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<blockquote data-quote="Bront" data-source="post: 2881921" data-attributes="member: 19696"><p>He has interest in the game, and that's good. The best way to bring him out as a roleplayer is to draw him into the game emotionaly. It might be in combat where some particularly hard to kill monster taunts him, only to escape later. It might be something stealing his gold or an item. Perhaps he actualy spots his slave wife in the servace of a sleazy noble as a heram girl. Give him a reason to get in character more, even if you dangle the metagame rewards ultimately.</p><p></p><p>As for the "sub optimal choices", a hero shouldn't be making a lot of those. They may not be tactical geniouses always, but they will work with what they have to their best advantage, and honestly, if they aren't, a standard set of appropriate encounters should chew them up and spit them back out. Being more tacticaly minded shouldn't be something that is "counter" to the roleplaying experience.</p><p></p><p>I usualy view more disruptive metagaming as "Oh, you should do this," constantly, or worse, failure to ever at least stay on topic of the game (OOC game coments are at least game focused). </p><p></p><p>Of couse, I often find myself helping other players in game, but I approach it more on a level of "This ability does this, and it could be useful," or "Don't forget about x spell you have". And part of that is because I often know the rules significantly better than some other players, and they appreciate me helping them out on occasion, and will ask sometimes as well.</p></blockquote><p></p>
[QUOTE="Bront, post: 2881921, member: 19696"] He has interest in the game, and that's good. The best way to bring him out as a roleplayer is to draw him into the game emotionaly. It might be in combat where some particularly hard to kill monster taunts him, only to escape later. It might be something stealing his gold or an item. Perhaps he actualy spots his slave wife in the servace of a sleazy noble as a heram girl. Give him a reason to get in character more, even if you dangle the metagame rewards ultimately. As for the "sub optimal choices", a hero shouldn't be making a lot of those. They may not be tactical geniouses always, but they will work with what they have to their best advantage, and honestly, if they aren't, a standard set of appropriate encounters should chew them up and spit them back out. Being more tacticaly minded shouldn't be something that is "counter" to the roleplaying experience. I usualy view more disruptive metagaming as "Oh, you should do this," constantly, or worse, failure to ever at least stay on topic of the game (OOC game coments are at least game focused). Of couse, I often find myself helping other players in game, but I approach it more on a level of "This ability does this, and it could be useful," or "Don't forget about x spell you have". And part of that is because I often know the rules significantly better than some other players, and they appreciate me helping them out on occasion, and will ask sometimes as well. [/QUOTE]
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