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<blockquote data-quote="Minigiant" data-source="post: 8112346" data-attributes="member: 63508"><p>Obviously having agents to nudge the PCs into the adventures the DM prefers and keeping important locations safe until the DM needs them.</p><p></p><p>Pact of the DM would grant a load of divination as the DM gives their warlocks info on the major heroes and villains.</p><p></p><p><strong>Expanded Spell list</strong>.</p><p>The Dungeon Master lets you choose from an expanded list of spells when you learn a warlock spell. All divination spells are added to the warlock spell list for you. </p><p></p><p><strong>Tweak of the DM</strong></p><p>At 1st level, you gain the ability to magically change the resistances of an enemy. As a bonus action, you can point to a creature withing 30 feet. The creature must make a Charisma saving throw or the damage types of up to 2 of their resistances or immunities are changed to the damage types of your choice. The creature has advantage to the saving throw if you attempt to change an immunity.</p><p></p><p>You can alter resistances or immunities a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest</p><p></p><p><strong>Dungeon Master's Guide</strong></p><p>Your patron gifts you a magical book that grants you a measure of the DM’s power. The guidebook is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. If you have have the Pact of the Tome, you may choose if this guidebook is your Book of Shadows or a separate book of its own.</p><p></p><p>When you have the guidebook in your possession, you have advantage on Intelligence checks to recall information about the planes and the pantheon of you world. In addition, you may cast the identify spell once per week at no cost.</p><p></p><p>If the book is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and the previous book burns to ash if it still exists.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8112346, member: 63508"] Obviously having agents to nudge the PCs into the adventures the DM prefers and keeping important locations safe until the DM needs them. Pact of the DM would grant a load of divination as the DM gives their warlocks info on the major heroes and villains. [B]Expanded Spell list[/B]. The Dungeon Master lets you choose from an expanded list of spells when you learn a warlock spell. All divination spells are added to the warlock spell list for you. [B]Tweak of the DM[/B] At 1st level, you gain the ability to magically change the resistances of an enemy. As a bonus action, you can point to a creature withing 30 feet. The creature must make a Charisma saving throw or the damage types of up to 2 of their resistances or immunities are changed to the damage types of your choice. The creature has advantage to the saving throw if you attempt to change an immunity. You can alter resistances or immunities a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest [B]Dungeon Master's Guide[/B] Your patron gifts you a magical book that grants you a measure of the DM’s power. The guidebook is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. If you have have the Pact of the Tome, you may choose if this guidebook is your Book of Shadows or a separate book of its own. When you have the guidebook in your possession, you have advantage on Intelligence checks to recall information about the planes and the pantheon of you world. In addition, you may cast the identify spell once per week at no cost. If the book is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and the previous book burns to ash if it still exists. [/QUOTE]
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