Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Meta-Mechanics Worth Stealing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 3331145" data-attributes="member: 2067"><p>#1: This is a wonderful thread.</p><p></p><p>#2: I am apparently a shameless shill. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>* The Wealth Bonus from d20 Modern: you don't need to track your individual assets, instead you get a bonus that increases with level. Saves on a lot of bookkeeping.</p><p></p><p>* Character Concepts from FFZ: When making a character, your choice of your first-level feat ties into your character's archetype somehow. For instance, characters who act independent and disloyal gain a feat that improves their saves against being magically compelled.</p><p></p><p>* The Gates of Planescape: Basically, you stepped through a doorway and were teleported to basically where you need to be. You didn't need to take a long, wearying journey to jump into adventure into some far away land -- it removed the dull "walk for days, random encounter, walk for some more days, now we can get back to the fun part" element from a lot of the game.</p><p></p><p>* The Ensemble system from FFZ. Characters stay at a base, to which you can return and switch characters. So this week, you play the crafty sneak-thief who goes on the dungeon raid, and next week you play the noble dragoon who quests for his god and country. </p><p></p><p>* The "Pool" system from Iron Heroes. As you take actions that make sense for the class you've chosen, you gain points, and these points are spent to power your abilities. It's much cooler than an X/day kind of mechanic, because it gives you a way other than "8 hours of rest" to power up your character with.</p><p></p><p>* The Loot system from FFZ: The monsters you kill give you "loot," items that you can exchange for various awards. These awards are relevant to the monsters you killed, making your experiences shape your character. If you fight a lot of undead, your awards will include things that are good at fighting, controlling, influencing, and dealing with undead, for instance. If you are dealing with a lot of humanoids, your awards will be things that help against humanoids. It really makes the treasure you get mesh up with the type of campaign the GM is running.</p><p></p><p>* Action Points/Drama Points/Karma/Etc. from Various Games: Everyone loves to add to their die rolls. Giving out points for cool RPing that give you direct bonuses are nice.</p><p></p><p>* The Speed system from FFZ: Initiative management becomes key. Basically, each roll of initiative gives you points that you can spend on your actions (each action takes a certain number of points). Those with higher points get to act sooner and more often, and if you blow all of your points, you may find yourself vulnerable later.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3331145, member: 2067"] #1: This is a wonderful thread. #2: I am apparently a shameless shill. ;) * The Wealth Bonus from d20 Modern: you don't need to track your individual assets, instead you get a bonus that increases with level. Saves on a lot of bookkeeping. * Character Concepts from FFZ: When making a character, your choice of your first-level feat ties into your character's archetype somehow. For instance, characters who act independent and disloyal gain a feat that improves their saves against being magically compelled. * The Gates of Planescape: Basically, you stepped through a doorway and were teleported to basically where you need to be. You didn't need to take a long, wearying journey to jump into adventure into some far away land -- it removed the dull "walk for days, random encounter, walk for some more days, now we can get back to the fun part" element from a lot of the game. * The Ensemble system from FFZ. Characters stay at a base, to which you can return and switch characters. So this week, you play the crafty sneak-thief who goes on the dungeon raid, and next week you play the noble dragoon who quests for his god and country. * The "Pool" system from Iron Heroes. As you take actions that make sense for the class you've chosen, you gain points, and these points are spent to power your abilities. It's much cooler than an X/day kind of mechanic, because it gives you a way other than "8 hours of rest" to power up your character with. * The Loot system from FFZ: The monsters you kill give you "loot," items that you can exchange for various awards. These awards are relevant to the monsters you killed, making your experiences shape your character. If you fight a lot of undead, your awards will include things that are good at fighting, controlling, influencing, and dealing with undead, for instance. If you are dealing with a lot of humanoids, your awards will be things that help against humanoids. It really makes the treasure you get mesh up with the type of campaign the GM is running. * Action Points/Drama Points/Karma/Etc. from Various Games: Everyone loves to add to their die rolls. Giving out points for cool RPing that give you direct bonuses are nice. * The Speed system from FFZ: Initiative management becomes key. Basically, each roll of initiative gives you points that you can spend on your actions (each action takes a certain number of points). Those with higher points get to act sooner and more often, and if you blow all of your points, you may find yourself vulnerable later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Meta-Mechanics Worth Stealing
Top