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<blockquote data-quote="RobNJ" data-source="post: 1270173" data-attributes="member: 3617"><p>I simply cannot fathom why, if you don't intend to use it, a metaplot would be offensive to you (here I am speaking in the indefinite, plural "you", not to any specific person). If the rest of the game is good, you're free to ignore the metaplot, why should it matter to you?</p><p></p><p>I am somewhat clarified by Paka's statement to the effect of, "Why play a game that is antiethetical to your point of view?" But not totally. Because if the game is good, why should it matter that it has a metaplot that you won't use?</p><p></p><p>My perspective is if the game designers are also good writers (like in Trinityverse) you can get some good material with which to work. I also like the way in which they lend verisimilitude to a world. Great events go on, and the world changes, no matter what you're doing.</p><p></p><p>I am honestly sort of neutral on metaplots. If they're good, then good, I might want to use them (in part or whole). If not, then I won't. In this discussion I may seem more pro-metaplot than I am in life. It is only to be a devil's advocate.</p><p>So do the anti-metaplot people object to things happening in a world that are out of the direct control of the PCs, or is it that you object to its being provided by someone else? And why isn't, "Just ignore the parts you don't like," good enough?</p></blockquote><p></p>
[QUOTE="RobNJ, post: 1270173, member: 3617"] I simply cannot fathom why, if you don't intend to use it, a metaplot would be offensive to you (here I am speaking in the indefinite, plural "you", not to any specific person). If the rest of the game is good, you're free to ignore the metaplot, why should it matter to you? I am somewhat clarified by Paka's statement to the effect of, "Why play a game that is antiethetical to your point of view?" But not totally. Because if the game is good, why should it matter that it has a metaplot that you won't use? My perspective is if the game designers are also good writers (like in Trinityverse) you can get some good material with which to work. I also like the way in which they lend verisimilitude to a world. Great events go on, and the world changes, no matter what you're doing. I am honestly sort of neutral on metaplots. If they're good, then good, I might want to use them (in part or whole). If not, then I won't. In this discussion I may seem more pro-metaplot than I am in life. It is only to be a devil's advocate. So do the anti-metaplot people object to things happening in a world that are out of the direct control of the PCs, or is it that you object to its being provided by someone else? And why isn't, "Just ignore the parts you don't like," good enough? [/QUOTE]
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