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Story Hour
[Meta] How Accurate is your Story Hour?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 39781" data-attributes="member: 93"><p>I concur with Wulf and Dr Midnight. I don't add new things to the story, but a great deal of the dialogue is me writing in that character's voice. The words may not be exact but the intent is there. I'll sometimes add some expository dialogue to reflect the PC's understanding of a situation, too.</p><p></p><p>I have to do it that way, because my Story Hour is being written largely from notes and memory. The sessions took place between a year and two years ago; I can't remember all the gritty detail, although whenever I'm unsure over a detail or two, I send out an email to my players to get them to help me recall things, and they're very good about that. If anything, I gloss ove the combat and concentrate on the role-playing.</p><p></p><p>This weekend, the group from my Story Hour is beginning to play again with these characters. I'll begin writing another Story Hour, and I'm very interested in seeing how it differs from the current one, since I'll be writing with strong, recent memories. My players always have good lines and quotes, and I feel like I've missed so many in the current story hour.</p><p></p><p>As to Wulf's mention of the difficulty of adding "metagame" comments, I like to add those in to the updates. I set them apart by setting them in their paragraph and italicizing them. I've had positive feedback, and it's nice to show how things were in game terms without breaking the mood too much...</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 39781, member: 93"] I concur with Wulf and Dr Midnight. I don't add new things to the story, but a great deal of the dialogue is me writing in that character's voice. The words may not be exact but the intent is there. I'll sometimes add some expository dialogue to reflect the PC's understanding of a situation, too. I have to do it that way, because my Story Hour is being written largely from notes and memory. The sessions took place between a year and two years ago; I can't remember all the gritty detail, although whenever I'm unsure over a detail or two, I send out an email to my players to get them to help me recall things, and they're very good about that. If anything, I gloss ove the combat and concentrate on the role-playing. This weekend, the group from my Story Hour is beginning to play again with these characters. I'll begin writing another Story Hour, and I'm very interested in seeing how it differs from the current one, since I'll be writing with strong, recent memories. My players always have good lines and quotes, and I feel like I've missed so many in the current story hour. As to Wulf's mention of the difficulty of adding "metagame" comments, I like to add those in to the updates. I set them apart by setting them in their paragraph and italicizing them. I've had positive feedback, and it's nice to show how things were in game terms without breaking the mood too much... [/QUOTE]
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[Meta] How Accurate is your Story Hour?
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