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<blockquote data-quote="Thomas D" data-source="post: 3321690" data-attributes="member: 49572"><p>One I like that I haven't used yet is <em>Burning Wheel</em>'s <strong>Duel of Wits</strong>, available free at the Burning Wheel wiki. You know how a game session can just bog down because two or three players have different ideas of what actions to take and you spend an hour debating what to do? With Duel of Wits, you all script out debate maneuvers like Dismiss, Avoid the Topic, and Point to do social damage to each player's position. In-game debates are resolved by the characters using the character's skills at negotiation, debating, and persuading instead of by whichever player can argue the best (or loudest/longest).</p><p></p><p>I've used <em>Donjon</em>'s <strong>Provisions</strong> to great effect. It cuts down on a lot of the shopping/equipping that slows down games. During the game session, if you need something that's not on your standard gear list, you just make a Provisions roll or spend a Provisions point to get the thing you need. You make the roll, you've had it all along.</p><p></p><p>While not a mechanic, I've stolen props of a sort from <em>Primetime Adventures</em>' <strong>Fan Mail</strong>. In games where the PCs have Hero Points or Fate or Karma or whatever you call them -- you know, spend a point and get some sort of bonus or game effect to help your character -- use tokens. Poker chips, coins, glass beads, whatever. If you have a stack of poker chips in front of you, you're going to remember to use them more than if it was just another scribble on a character sheet. Plus it just feels good to toss a physical object onto the table -- PLUNK. "I get to add 10 to that roll."</p></blockquote><p></p>
[QUOTE="Thomas D, post: 3321690, member: 49572"] One I like that I haven't used yet is [I]Burning Wheel[/I]'s [B]Duel of Wits[/B], available free at the Burning Wheel wiki. You know how a game session can just bog down because two or three players have different ideas of what actions to take and you spend an hour debating what to do? With Duel of Wits, you all script out debate maneuvers like Dismiss, Avoid the Topic, and Point to do social damage to each player's position. In-game debates are resolved by the characters using the character's skills at negotiation, debating, and persuading instead of by whichever player can argue the best (or loudest/longest). I've used [i]Donjon[/I]'s [B]Provisions[/B] to great effect. It cuts down on a lot of the shopping/equipping that slows down games. During the game session, if you need something that's not on your standard gear list, you just make a Provisions roll or spend a Provisions point to get the thing you need. You make the roll, you've had it all along. While not a mechanic, I've stolen props of a sort from [I]Primetime Adventures[/I]' [B]Fan Mail[/B]. In games where the PCs have Hero Points or Fate or Karma or whatever you call them -- you know, spend a point and get some sort of bonus or game effect to help your character -- use tokens. Poker chips, coins, glass beads, whatever. If you have a stack of poker chips in front of you, you're going to remember to use them more than if it was just another scribble on a character sheet. Plus it just feels good to toss a physical object onto the table -- PLUNK. "I get to add 10 to that roll." [/QUOTE]
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