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<blockquote data-quote="dvvega" data-source="post: 2881671" data-attributes="member: 524"><p>Actually Robin D. Laws makes a good point in his Gming booklet ... that all types can fit into a group without a problem as long as the DM is ready for them.</p><p></p><p>From posts thus far he doesn't seem to be a meta-gamer, more like a user of the rules. The d20 system allows all sorts of players, including those people that play it like a tactical problem. In fact if he is a tactician in combat then what is wrong with that ... there are players out there that enjoy the tactical aspect of a game.</p><p></p><p>True if he takes too long to deliberate you have the right to remind them of the 6 second issue, but you cannot honestly tell anyone that you can RP a full fledged combat that is supposedly being participated in by expert adventurers in the appropriate time limit. A fully trained Fighter could handle the speed of interchange, but not your average roleplayer.</p><p></p><p>It is completely unfair (and I'm surprised at the responses thus far) and selfish to force a player to change his play style because you want him to. As a DM you are the facilitator for the game, the creator for the game world. And kicking him out is the antithesis to the social aspect of roleplaying.</p><p></p><p>By forcing him to change his play style you are in fact behaving like a munchkin player. The munchkin wants to be the best and will use whatever he can get to achieve that. You want your game to be hardcore roleplaying and you're willing to force someone to change or kick him out of your group because of it.</p><p></p><p>Can you honestly say that no one in your world isn't a tactician? What about the great generals? What about the bodyguards?</p><p></p><p>If you have a RPing group and a Tactical Player then you need to cater for that player. Either by making his meta-game tactical choices worth something sometimes ... for example the fact that he took Weapon Specialisation might aid them, or the fact that he is carrying the right gear.</p><p></p><p>When you do combat, give them a tactical set up where this player's meta-gaming might be useful sometimes. </p><p></p><p>Of course don't do it all the time, but embrace him.</p><p></p><p>For example in my main group I have:</p><p></p><p>P1: Tactical Wargamer Type</p><p>P2: Hardcore Munchkin</p><p>P3: Tactical Roleplayer (roleplays fantastically but doesn't make useless choices in feats etc)</p><p>P4: Character Changer (likes to play his latest idea but won't change until he dies or something happens to trigger the character leaving)</p><p>P5: Balanced (my wife actually - hates knowing the mechanics but enjoys all aspects mayber RPG a little more than other things.)</p><p>P6: 100% Roleplayer (he dislikes combat in general but revels in the RPG)</p><p></p><p>Now from your point of view P6 would probably not suit this group since most of them have tactical parts to their make-up while P6 doesn't want to get involved. Is that wrong? No ... I create situations where the roleplaying will save them. And the party has learnt that lesson by messing up an RP situation and ending up in a combat they almost got killed in.</p><p></p><p>The whole point here is that unless the guy is really obnoxious, or has social issues, then you should embrace him. He's like the proverbial fresh breeze to your stagnant roleplayers only game. </p><p></p><p>Improve your DMing style (I am not saying you are not good, but everyone can learn more) and learn to cater for various types. You will create a richer tapestry for your world and games because suddenly everyone can input into that game. Instead of chomping at the bit with this guy, use it.</p><p></p><p>Now to the speicifc issue of his money conversion ... have you ever put into play some kind of economic system? If not you cannot curse his conversion of cash to jewels. However my suggestion would be to instigate something, citing that since it has just come up you thought you would expand your world information. And keep in mind that he can't spend his money using gems in general. </p><p></p><p>Going into a business with your gems will not work. Even an armourer or weaponsmith would reject it. Why?</p><p>* no time to go convert the item</p><p>* knows they will lose money on coversion (just look at modern conversions)</p><p>* trusting someone to convert for them is a risk</p><p>* and they don't want to risk become unwitting fences</p><p></p><p>Just my two cents</p></blockquote><p></p>
[QUOTE="dvvega, post: 2881671, member: 524"] Actually Robin D. Laws makes a good point in his Gming booklet ... that all types can fit into a group without a problem as long as the DM is ready for them. From posts thus far he doesn't seem to be a meta-gamer, more like a user of the rules. The d20 system allows all sorts of players, including those people that play it like a tactical problem. In fact if he is a tactician in combat then what is wrong with that ... there are players out there that enjoy the tactical aspect of a game. True if he takes too long to deliberate you have the right to remind them of the 6 second issue, but you cannot honestly tell anyone that you can RP a full fledged combat that is supposedly being participated in by expert adventurers in the appropriate time limit. A fully trained Fighter could handle the speed of interchange, but not your average roleplayer. It is completely unfair (and I'm surprised at the responses thus far) and selfish to force a player to change his play style because you want him to. As a DM you are the facilitator for the game, the creator for the game world. And kicking him out is the antithesis to the social aspect of roleplaying. By forcing him to change his play style you are in fact behaving like a munchkin player. The munchkin wants to be the best and will use whatever he can get to achieve that. You want your game to be hardcore roleplaying and you're willing to force someone to change or kick him out of your group because of it. Can you honestly say that no one in your world isn't a tactician? What about the great generals? What about the bodyguards? If you have a RPing group and a Tactical Player then you need to cater for that player. Either by making his meta-game tactical choices worth something sometimes ... for example the fact that he took Weapon Specialisation might aid them, or the fact that he is carrying the right gear. When you do combat, give them a tactical set up where this player's meta-gaming might be useful sometimes. Of course don't do it all the time, but embrace him. For example in my main group I have: P1: Tactical Wargamer Type P2: Hardcore Munchkin P3: Tactical Roleplayer (roleplays fantastically but doesn't make useless choices in feats etc) P4: Character Changer (likes to play his latest idea but won't change until he dies or something happens to trigger the character leaving) P5: Balanced (my wife actually - hates knowing the mechanics but enjoys all aspects mayber RPG a little more than other things.) P6: 100% Roleplayer (he dislikes combat in general but revels in the RPG) Now from your point of view P6 would probably not suit this group since most of them have tactical parts to their make-up while P6 doesn't want to get involved. Is that wrong? No ... I create situations where the roleplaying will save them. And the party has learnt that lesson by messing up an RP situation and ending up in a combat they almost got killed in. The whole point here is that unless the guy is really obnoxious, or has social issues, then you should embrace him. He's like the proverbial fresh breeze to your stagnant roleplayers only game. Improve your DMing style (I am not saying you are not good, but everyone can learn more) and learn to cater for various types. You will create a richer tapestry for your world and games because suddenly everyone can input into that game. Instead of chomping at the bit with this guy, use it. Now to the speicifc issue of his money conversion ... have you ever put into play some kind of economic system? If not you cannot curse his conversion of cash to jewels. However my suggestion would be to instigate something, citing that since it has just come up you thought you would expand your world information. And keep in mind that he can't spend his money using gems in general. Going into a business with your gems will not work. Even an armourer or weaponsmith would reject it. Why? * no time to go convert the item * knows they will lose money on coversion (just look at modern conversions) * trusting someone to convert for them is a risk * and they don't want to risk become unwitting fences Just my two cents [/QUOTE]
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