors spellcasters anyway, since spells are rather powerful and versatile.</p><p></p><p></p><p>Also - the wizard's Arcane Blast needs at least a maximum range limit. As it stands they could zap a bird out of the air from 20 miles away if they just spotted it, or stand atop a mountain and zap a village on the horizon until it's dust. You also didn't bother mentioning if the ability is spell-like or supernatural or something else, and what kind of action it takes to use, or if it's treated like a normal weapon attack or something for purposes of attack rate.</p><p></p><p>And - it makes the wizard rather more powerful than the fighter, drastically so. 1st-level wizard will easily hit a 1st-level fighter and knock him out in 2-5 Arcane Blasts from a distance, and a 10th-level wizard would knock out a 10th-level fighter in the same number of blasts from a safe distance. By the upper levels a wizard will be able to blast apart adamantine walls, or mountain sides, without much trouble, and could do so at will.</p><p></p><p>Fighters don't get access to Protection from Arrows, Shield, Mage Armor, Stoneskin, or other spells that a wizard could use to guard against the fighter's ranged attacks. So fighters are completely vulnerable to the Arcane Blast, while wizards are able to very effectively shield themselves from most ranged attacks a fighter could throw at them.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3685233, member: 13966"] Wierd balancing system - it doesn't work. And completely disregards the power and flexibility from spellcasting. Doesn't really seem low-magic to me either, if that's what you're trying for. Cleric's Divine Energy - you need a range limit and/or area of effect for this, and mention of whether or not it requires line of effect (does the cleric have to be able to see their allies in order to affect them, or not?). Otherwise the cleric can heal everyone in the world, and harm all undead in the world, at will, every round..... Spell Levels - Do casters start with access to both 0-level and 1st-level spells at 1st-level? Also, what do they get at 19th-level, if anything (besides the wizard's Arcane Blast)? And this set-up still favors spellcasters anyway, since spells are rather powerful and versatile. Also - the wizard's Arcane Blast needs at least a maximum range limit. As it stands they could zap a bird out of the air from 20 miles away if they just spotted it, or stand atop a mountain and zap a village on the horizon until it's dust. You also didn't bother mentioning if the ability is spell-like or supernatural or something else, and what kind of action it takes to use, or if it's treated like a normal weapon attack or something for purposes of attack rate. And - it makes the wizard rather more powerful than the fighter, drastically so. 1st-level wizard will easily hit a 1st-level fighter and knock him out in 2-5 Arcane Blasts from a distance, and a 10th-level wizard would knock out a 10th-level fighter in the same number of blasts from a safe distance. By the upper levels a wizard will be able to blast apart adamantine walls, or mountain sides, without much trouble, and could do so at will. Fighters don't get access to Protection from Arrows, Shield, Mage Armor, Stoneskin, or other spells that a wizard could use to guard against the fighter's ranged attacks. So fighters are completely vulnerable to the Arcane Blast, while wizards are able to very effectively shield themselves from most ranged attacks a fighter could throw at them. [/QUOTE]
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