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<blockquote data-quote="merelycompetent" data-source="post: 2885402" data-attributes="member: 33830"><p>First time it happens, my character is outraged and sets out to track down the thieves and bring them to justice, clear my character's good name, and get my character's property back.</p><p></p><p>Second time it happens, after my character's taken reasonable precautions, I talk with my DM to see if I'm getting jerked around or if this is part of an in-game plot.</p><p></p><p>Third time it happens, assuming it isn't part of an in-game plot, I quit that game becase the DM is jerking me around. I tell all my gaming buddies about my experience with that DM. And if I'm feeling particularly vitriolic, I post it on a gaming message board.</p><p></p><p></p><p></p><p>Thank the game designers that this was done away with in 3rd Ed. Of course, if the DM has houseruled it back in, I better know about it before the game starts. Otherwise, as a player, I'd be justified in my aggravation about the sudden, unannounced change.</p><p></p><p></p><p></p><p>IMO, this is one of the basic ideas behind creating a campaign. It can, however, be taken way too far. If my character can't ever accomplish his goals because he's always a day late, getting robbed repeatedly, and can't stop it from happening, then there is no reason for my character to continue travelling with the party. Yup. Time to roll up a new character. (What do you think of Pun-Pun as a name? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="merelycompetent, post: 2885402, member: 33830"] First time it happens, my character is outraged and sets out to track down the thieves and bring them to justice, clear my character's good name, and get my character's property back. Second time it happens, after my character's taken reasonable precautions, I talk with my DM to see if I'm getting jerked around or if this is part of an in-game plot. Third time it happens, assuming it isn't part of an in-game plot, I quit that game becase the DM is jerking me around. I tell all my gaming buddies about my experience with that DM. And if I'm feeling particularly vitriolic, I post it on a gaming message board. Thank the game designers that this was done away with in 3rd Ed. Of course, if the DM has houseruled it back in, I better know about it before the game starts. Otherwise, as a player, I'd be justified in my aggravation about the sudden, unannounced change. IMO, this is one of the basic ideas behind creating a campaign. It can, however, be taken way too far. If my character can't ever accomplish his goals because he's always a day late, getting robbed repeatedly, and can't stop it from happening, then there is no reason for my character to continue travelling with the party. Yup. Time to roll up a new character. (What do you think of Pun-Pun as a name? :) ) [/QUOTE]
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