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<blockquote data-quote="Olaf the Stout" data-source="post: 2892658" data-attributes="member: 13703"><p>I don’t have an issue with players helping each other out if it is asked for. Or if a player spots something that they think may be of interest to another player (item, spell, PrC, ability, whatever). When it is unsolicited and starts to become one player trying to tell others how to play their characters is when it becomes a issue.</p><p></p><p>I also don’t have an issue with PC’s being tactically minded in general. If you are spending 5 minutes each turn in combat to decide your most optimal action then I think that it is going a little too far. I also think that not all characters are tactical geniuses and shouldn’t all be played as such. Obviously even the most tactically challenged PC will know that someone trying to hit them with a large metal or wooden implement probably isn’t their friend and they should try to hit them back. </p><p></p><p>However, at the same time, not every PC will know that a troll will regenerate unless fire or acid is used or that golems may not really be all that affected by a hit from a longsword. Some PC’s will know this and others should be able to figure it out pretty quickly but they all shouldn’t automatically know from the start what is the best thing to do against every opponent.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 2892658, member: 13703"] I don’t have an issue with players helping each other out if it is asked for. Or if a player spots something that they think may be of interest to another player (item, spell, PrC, ability, whatever). When it is unsolicited and starts to become one player trying to tell others how to play their characters is when it becomes a issue. I also don’t have an issue with PC’s being tactically minded in general. If you are spending 5 minutes each turn in combat to decide your most optimal action then I think that it is going a little too far. I also think that not all characters are tactical geniuses and shouldn’t all be played as such. Obviously even the most tactically challenged PC will know that someone trying to hit them with a large metal or wooden implement probably isn’t their friend and they should try to hit them back. However, at the same time, not every PC will know that a troll will regenerate unless fire or acid is used or that golems may not really be all that affected by a hit from a longsword. Some PC’s will know this and others should be able to figure it out pretty quickly but they all shouldn’t automatically know from the start what is the best thing to do against every opponent. Olaf the Stout [/QUOTE]
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