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<blockquote data-quote="Olaf the Stout" data-source="post: 2884668" data-attributes="member: 13703"><p>Ok. Judging from most of the people's comments on this thread, playing out interactions with shopkeepers, etc., isn't a common thing to do for most people. I do understand their reasons for it and as of last session our group will deal with these interactions via e-mail (if people in my group want to do that at all). I will still play out any major/important interactions. I personally feel that it helps to make the world that the players are living in more real. Obviously I am in the minority in that regard. Everyone is entitled to their own opinions though. I've made my decision and I'll move on.</p><p></p><p>Paradox42, I took the test a few days ago when I first saw it in the thread. I can't remember the exact percentages (I may go back and retake it and post the results) but my highest area was Storyteller. Method Actor was well down the list, possible second last after Casual Gamer. I own Robin's Laws of Good Gamemastering and I understand the differences between the 2 concepts.</p><p></p><p>As for combat, I don't mean that a Wizard should just stand there taking AoO from all directions while trying to cast a spell on the front line instead of doing something like moving back from combat or casting defensively. What I am talking about is trying to find the optimal placement for the centre of his AoE spell by counting out the squares from 5 or 6 different spots to determine the best result (my player doesn't quite do this, it was just a more extreme example).</p><p></p><p>What I think is fair is that the Wizard picks where he wants the centre of the AoE spell to be then you work out what squares exactly are hit. The player should know roughly how far in each direction the AoE spell will go so he can get the spell pretty close to the ideal spot but sometimes he may miscalculate slightly and catch an friend by accident or just miss getting a few extra enemies in.</p><p></p><p>Sure wizards (as in the character, not the player) will know roughly how big their spell will be and should be able to place it relatively accurately. However we are talking about 6 seconds in combat with people constantly moving about. Miscalculations can happen, no matter how many times someone has cast the spell before. Sure they are standing still on your battlemat and you can clearly see how far apart everyone is. However in actuality it is not that simple (in my opinion).</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 2884668, member: 13703"] Ok. Judging from most of the people's comments on this thread, playing out interactions with shopkeepers, etc., isn't a common thing to do for most people. I do understand their reasons for it and as of last session our group will deal with these interactions via e-mail (if people in my group want to do that at all). I will still play out any major/important interactions. I personally feel that it helps to make the world that the players are living in more real. Obviously I am in the minority in that regard. Everyone is entitled to their own opinions though. I've made my decision and I'll move on. Paradox42, I took the test a few days ago when I first saw it in the thread. I can't remember the exact percentages (I may go back and retake it and post the results) but my highest area was Storyteller. Method Actor was well down the list, possible second last after Casual Gamer. I own Robin's Laws of Good Gamemastering and I understand the differences between the 2 concepts. As for combat, I don't mean that a Wizard should just stand there taking AoO from all directions while trying to cast a spell on the front line instead of doing something like moving back from combat or casting defensively. What I am talking about is trying to find the optimal placement for the centre of his AoE spell by counting out the squares from 5 or 6 different spots to determine the best result (my player doesn't quite do this, it was just a more extreme example). What I think is fair is that the Wizard picks where he wants the centre of the AoE spell to be then you work out what squares exactly are hit. The player should know roughly how far in each direction the AoE spell will go so he can get the spell pretty close to the ideal spot but sometimes he may miscalculate slightly and catch an friend by accident or just miss getting a few extra enemies in. Sure wizards (as in the character, not the player) will know roughly how big their spell will be and should be able to place it relatively accurately. However we are talking about 6 seconds in combat with people constantly moving about. Miscalculations can happen, no matter how many times someone has cast the spell before. Sure they are standing still on your battlemat and you can clearly see how far apart everyone is. However in actuality it is not that simple (in my opinion). Olaf the Stout [/QUOTE]
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