Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
meta punishment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="yangnome" data-source="post: 1603049" data-attributes="member: 7413"><p>7th Sea adventures GM guide has a pretty decent suggestion I intend to try...kharma dice. Put a bowl full of dice on the table, all one color. When the players ask what they are, explain that they are kharma dice. If something happens in game that affects the group negatively (say for instance the party rogue gets hit over the head in a tavern brawl and knocked out), a player (not the one in the bad situation) can pick up a kharma dice and explain what really happened that helped avoid that bad situation (within reason) e.g. the guy picked up the bottle to hit the rogue over the head, but right before he does so, the guy gets knocked by someone in the crod and accidentally drops the bottle. </p><p>Those are good kharma dice, now for the bad kharma...</p><p>When you are sitting around and a player begins to metagame "Hey, that other player is passing notes to the gm, I'm gonna interrogate him" take a die from behind your screen, thats a different color than the ones in the bowl (black would work well), toss it into the bowl and continue gaming. Next time a character (preferably one of the ones not causing the distraction) is doing something important that normally wouldn't even need to roll on, or would be able to take 10 on and easily pass (say a climb check), pick up one of the bad kharma dice out of the bowl and explain how that character just failed. </p><p></p><p>I haven't tried this yet, but I think I'm going to institute it in my game as I've been having similar problems...</p></blockquote><p></p>
[QUOTE="yangnome, post: 1603049, member: 7413"] 7th Sea adventures GM guide has a pretty decent suggestion I intend to try...kharma dice. Put a bowl full of dice on the table, all one color. When the players ask what they are, explain that they are kharma dice. If something happens in game that affects the group negatively (say for instance the party rogue gets hit over the head in a tavern brawl and knocked out), a player (not the one in the bad situation) can pick up a kharma dice and explain what really happened that helped avoid that bad situation (within reason) e.g. the guy picked up the bottle to hit the rogue over the head, but right before he does so, the guy gets knocked by someone in the crod and accidentally drops the bottle. Those are good kharma dice, now for the bad kharma... When you are sitting around and a player begins to metagame "Hey, that other player is passing notes to the gm, I'm gonna interrogate him" take a die from behind your screen, thats a different color than the ones in the bowl (black would work well), toss it into the bowl and continue gaming. Next time a character (preferably one of the ones not causing the distraction) is doing something important that normally wouldn't even need to roll on, or would be able to take 10 on and easily pass (say a climb check), pick up one of the bad kharma dice out of the bowl and explain how that character just failed. I haven't tried this yet, but I think I'm going to institute it in my game as I've been having similar problems... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
meta punishment
Top