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<blockquote data-quote="paradox42" data-source="post: 2879119" data-attributes="member: 29746"><p>Olaf, I would recommend you take the test yourself and see what your own play style is pegged as. You might be surprised by the results, and it might give you some idea of where to find common ground with this player.</p><p></p><p>Personally, I would be strongly dissatisfied with your game as you've explained it; I'm 83% Storyteller as pegged by the quiz, and I'd never willingly play out interactions with shopkeepers down to the level of haggling over details or picking out one particular staff over another. As Conaill said, while that may be interesting to the character, it's not at all interesting to me, even if it's my character. I don't read a story to discover how shopping works in this made-up world, I read the story to see the events that make these characters stand out from everybody else- why <strong>they</strong> are the focus of the story instead of Joe Shopkeeper, for example. Even running the game- and I do usually DM as opposed to play- I never do this unless a player <strong>really</strong> wants to, and in such a case I'd usually prefer to do it out of game (such as over email or instant messaging/ICQ).</p><p></p><p>You sound like a very high Method Actor to me, as opposed to Storyteller; perhaps you've confused those two styles. And with me being only 25% Method Actor, I'd likely find your game style highly at odds with my own (like I said). My point here is that your own play style may not be what you think it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for your idea that characters wouldn't know how to take advantage of combat rules such as AOOs and catching multiple opponents in area effects- why would they not know that? Isn't it to be expected that if you try casting a spell next to the guy holding the big nasty sword, and he's your enemy, that he's going to try hitting you with it? Isn't it to be expected that if you try running past those guards to reach the vampire that they'll try to stop you (or at least get licks in as you go)? And how could a wizard <strong>not</strong> know that his Fireball is going to produce an explosion "about this big," and thus be able to estimate that he can catch more enemies in it if he places it just so? Counting squares certainly is meta-gaming of a sort, but why shouldn't the characters be able to make similar tactical decisions, since we all know the squares are just an abstraction of the true positions in combat anyway? These are questions worth thinking about in terms of incorporating different play styles into one's game.</p></blockquote><p></p>
[QUOTE="paradox42, post: 2879119, member: 29746"] Olaf, I would recommend you take the test yourself and see what your own play style is pegged as. You might be surprised by the results, and it might give you some idea of where to find common ground with this player. Personally, I would be strongly dissatisfied with your game as you've explained it; I'm 83% Storyteller as pegged by the quiz, and I'd never willingly play out interactions with shopkeepers down to the level of haggling over details or picking out one particular staff over another. As Conaill said, while that may be interesting to the character, it's not at all interesting to me, even if it's my character. I don't read a story to discover how shopping works in this made-up world, I read the story to see the events that make these characters stand out from everybody else- why [b]they[/b] are the focus of the story instead of Joe Shopkeeper, for example. Even running the game- and I do usually DM as opposed to play- I never do this unless a player [b]really[/b] wants to, and in such a case I'd usually prefer to do it out of game (such as over email or instant messaging/ICQ). You sound like a very high Method Actor to me, as opposed to Storyteller; perhaps you've confused those two styles. And with me being only 25% Method Actor, I'd likely find your game style highly at odds with my own (like I said). My point here is that your own play style may not be what you think it is. :) As for your idea that characters wouldn't know how to take advantage of combat rules such as AOOs and catching multiple opponents in area effects- why would they not know that? Isn't it to be expected that if you try casting a spell next to the guy holding the big nasty sword, and he's your enemy, that he's going to try hitting you with it? Isn't it to be expected that if you try running past those guards to reach the vampire that they'll try to stop you (or at least get licks in as you go)? And how could a wizard [b]not[/b] know that his Fireball is going to produce an explosion "about this big," and thus be able to estimate that he can catch more enemies in it if he places it just so? Counting squares certainly is meta-gaming of a sort, but why shouldn't the characters be able to make similar tactical decisions, since we all know the squares are just an abstraction of the true positions in combat anyway? These are questions worth thinking about in terms of incorporating different play styles into one's game. [/QUOTE]
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