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<blockquote data-quote="Jim Hague" data-source="post: 2882255" data-attributes="member: 17550"><p>I like Robin's opinions a lot, but this one I just don't agree with - it's not purely a matter of GM accomodation; the player has to make an effort also.</p><p></p><p></p><p></p><p>This I totally disagree with - you're essentially saying that Olaf has to change <em>his</em> playstyle to something he doesn't enjoy to accomodate the problem player. Then there's the oft-used but utterly meaningless 'munchkin' being thrown about. Yes, the GM is facilitator, world creator and more...but that doesn't mean that the GM should be held hostage by someone with an incompatible playing style. </p><p></p><p>And sorry, but kicking out a problem player because they're impacting fun is a perfectly valid tactic. You're perpetuating a Geek Fallacy - Ostracizers Are Evil. If the guy's pulling stunts that aren't fun for the rest of the group, then asking him to leave is entirely acceptable. There's no rule, written or unwritten, that says you must accomodate someone being an ass and doing things they enjoy at the expense of others.</p><p></p><p></p><p></p><p>I couldn't disagree more. The GM puts a lot of work into creating an enjoyable game - and asking them to bend over backwards for someone being a prat isn't a reasonable thing to ask. And IME, it leads to creating more problems. As buzz said, you can't please everyone.</p><p></p><p></p><p></p><p>So instead of being up front, you manipulated the group and socially engineered them to fit <em>your</em> playstyle by creating an insanely difficult combat that almost killed the party? I'm afraid that seems to contradict what you're proposing elsewhere.</p><p></p><p></p><p></p><p>Ah, of course...problem players <em>always</em> bring something new to the table. Usuaully it's problems. That's not a fresh breeze you're smelling.</p><p></p><p></p><p></p><p>Again, I disagree. Problem players can get out of control easily, and end up costing the game as a whole far more than they contribute. Does that mean there shouldn't be communication an an <em>attempt</em> at accomodation? Of course not. But there comes a point where it's put up or shut up - and I find the style of GMing that tries to accomodate even problem players annoying, to say the least. Again, you're calling on the Geek Fallacies - Ostracizers Are Evil. It's a jake argument.</p><p></p><p></p><p></p><p>Now these're actually useful suggestions.</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 2882255, member: 17550"] I like Robin's opinions a lot, but this one I just don't agree with - it's not purely a matter of GM accomodation; the player has to make an effort also. This I totally disagree with - you're essentially saying that Olaf has to change [i]his[/i] playstyle to something he doesn't enjoy to accomodate the problem player. Then there's the oft-used but utterly meaningless 'munchkin' being thrown about. Yes, the GM is facilitator, world creator and more...but that doesn't mean that the GM should be held hostage by someone with an incompatible playing style. And sorry, but kicking out a problem player because they're impacting fun is a perfectly valid tactic. You're perpetuating a Geek Fallacy - Ostracizers Are Evil. If the guy's pulling stunts that aren't fun for the rest of the group, then asking him to leave is entirely acceptable. There's no rule, written or unwritten, that says you must accomodate someone being an ass and doing things they enjoy at the expense of others. I couldn't disagree more. The GM puts a lot of work into creating an enjoyable game - and asking them to bend over backwards for someone being a prat isn't a reasonable thing to ask. And IME, it leads to creating more problems. As buzz said, you can't please everyone. So instead of being up front, you manipulated the group and socially engineered them to fit [i]your[/i] playstyle by creating an insanely difficult combat that almost killed the party? I'm afraid that seems to contradict what you're proposing elsewhere. Ah, of course...problem players [i]always[/i] bring something new to the table. Usuaully it's problems. That's not a fresh breeze you're smelling. Again, I disagree. Problem players can get out of control easily, and end up costing the game as a whole far more than they contribute. Does that mean there shouldn't be communication an an [i]attempt[/i] at accomodation? Of course not. But there comes a point where it's put up or shut up - and I find the style of GMing that tries to accomodate even problem players annoying, to say the least. Again, you're calling on the Geek Fallacies - Ostracizers Are Evil. It's a jake argument. Now these're actually useful suggestions. [/QUOTE]
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