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<blockquote data-quote="Larcen" data-source="post: 3333104" data-attributes="member: 2406"><p>Er, of course a system that gives players gobs of free bonuses would be a huge hit. I can't imagine the players saying "Nah, we dont want all those free bonuses..." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Contributions to thread: </p><p></p><p>FATE's pyramid scheme for skill building. The rules for this are free and easy to find, so I'll leave it at that...</p><p></p><p>Fantasy Wargaming's (anyone remember this?) Bogey table during character creation. Gives your character interesting quirks, such as "homophobic". Seriously.</p><p></p><p>Fantasy Wargaming's (yep, again. why did this awfully laid out game have such good ideas?) spell system. Allowed you to build any spell you wanted, from scratch, and have a definate spell difficulty level when you were done. And the range of affects was huge! No spell lists needed, though a sample one was provided. Don't think that sort of detailed Build-your-own-spells system ever been done before, or since.</p><p></p><p>Fantasy Wargaming's (yeah, again) Clerical Appeal system. Clerics did not cast spells, they requested Miracles through prayers. The chance of success depended on how many times you have asked for help recently, your current Piety rating, and the power of the request. This was cool because it made cleric's generally weaker than the wizards most of times... but with the potential to be REALLY kickass when the moment was right. Also made for clerical magic to be really different that wizardly magic, as it should be.</p></blockquote><p></p>
[QUOTE="Larcen, post: 3333104, member: 2406"] Er, of course a system that gives players gobs of free bonuses would be a huge hit. I can't imagine the players saying "Nah, we dont want all those free bonuses..." :) Contributions to thread: FATE's pyramid scheme for skill building. The rules for this are free and easy to find, so I'll leave it at that... Fantasy Wargaming's (anyone remember this?) Bogey table during character creation. Gives your character interesting quirks, such as "homophobic". Seriously. Fantasy Wargaming's (yep, again. why did this awfully laid out game have such good ideas?) spell system. Allowed you to build any spell you wanted, from scratch, and have a definate spell difficulty level when you were done. And the range of affects was huge! No spell lists needed, though a sample one was provided. Don't think that sort of detailed Build-your-own-spells system ever been done before, or since. Fantasy Wargaming's (yeah, again) Clerical Appeal system. Clerics did not cast spells, they requested Miracles through prayers. The chance of success depended on how many times you have asked for help recently, your current Piety rating, and the power of the request. This was cool because it made cleric's generally weaker than the wizards most of times... but with the potential to be REALLY kickass when the moment was right. Also made for clerical magic to be really different that wizardly magic, as it should be. [/QUOTE]
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