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<blockquote data-quote="Thondor" data-source="post: 3938449" data-attributes="member: 31955"><p>The World of Darkness (eg Vampire, Werewolf) has an interesting system that pertains to this.</p><p>Each character must pick a Virtue and a Vice, when a character acts <em>against</em> what is best for them in accordance with their virtue or vice they gain a willpower point. The vices are based on the 7 deadly sins, there are seven virtues to but I'm not sure how they decided on those. </p><p>I don't really understand action points (never played with them myself) but I presume that this would be a reasonable substitute for willpower. The real point is that the character must act in such a way as to seriously make there life more difficult. An example is a character with the Justice virtue not killing an hated enemy, knowing of course that the Law may not find him guilty or he may break free. Another is one with Gluttony for alcohol becoming drunk when he know's he needs to make a good impression -- the result dire consequences. </p><p>Regardless these souldn't be given out frequently or lightly.</p></blockquote><p></p>
[QUOTE="Thondor, post: 3938449, member: 31955"] The World of Darkness (eg Vampire, Werewolf) has an interesting system that pertains to this. Each character must pick a Virtue and a Vice, when a character acts [I]against[/I] what is best for them in accordance with their virtue or vice they gain a willpower point. The vices are based on the 7 deadly sins, there are seven virtues to but I'm not sure how they decided on those. I don't really understand action points (never played with them myself) but I presume that this would be a reasonable substitute for willpower. The real point is that the character must act in such a way as to seriously make there life more difficult. An example is a character with the Justice virtue not killing an hated enemy, knowing of course that the Law may not find him guilty or he may break free. Another is one with Gluttony for alcohol becoming drunk when he know's he needs to make a good impression -- the result dire consequences. Regardless these souldn't be given out frequently or lightly. [/QUOTE]
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