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<blockquote data-quote="the Jester" data-source="post: 1603180" data-attributes="member: 1210"><p>There are several different approaches you could take; here are a few suggestions.</p><p></p><p>Firstly, you should firmly establish that there are <strong>NO DO-OVERS.</strong> If someone insists on it, just tell them that they pretend something didn't happen as a full round action and move on to the next person.</p><p></p><p>Other than that, you can simply <strong>not allow</strong> things brought on by metagaming. The pc trying to find out what the notes are about? "No, you don't know about that." Period. </p><p></p><p>Another approach is a firm warning: metagame and I'll dock you xp. Metagame at all and you lose 25% of your xp for the session. Three or more instances? You lose 50%. More than 10?? No xp for you. Harsh, but it sounds like harsh measures are needed.</p><p></p><p>An alternate approach might be a stern warning: metagame and the monsters will too. They're fighting an earth elemental and it sunders the metagamer's best item. Just so happens to be twinked out for sundering, too. The sorc is metagaming? Oh look the enemy cleric cast <em>silence</em> on his monk buddy who's twinked out to kill mages. Ooops!</p><p></p><p>Warn them that you can build bad guys designed to take the specific offenders down through metagaming. Hit them in the magic items, hit them with level loss, hit them where it hurts.</p><p></p><p>But for god's sake, warn them one last time, and tell them specifically what to expect, so they have a chance to clean up their act.</p><p></p><p>Another possibility is to threaten to boot the metagamers. This only works if you're willing to follow through, though.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1603180, member: 1210"] There are several different approaches you could take; here are a few suggestions. Firstly, you should firmly establish that there are [b]NO DO-OVERS.[/B] If someone insists on it, just tell them that they pretend something didn't happen as a full round action and move on to the next person. Other than that, you can simply [b]not allow[/b] things brought on by metagaming. The pc trying to find out what the notes are about? "No, you don't know about that." Period. Another approach is a firm warning: metagame and I'll dock you xp. Metagame at all and you lose 25% of your xp for the session. Three or more instances? You lose 50%. More than 10?? No xp for you. Harsh, but it sounds like harsh measures are needed. An alternate approach might be a stern warning: metagame and the monsters will too. They're fighting an earth elemental and it sunders the metagamer's best item. Just so happens to be twinked out for sundering, too. The sorc is metagaming? Oh look the enemy cleric cast [i]silence[/i] on his monk buddy who's twinked out to kill mages. Ooops! Warn them that you can build bad guys designed to take the specific offenders down through metagaming. Hit them in the magic items, hit them with level loss, hit them where it hurts. But for god's sake, warn them one last time, and tell them specifically what to expect, so they have a chance to clean up their act. Another possibility is to threaten to boot the metagamers. This only works if you're willing to follow through, though. [/QUOTE]
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