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messy's crunchy simplified class system (work in progress, but PEACH anyway)
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<blockquote data-quote="Arkhandus" data-source="post: 3685677" data-attributes="member: 13966"><p>Never said that. I don't care if people want to eliminate resting between battles, if that's how they wanna run it.</p><p></p><p></p><p>Eh, you seem to have removed their 1st-level bonus feat, and given them a few minor bonuses at odd-numbered levels. You also gave wizards the Arcane Blast and perpetual Mage Armor, so that doesn't really even out; the fighter's still vastly outclassed (and the wizard gets more Base Attack Bonus than the fighter gets dodge bonuses, so the wizard actually gets <em>better</em> at hitting the fighter consistently with touch attacks at higher levels).</p><p></p><p>Also, warlocks lack the spellcasting of wizards; they give up a lot of flexibility and raw power for the sake of their never-ending, infinite use, nonstop Eldritch Blasts. A wizard can do more damage with a spell, but only once in a while, whereas the warlock can keep blasting all day long. This version of the wizard gains much of the warlock's power in that regard, but doesn't give up anything in return (a warlock's invocations aren't nearly so powerful or versatile as wizard spells, though useable more often).</p><p></p><p>So, just pointing out that this Arcane Blast beefs up wizardly power more than your other changes beef up fighters, and wizards were already the more powerful/versatile class between the two. Weaken the Arcane Blast and boost the fighter a bit more, or just give the fighter a lot more goodies.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3685677, member: 13966"] Never said that. I don't care if people want to eliminate resting between battles, if that's how they wanna run it. Eh, you seem to have removed their 1st-level bonus feat, and given them a few minor bonuses at odd-numbered levels. You also gave wizards the Arcane Blast and perpetual Mage Armor, so that doesn't really even out; the fighter's still vastly outclassed (and the wizard gets more Base Attack Bonus than the fighter gets dodge bonuses, so the wizard actually gets [I]better[/I] at hitting the fighter consistently with touch attacks at higher levels). Also, warlocks lack the spellcasting of wizards; they give up a lot of flexibility and raw power for the sake of their never-ending, infinite use, nonstop Eldritch Blasts. A wizard can do more damage with a spell, but only once in a while, whereas the warlock can keep blasting all day long. This version of the wizard gains much of the warlock's power in that regard, but doesn't give up anything in return (a warlock's invocations aren't nearly so powerful or versatile as wizard spells, though useable more often). So, just pointing out that this Arcane Blast beefs up wizardly power more than your other changes beef up fighters, and wizards were already the more powerful/versatile class between the two. Weaken the Arcane Blast and boost the fighter a bit more, or just give the fighter a lot more goodies. Good luck! [/QUOTE]
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