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Meta-Mechanics Worth Stealing
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<blockquote data-quote="Wik" data-source="post: 3343376" data-attributes="member: 40177"><p>I just remembered a few metamechanics I love. Both come from FASA.</p><p></p><p>In Shadowrun, characters get a number of skill points to spend on knowledge skills. These represent areas of knowledge that may not come in handy very often during the game, but help define the character... there are no specific skills, so that the player has to dream up whatever knowledge skills make sense for his character (skills like basketball statistics, drug culture, and smuggling rings).</p><p></p><p>In Earthdawn, there's a similar mechanic regarding artistic skills. Since all mortals in Barsaive practice a craft (it shows that they are not touched by the horrors), all PCs pick up a rank in some sort of craft skill (again, defined by the player) that fits the character. I always went with storytelling.</p><p></p><p>I think Earthdawn also had a knowledge system somewhat similar to shadowrun, but I'm not sure.</p><p></p><p>Both systems are great, and I think they'd be really easy to port over to D&D. In fact, I'm considering it as we speak.</p></blockquote><p></p>
[QUOTE="Wik, post: 3343376, member: 40177"] I just remembered a few metamechanics I love. Both come from FASA. In Shadowrun, characters get a number of skill points to spend on knowledge skills. These represent areas of knowledge that may not come in handy very often during the game, but help define the character... there are no specific skills, so that the player has to dream up whatever knowledge skills make sense for his character (skills like basketball statistics, drug culture, and smuggling rings). In Earthdawn, there's a similar mechanic regarding artistic skills. Since all mortals in Barsaive practice a craft (it shows that they are not touched by the horrors), all PCs pick up a rank in some sort of craft skill (again, defined by the player) that fits the character. I always went with storytelling. I think Earthdawn also had a knowledge system somewhat similar to shadowrun, but I'm not sure. Both systems are great, and I think they'd be really easy to port over to D&D. In fact, I'm considering it as we speak. [/QUOTE]
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