Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Meta-Mechanics Worth Stealing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 3317971" data-attributes="member: 40177"><p>I like the "Keep the players in the game" mentality found in a lot of the new D&D rules. </p><p></p><p>Reserve Feats allow wizards to make actions every round. Dragon Shamans can keep the group at least partially healed for every encounter - there's no limit to how often they can do it. Marshalls have boosts that are always in effect. Warlocks have unlimited spells. </p><p></p><p>I love the idea behind these, because they function to keep the players into the game - whereas a wizard might only have a handful of "top-notch" spells that he has to save for what he figures will be the "Big" encounter. Any mechanic designed to keep the action of the game high is all aces in my book.</p><p></p><p>***</p><p></p><p>DARK SUN had the character tree variant, which had players roll up 4 different characters that were connected in some way. Thus, when a character dies (which happens often on Athas), a player can rather quickly have a new character that is already grounded in the campaign as opposed to the "you meet a new adventurer in the tavern a day later who shares the exact same goals as you" syndrome.</p><p></p><p>***</p><p></p><p>SHADOWRUN awarded XP for players who made the tabletop experience fun, even if their characters were absolute rubbish. It's one of the few games I can think of that says "A player who makes the game more fun to play deserves an extra point or two"</p></blockquote><p></p>
[QUOTE="Wik, post: 3317971, member: 40177"] I like the "Keep the players in the game" mentality found in a lot of the new D&D rules. Reserve Feats allow wizards to make actions every round. Dragon Shamans can keep the group at least partially healed for every encounter - there's no limit to how often they can do it. Marshalls have boosts that are always in effect. Warlocks have unlimited spells. I love the idea behind these, because they function to keep the players into the game - whereas a wizard might only have a handful of "top-notch" spells that he has to save for what he figures will be the "Big" encounter. Any mechanic designed to keep the action of the game high is all aces in my book. *** DARK SUN had the character tree variant, which had players roll up 4 different characters that were connected in some way. Thus, when a character dies (which happens often on Athas), a player can rather quickly have a new character that is already grounded in the campaign as opposed to the "you meet a new adventurer in the tavern a day later who shares the exact same goals as you" syndrome. *** SHADOWRUN awarded XP for players who made the tabletop experience fun, even if their characters were absolute rubbish. It's one of the few games I can think of that says "A player who makes the game more fun to play deserves an extra point or two" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Meta-Mechanics Worth Stealing
Top