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<blockquote data-quote="Jacen" data-source="post: 2879224" data-attributes="member: 18654"><p>A lot of in my opinion talk to follow =). And besides I am not a DM ;-)</p><p></p><p></p><p>But it is. It is same to reward or detact XP. That is one thing that I don't like. There are some players that keep acting their charater and their doings and thus taking time from all. It is not so nice to wait 15-30 mins when someone is just getting in their character. Or when when you are trying to act in charater alone somewhere and suddenly the other arrives and there you are waiting again. Well that is quite extreme but seen it happening. </p><p></p><p>IMO roleplaying is not being in character all times and acting all interactions. That is nice if you are more diplomatic and smart than your character.</p><p></p><p></p><p>No need to lose big amounts to get that viewpoint. It is easily seen that getting some actor course IRL is giving you more XP in game. And what is that? Well that is just not rewading what character does but rewarding how player to that and that is wrong - after all XP is reward for character not for player.</p><p></p><p>D&D is a simple game trying to make it real life -simulator is going to end badly.</p><p></p><p></p><p></p><p>Big city. It shouldn't be a problem. Just 100-100 change ratio might be a problem. Now I would let it go, but notify that from now on there will be comission fee. And later in smaller place they might not have enough money to give back from 500 gp pearl - if they even accept gems as payment. Money has a clear value gems need to be apprised with corret skill. Skill that merchant/clerkboy might not be good.</p></blockquote><p>Personally I would play out the situation with the money lender/exchanger (either in-game or via e-mail). The player would not necessarily get full value for the exchange (the money lender has to make a profit on the exchange too!) and they may not be able to get exactly what they want either. For example, certain precious stones/gems may simply not be available in the area (silver pearls probably would be though since Freeport is on an island) or they may cost more than they are worth due to demand for them (as spell components for example). [/QUOTE]</p><p></p><p>Note that casters needs spellcomponents. Expensive component means that spell is not used often. Missing or really hard components means that spell IS NOT used at all. Thus you highly limit the efficiency of spellcasters. Or would you like to play caster that just got 3rd level spells and took fireball. "There are no bats on this continent so you can't get the bat guano needed as spell component." Or that no one has gem expencive enough to cast rise dead. That is OK if players know from the start that game is mostly dead and done type.</p><p></p><p>Had I been DMing I would have wanted him to note about the cahnge and maybe roll a diplomacy/bluff/sense motive/apprise to see what excange ratio he does get, but no roleplaying unless the shopkeeper is going to be reoccuring NPC or plot hook.</p><p></p><p>But this is just me.</p><p>[/QUOTE]</p>
[QUOTE="Jacen, post: 2879224, member: 18654"] A lot of in my opinion talk to follow =). And besides I am not a DM ;-) But it is. It is same to reward or detact XP. That is one thing that I don't like. There are some players that keep acting their charater and their doings and thus taking time from all. It is not so nice to wait 15-30 mins when someone is just getting in their character. Or when when you are trying to act in charater alone somewhere and suddenly the other arrives and there you are waiting again. Well that is quite extreme but seen it happening. IMO roleplaying is not being in character all times and acting all interactions. That is nice if you are more diplomatic and smart than your character. No need to lose big amounts to get that viewpoint. It is easily seen that getting some actor course IRL is giving you more XP in game. And what is that? Well that is just not rewading what character does but rewarding how player to that and that is wrong - after all XP is reward for character not for player. D&D is a simple game trying to make it real life -simulator is going to end badly. Big city. It shouldn't be a problem. Just 100-100 change ratio might be a problem. Now I would let it go, but notify that from now on there will be comission fee. And later in smaller place they might not have enough money to give back from 500 gp pearl - if they even accept gems as payment. Money has a clear value gems need to be apprised with corret skill. Skill that merchant/clerkboy might not be good. [/QUOTE]Personally I would play out the situation with the money lender/exchanger (either in-game or via e-mail). The player would not necessarily get full value for the exchange (the money lender has to make a profit on the exchange too!) and they may not be able to get exactly what they want either. For example, certain precious stones/gems may simply not be available in the area (silver pearls probably would be though since Freeport is on an island) or they may cost more than they are worth due to demand for them (as spell components for example). [/QUOTE] Note that casters needs spellcomponents. Expensive component means that spell is not used often. Missing or really hard components means that spell IS NOT used at all. Thus you highly limit the efficiency of spellcasters. Or would you like to play caster that just got 3rd level spells and took fireball. "There are no bats on this continent so you can't get the bat guano needed as spell component." Or that no one has gem expencive enough to cast rise dead. That is OK if players know from the start that game is mostly dead and done type. Had I been DMing I would have wanted him to note about the cahnge and maybe roll a diplomacy/bluff/sense motive/apprise to see what excange ratio he does get, but no roleplaying unless the shopkeeper is going to be reoccuring NPC or plot hook. But this is just me. [/QUOTE]
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