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<blockquote data-quote="Olaf the Stout" data-source="post: 2892666" data-attributes="member: 13703"><p>Ok, this is just sort of summary of where I am at now after all of the responses. It may also stop the flood of posts telling me that I am an idiot and they wouldn’t want to play in my games if I played out every little shopping trip in game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I understand that there are different play styles and that there is no “one true way” to play. The whole reason that I play (and I think the reason a lot of people play) is to have fun. This particular player’s play style is making the game less fun than it could be. I am looking for ways to address the issues myself and fellow players have while at the same time not making the game unfun for the other player.</p><p></p><p>I see that I am very much in the minority in playing out the buying of regular equipment in play, even if it is just a simple in-character conversation with the shopkeeper.</p><p></p><p>“Hi, what can I get for you? Anything else? Ok, that will be 10 gold pieces. Thanks, have a good day.”</p><p></p><p>I did ask my group if they wanted to deal with that sort of thing via e-mail when the game first started but didn’t really get a response on it. I will now handwave a lot of the buying of regular, mundane stuff and only play it out if it is something unusual or important to the story. I think that it adds a bit of depth to the game and helps players immerse themselves into their character more. I can understand people’s comments about them holding up the game without really adding to the play experience. If my players find it as boring and pointless as most of the posters on this thread then I am willing to handwave it.</p><p></p><p>I still don’t like the idea of the player taking so long to decide what to do on each turn due to him trying to figure out what is the perfect option to take. That I can address by reminding him of, and enforcing, the table rules that everyone agreed to before we started the campaign. In particular: </p><p></p><p>“Decide what your character is doing before your turn comes up in the initiative order. If you will be using a specific rule, spell, special ability, etc., in your turn, look it up beforehand and have it ready to show the DM if necessary. If you can’t decide what to do or you can’t find the rule, spell, special ability, etc., that you are looking for within a reasonable amount of time then you are considered to be delaying your action until the next person in the initiative order has had their turn. This helps to speed up combat and reduces boredom for everyone.”</p><p></p><p>“Minimize meta gaming. Don't spend 10 minutes trying to find the perfect spot for your area-effect spells or trying to plan out "just the right path" of squares for your movement. Adhere to the rule of "What would my character do?" ”</p><p></p><p>I am still not sure how to get him to act more in-character and his character’s motivations. He almost always talks to the other PC’s out-of-character, almost never in-character. This is kind of jarring to everyone else who at least put some effort into discussing things in-game and in-character. I understand that it is hard for some people to do (and some people don’t really like doing it at all) but I think he could at least give it a try.</p><p></p><p>I would also like to try and stop him from thinking about everything as gold and XP. That I am definitely not sure how to achieve. Perhaps I will just talk to him about his constant out-of-character comments, his very minimal in-character comments and the effect that they are having on the game and everyone else.</p><p></p><p>Having summarised my thoughts so far, can anyone offer any suggestions?</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 2892666, member: 13703"] Ok, this is just sort of summary of where I am at now after all of the responses. It may also stop the flood of posts telling me that I am an idiot and they wouldn’t want to play in my games if I played out every little shopping trip in game. :D I understand that there are different play styles and that there is no “one true way” to play. The whole reason that I play (and I think the reason a lot of people play) is to have fun. This particular player’s play style is making the game less fun than it could be. I am looking for ways to address the issues myself and fellow players have while at the same time not making the game unfun for the other player. I see that I am very much in the minority in playing out the buying of regular equipment in play, even if it is just a simple in-character conversation with the shopkeeper. “Hi, what can I get for you? Anything else? Ok, that will be 10 gold pieces. Thanks, have a good day.” I did ask my group if they wanted to deal with that sort of thing via e-mail when the game first started but didn’t really get a response on it. I will now handwave a lot of the buying of regular, mundane stuff and only play it out if it is something unusual or important to the story. I think that it adds a bit of depth to the game and helps players immerse themselves into their character more. I can understand people’s comments about them holding up the game without really adding to the play experience. If my players find it as boring and pointless as most of the posters on this thread then I am willing to handwave it. I still don’t like the idea of the player taking so long to decide what to do on each turn due to him trying to figure out what is the perfect option to take. That I can address by reminding him of, and enforcing, the table rules that everyone agreed to before we started the campaign. In particular: “Decide what your character is doing before your turn comes up in the initiative order. If you will be using a specific rule, spell, special ability, etc., in your turn, look it up beforehand and have it ready to show the DM if necessary. If you can’t decide what to do or you can’t find the rule, spell, special ability, etc., that you are looking for within a reasonable amount of time then you are considered to be delaying your action until the next person in the initiative order has had their turn. This helps to speed up combat and reduces boredom for everyone.” “Minimize meta gaming. Don't spend 10 minutes trying to find the perfect spot for your area-effect spells or trying to plan out "just the right path" of squares for your movement. Adhere to the rule of "What would my character do?" ” I am still not sure how to get him to act more in-character and his character’s motivations. He almost always talks to the other PC’s out-of-character, almost never in-character. This is kind of jarring to everyone else who at least put some effort into discussing things in-game and in-character. I understand that it is hard for some people to do (and some people don’t really like doing it at all) but I think he could at least give it a try. I would also like to try and stop him from thinking about everything as gold and XP. That I am definitely not sure how to achieve. Perhaps I will just talk to him about his constant out-of-character comments, his very minimal in-character comments and the effect that they are having on the game and everyone else. Having summarised my thoughts so far, can anyone offer any suggestions? Olaf the Stout [/QUOTE]
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