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<blockquote data-quote="DM-Rocco" data-source="post: 2891745" data-attributes="member: 14451"><p>Hmm, this thread interests me. I apologize for not reading everyone elses comments, I will later tonight. I am at work and can't take the time to do so now, lol, but I have time to reply <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I think there is a fine line here between Meta-Gaming and good role-playing. I think he has probably crossed the line once or twice, but I am not sure that his actions are always meta-gaming.</p><p></p><p>First, it is important to note, this is a game, and while it doesn't have a set of parameters to win, it does have goals, most commonly XP and Loot. Yes, there is a role-playing element to it and that is fun too, but there is only a small section of a sample game session in the DMG and thousands of rules to reward the character with things like feats, skills, PrC's, spells, magic items and such. We, as either players or DMs know far more about the rewards of playing than the elements of playing itself.</p><p></p><p>I try to have them role-play when I DM and sometimes I just let them play bashers and hack and slash. I find it wirks well to let them use a little of both styles from time to time.</p><p></p><p>It sounds like this PC is more of the Kick in the Door style of play than the role-playing style of play. Neither is wrong and you both have to admit that or you will always have conflict. If you have not done so, I would suggest reading the article in the last Dungeon Magazine, it's the DM's fault; cause it could be.</p><p></p><p>Here is what I mean, and the article will tell you the same thing. When you first started the game, did you lay out expectations for the players on what you expected from them and how role-playing should be handled. If not, it is your own fault cause as a DM, you are the law in the game and must, I repeat MUST set the stage and tone of the game. I won't go on about that any more though cause I don't want you to think I am taking a shot at you and I don't really now your true style or every detail about your game. I would recommend reading that article though.</p><p></p><p>Next, assuming he has a clear expectation of his role in the game, try talking to him about his style of play and make gentle suggestions. I would also get a quick background from him. Here is why, I have played Magic the Gathering competatively, nationally I was ranked. I have made money playing a game that others played for fun. Magic is not D&D, but the feeling doesn't go away over night. When money is at stake, you have to scan your enemies, which is everyone else, find out what they are playing and either play that too or find something that you can play that will beat the most popular decks. This is meta-gaming and it is a must in such a sport. However, as a result, I don't get much fun out of playing Magic for fun with friend cause my mind knows the thousands of pages of errata by heart and they don't. You don't feel like you can tell them that they are wrong cause some idiot at WTOTC didn't word the card right before printing. I also build much better deck than they do. Decks that focus on the =objective of the game, bringing your opponent to less than zero life or running them out of cards as quickly as possible. They build decks with themes, like dragons that can't be put into play until turn ten, when they have died 10 times over. Find out his games of interest, see if he has any competative background in games like Magic. It might help explain a lot of things.</p><p></p><p>About his wanting to carry back spears and such to sell them for loot, that is part of the game. I had my players fight a ton of orcs, each had a orc shot put of returning with some other magic on it, but it had a new feature called orc blood, so only orcs and half-orcs could use it. I put that on it so they wouldn't use them but also so I had more competative orcs that could challenge them. To my surprise, they saved every shot put, hauled them to town and sold them. I was a bit disapointed that they didn't role-play that out a bit and try to destroy them instead, but that is how they wanted to handle it. Now, I did make them hard to sell in town, they only got 25% normal price for them.</p><p></p><p>As far as scribing a scroll, again even though I said I wasn't going to take a shot at you, but that is your fault as a DM. A player is only as good as his DM. If you were to set the standard that the PC must buy materials to make scrolls, then I think you would find that he would. He would most likely make a gather information check to find a shop that sells such stuff and then role-play it all out. </p><p></p><p>Of course, he may not, he may just be there just for a good fight. I play in a game where we have a lot of role-playing, and there is one player who loves to start fights, even when we know we are out classed, just to get XP or cause he doesn't like role-playing and is bored. Those characters are truely dangerous to have around, but, from what I gather, this PC you are talking about is not like him.</p><p></p><p>Anyway, that is some free advice for now, I have to get back to work. I'll read the whole thread later tonight.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 2891745, member: 14451"] Hmm, this thread interests me. I apologize for not reading everyone elses comments, I will later tonight. I am at work and can't take the time to do so now, lol, but I have time to reply ;) :) :D I think there is a fine line here between Meta-Gaming and good role-playing. I think he has probably crossed the line once or twice, but I am not sure that his actions are always meta-gaming. First, it is important to note, this is a game, and while it doesn't have a set of parameters to win, it does have goals, most commonly XP and Loot. Yes, there is a role-playing element to it and that is fun too, but there is only a small section of a sample game session in the DMG and thousands of rules to reward the character with things like feats, skills, PrC's, spells, magic items and such. We, as either players or DMs know far more about the rewards of playing than the elements of playing itself. I try to have them role-play when I DM and sometimes I just let them play bashers and hack and slash. I find it wirks well to let them use a little of both styles from time to time. It sounds like this PC is more of the Kick in the Door style of play than the role-playing style of play. Neither is wrong and you both have to admit that or you will always have conflict. If you have not done so, I would suggest reading the article in the last Dungeon Magazine, it's the DM's fault; cause it could be. Here is what I mean, and the article will tell you the same thing. When you first started the game, did you lay out expectations for the players on what you expected from them and how role-playing should be handled. If not, it is your own fault cause as a DM, you are the law in the game and must, I repeat MUST set the stage and tone of the game. I won't go on about that any more though cause I don't want you to think I am taking a shot at you and I don't really now your true style or every detail about your game. I would recommend reading that article though. Next, assuming he has a clear expectation of his role in the game, try talking to him about his style of play and make gentle suggestions. I would also get a quick background from him. Here is why, I have played Magic the Gathering competatively, nationally I was ranked. I have made money playing a game that others played for fun. Magic is not D&D, but the feeling doesn't go away over night. When money is at stake, you have to scan your enemies, which is everyone else, find out what they are playing and either play that too or find something that you can play that will beat the most popular decks. This is meta-gaming and it is a must in such a sport. However, as a result, I don't get much fun out of playing Magic for fun with friend cause my mind knows the thousands of pages of errata by heart and they don't. You don't feel like you can tell them that they are wrong cause some idiot at WTOTC didn't word the card right before printing. I also build much better deck than they do. Decks that focus on the =objective of the game, bringing your opponent to less than zero life or running them out of cards as quickly as possible. They build decks with themes, like dragons that can't be put into play until turn ten, when they have died 10 times over. Find out his games of interest, see if he has any competative background in games like Magic. It might help explain a lot of things. About his wanting to carry back spears and such to sell them for loot, that is part of the game. I had my players fight a ton of orcs, each had a orc shot put of returning with some other magic on it, but it had a new feature called orc blood, so only orcs and half-orcs could use it. I put that on it so they wouldn't use them but also so I had more competative orcs that could challenge them. To my surprise, they saved every shot put, hauled them to town and sold them. I was a bit disapointed that they didn't role-play that out a bit and try to destroy them instead, but that is how they wanted to handle it. Now, I did make them hard to sell in town, they only got 25% normal price for them. As far as scribing a scroll, again even though I said I wasn't going to take a shot at you, but that is your fault as a DM. A player is only as good as his DM. If you were to set the standard that the PC must buy materials to make scrolls, then I think you would find that he would. He would most likely make a gather information check to find a shop that sells such stuff and then role-play it all out. Of course, he may not, he may just be there just for a good fight. I play in a game where we have a lot of role-playing, and there is one player who loves to start fights, even when we know we are out classed, just to get XP or cause he doesn't like role-playing and is bored. Those characters are truely dangerous to have around, but, from what I gather, this PC you are talking about is not like him. Anyway, that is some free advice for now, I have to get back to work. I'll read the whole thread later tonight. [/QUOTE]
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