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<blockquote data-quote="Paka" data-source="post: 1270237" data-attributes="member: 100"><p>Rob,</p><p></p><p>I guess my problem with meta-plots comes down to a question of energy. If a game puts alot of creative and textual energy and time into creating stories that don't put stories on my gaming table or put plots into my player's laps, I don't want to pay for it nor do I want to own it. I realize that I have free will and can kill Drizz't, ignore any number of novels or make Elminster a cross-dresser but I don't want a world in which energy and text have been put forth in areas I see as useless to my game.</p><p></p><p>I don't want my gameworld designer to show how he is a frustrated novelist. </p><p></p><p>I want a world poised on the brink of adventure.</p><p></p><p>I don't object to things happening that aren't in control of my PC's but I object to time and money being used for text that doesn't give my players story.</p><p></p><p>I think this is where we will find our breach. Pro-Meta folk will say they can ignore anything they want to and the meta-plots give them background and the world depth. </p><p></p><p>Those who are anti-meta-plot say, "Why should I have to?"</p><p></p><p>I might be ready to say that I've found where we differ and move on to greener pastures.</p></blockquote><p></p>
[QUOTE="Paka, post: 1270237, member: 100"] Rob, I guess my problem with meta-plots comes down to a question of energy. If a game puts alot of creative and textual energy and time into creating stories that don't put stories on my gaming table or put plots into my player's laps, I don't want to pay for it nor do I want to own it. I realize that I have free will and can kill Drizz't, ignore any number of novels or make Elminster a cross-dresser but I don't want a world in which energy and text have been put forth in areas I see as useless to my game. I don't want my gameworld designer to show how he is a frustrated novelist. I want a world poised on the brink of adventure. I don't object to things happening that aren't in control of my PC's but I object to time and money being used for text that doesn't give my players story. I think this is where we will find our breach. Pro-Meta folk will say they can ignore anything they want to and the meta-plots give them background and the world depth. Those who are anti-meta-plot say, "Why should I have to?" I might be ready to say that I've found where we differ and move on to greener pastures. [/QUOTE]
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