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Mestil's Acid Breath
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<blockquote data-quote="Scion" data-source="post: 1348473" data-attributes="member: 5777"><p>with a fixed range and a 1 round duration the spell is able to be persistantified. But then I still play 3.0 for the most part so all of my considerations come from that angle.</p><p></p><p>From either edition fireball and cone of cold are effectively the same spell, I have never understood why they are different levels. But I suppose that is a topic for anther thread.</p><p></p><p>Imnsho, 8d4 is very superior to 4d8. Same max values, but 8d4 is much more consistant. Plus I hate rolling minimum on spells and it happens all too often.</p><p></p><p>The secondary effect was to make up for it doing d4's. If you are making it d8's then it'll have to max out at 5 dice, with d4's you can max out at 10.</p><p></p><p></p><p>But, you could have the spell deal d8/2 levels (up to a max of 5d8) have a reflex and a fort save. The reflex save cuts the damage in half and the fort save determines whether or not the creature takes half of the damage again next round.</p><p></p><p>First round 5d8, reflex save for half, fortitude save to see if it effects you next round for a further half damage.</p><p></p><p>or 10d4 fort save for half and automatically taking half again the next round (20 the first round save for 10, 10 the next round unless saved the last round in that case take 5 more). This is more powerful in some ways, maybe too much so for a 3rd level spell but it is hard to say. But this one would be more along the lines of a conjuration spell in my estimation.</p><p></p><p>Make sure that there is a way to keep from taking the extra damage, but dont make it too hard.. any liquid poored over the target type of thing.. gives a good use for create water.</p></blockquote><p></p>
[QUOTE="Scion, post: 1348473, member: 5777"] with a fixed range and a 1 round duration the spell is able to be persistantified. But then I still play 3.0 for the most part so all of my considerations come from that angle. From either edition fireball and cone of cold are effectively the same spell, I have never understood why they are different levels. But I suppose that is a topic for anther thread. Imnsho, 8d4 is very superior to 4d8. Same max values, but 8d4 is much more consistant. Plus I hate rolling minimum on spells and it happens all too often. The secondary effect was to make up for it doing d4's. If you are making it d8's then it'll have to max out at 5 dice, with d4's you can max out at 10. But, you could have the spell deal d8/2 levels (up to a max of 5d8) have a reflex and a fort save. The reflex save cuts the damage in half and the fort save determines whether or not the creature takes half of the damage again next round. First round 5d8, reflex save for half, fortitude save to see if it effects you next round for a further half damage. or 10d4 fort save for half and automatically taking half again the next round (20 the first round save for 10, 10 the next round unless saved the last round in that case take 5 more). This is more powerful in some ways, maybe too much so for a 3rd level spell but it is hard to say. But this one would be more along the lines of a conjuration spell in my estimation. Make sure that there is a way to keep from taking the extra damage, but dont make it too hard.. any liquid poored over the target type of thing.. gives a good use for create water. [/QUOTE]
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Mestil's Acid Breath
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