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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
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<blockquote data-quote="the Jester" data-source="post: 6114847" data-attributes="member: 1210"><p>It is totally not that simple. </p><p></p><p>There are probably d4 classes (or at least prestige classes) that give you a different BAB advancement than "slow", and there are any number of d8 classes/prestige classes that give you "good" BAB.</p><p></p><p>A given class (ideally, anyway) is a careful balance between mechanical bonuses (e.g. BAB, save boni), abilities (can this guy cast spells? is he immune to fear? does he smite?), skill progression, etc. There are really no hard and fast rules to it, as long as the final product comes out balanced. And it's often hard to say what the value of a given ability, BAB progression or whatever is; for instance, "+1d6 damage against aberrations" is much better if you can cast <em>aberrate</em> 2/day.</p><p></p><p>It's all about the total package, rather than the parts.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6114847, member: 1210"] It is totally not that simple. There are probably d4 classes (or at least prestige classes) that give you a different BAB advancement than "slow", and there are any number of d8 classes/prestige classes that give you "good" BAB. A given class (ideally, anyway) is a careful balance between mechanical bonuses (e.g. BAB, save boni), abilities (can this guy cast spells? is he immune to fear? does he smite?), skill progression, etc. There are really no hard and fast rules to it, as long as the final product comes out balanced. And it's often hard to say what the value of a given ability, BAB progression or whatever is; for instance, "+1d6 damage against aberrations" is much better if you can cast [i]aberrate[/i] 2/day. It's all about the total package, rather than the parts. [/QUOTE]
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