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<blockquote data-quote="Quick Leaf" data-source="post: 1603014" data-attributes="member: 20423"><p>Not knowing anything about your campaign, I'm jumping in blind here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I think all good RPing (and the baseline is no metagaming) starts from the GM, who has to set a precedent that it's OK and safe to really cut loose with your imagination. So, I would suggest seeing if this route works first: At the beginnin of the adventure have the PCs meet a deeply animated NPC. The NPC should have whatever qualities you can role-play the best. For example, a gnomish circus trainer's pet gorilla (hey, we all have our gifts). The gorilla is docile enough, but can become wildly animated around fruit, shiny things that move, animals, or PCs who make a funny sound or talk loud. When the gorilla goes wild, do your best monkey impression. Walk around hunched over, balance on your knuckles, give an "Oo, oo, ah, ah!" and jump back when startled, move around the table maybe eating fleas off of one of the players. When the gnome comes in, have the gorilla run around the table trying to avoid capture by an imaginary gnome. </p><p></p><p>...Now that you have their attention, you can begin laying the plot. Just use a couple NPCs, but make them really vivid. I think a believable fascinating setting is the first defense against meta-gaming.</p><p></p><p>Next is to spring a "Roll!" That always gets their attention.</p></blockquote><p></p>
[QUOTE="Quick Leaf, post: 1603014, member: 20423"] Not knowing anything about your campaign, I'm jumping in blind here. :) I think all good RPing (and the baseline is no metagaming) starts from the GM, who has to set a precedent that it's OK and safe to really cut loose with your imagination. So, I would suggest seeing if this route works first: At the beginnin of the adventure have the PCs meet a deeply animated NPC. The NPC should have whatever qualities you can role-play the best. For example, a gnomish circus trainer's pet gorilla (hey, we all have our gifts). The gorilla is docile enough, but can become wildly animated around fruit, shiny things that move, animals, or PCs who make a funny sound or talk loud. When the gorilla goes wild, do your best monkey impression. Walk around hunched over, balance on your knuckles, give an "Oo, oo, ah, ah!" and jump back when startled, move around the table maybe eating fleas off of one of the players. When the gnome comes in, have the gorilla run around the table trying to avoid capture by an imaginary gnome. ...Now that you have their attention, you can begin laying the plot. Just use a couple NPCs, but make them really vivid. I think a believable fascinating setting is the first defense against meta-gaming. Next is to spring a "Roll!" That always gets their attention. [/QUOTE]
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